@Liam Jones, the main problem on this, is that each model is
customizable by the user, the user can set the model shirt, shoes,
hair etc. so each model is diferent. I cant figure out how to pre
render them :S.

@Michael lv, what do yo mean by directional sprites? because I thought
for instance to render the models from 3dmax, in fact thats what we do
with furniture
and static objects such as chairs, tables etc. the problem with the
avatar model is that is composed by body parts and each body part can
change, so I can't pre render since it is diferent for each user.


On 16 nov, 07:53, Michael Iv <[email protected]> wrote:
> Make them directional sprites .This way they will look 3d but fill not get
> the performance down.
>
> On Tue, Nov 16, 2010 at 3:35 PM, Liam Jones <[email protected]> wrote:
> > How are the models animated? I'm just thinking that, if you want to
> > send a 2D representation of their rendering to the other clients,
> > would it not be more efficacious to simply pre-render all of the 3d
> > models yourself and have them handled as bitmaps or movies within the
> > application? If the animations it performs are predictable, you could
> > pre-render the animations too.
>
> > However, I'm guessing that you have already thought of that.
>
> > Have you already created a method by which the 3d models are turned
> > into bitmaps?
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air 
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]

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