masterkitano, what does your solution look like? Z.
On 18 November 2010 00:48, Darcey Lloyd <[email protected]> wrote: > for loop is instant, well almost, so you will only see the last render in > the loop. > > > > > On 17 November 2010 23:33, masterkitano <[email protected]> wrote: > >> I think I finally found the way, but im stucked in here: >> I need to call the method render() from a view: view.render(); >> but not inside an enter frame event, but a for cycle. >> >> the problem is that when I do it inside a for, it doesnt updataes the >> view, why :S? >> >> On 16 nov, 13:25, Darcey Lloyd <[email protected]> wrote: >> > Away3D has it's animation values in models which you can set and then >> > execute the animation by name at the points you want to create the >> bitmap >> > from and save each step as a jpg on the server or db and you will have >> your >> > sequence generated from the clients machine to serverside script. >> > >> > Make more steps for render time which you dont use when user is >> customising >> > the model. >> > >> > D >> > >> > On 16 November 2010 18:59, Philip Harvey <[email protected]> wrote: >> > >> > > I did something like this on an iPhone / Facebook game and it now has >> a >> > > middleware solution which is to be released. We set up a Render server >> on a >> > > couple of Amazon EC2 machines, stored the images on S3 and Cloudfront. >> The >> > > render server ran a windows exe with a software renderer to create the >> > > images. Not quite what you are doing, but the whole process is >> similar. >> > >> > > The game would just down load the 8 directional sprites for the >> different >> > > animations. The view was isometric, so the game worked nicely. >> > >> > > Phil >> > >> > > On Tue, Nov 16, 2010 at 10:55 AM, masterkitano <[email protected]> >> wrote: >> > >> > >> thats really a good idea, and in fact I already kind of tought about >> > >> it, but I just got stucked on the saving part, since it must save not >> > >> just a single bitmap, but a complete set of animations. is there a >> way >> > >> to save something like a persitent Sprite ? >> > >> > >> On 16 nov, 11:56, Darcey Lloyd <[email protected]> wrote: >> > >> > Not sure if this is what you want? >> > >> > >> > At model configuration time (user avatar creation) - when they hit >> save, >> > >> > create a bitmap of their avatar and send that to the server to >> upload or >> > >> if >> > >> > each user has a user profile, 2 options: >> > >> > >> > 1. If each user has data and files associated with their user id, I >> > >> usually >> > >> > create a folder on the server for each user in this case and save >> > >> relevant >> > >> > files to their folder. So for you this would be save a jpg of their >> > >> avatar >> > >> > here then you can either store a db reference to the file or simply >> use >> > >> a >> > >> > path using their user id and ensure that avatar.jpg is a fixed file >> name >> > >> so >> > >> > it can be hardcoded or entered into a variables include. >> > >> > >> > 2. If each user doesn't have data stored on the server and no >> folders >> > >> etc to >> > >> > speak of to store data then you could just bump the data into the >> db. >> > >> (Blob >> > >> > datatype for MySQL, cant remember SQL Servers datatype, may be the >> same, >> > >> but >> > >> > I always go for a physical file). >> > >> > >> > D >> > >> > >> > On 16 November 2010 17:45, masterkitano <[email protected]> wrote: >> > >> > >> > > @Liam Jones, the main problem on this, is that each model is >> > >> > > customizable by the user, the user can set the model shirt, >> shoes, >> > >> > > hair etc. so each model is diferent. I cant figure out how to pre >> > >> > > render them :S. >> > >> > >> > > @Michael lv, what do yo mean by directional sprites? because I >> thought >> > >> > > for instance to render the models from 3dmax, in fact thats what >> we do >> > >> > > with furniture >> > >> > > and static objects such as chairs, tables etc. the problem with >> the >> > >> > > avatar model is that is composed by body parts and each body part >> can >> > >> > > change, so I can't pre render since it is diferent for each user. >> > >> > >> > > On 16 nov, 07:53, Michael Iv <[email protected]> wrote: >> > >> > > > Make them directional sprites .This way they will look 3d but >> fill >> > >> not >> > >> > > get >> > >> > > > the performance down. >> > >> > >> > > > On Tue, Nov 16, 2010 at 3:35 PM, Liam Jones <[email protected]> >> > >> wrote: >> > >> > > > > How are the models animated? I'm just thinking that, if you >> want >> > >> to >> > >> > > > > send a 2D representation of their rendering to the other >> clients, >> > >> > > > > would it not be more efficacious to simply pre-render all of >> the >> > >> 3d >> > >> > > > > models yourself and have them handled as bitmaps or movies >> within >> > >> the >> > >> > > > > application? If the animations it performs are predictable, >> you >> > >> could >> > >> > > > > pre-render the animations too. >> > >> > >> > > > > However, I'm guessing that you have already thought of that. >> > >> > >> > > > > Have you already created a method by which the 3d models are >> > >> turned >> > >> > > > > into bitmaps? >> > >> > >> > > > -- >> > >> > > > Michael Ivanov ,Programmer >> > >> > > > Neurotech Solutions Ltd. >> > >> > > > Flex|Air >> > >> > > >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// >> > >> > >www.meetup.com/GO3D-Games-Opensource-3D/ >> > >> > > > Tel:054-4962254 >> > >> > > > [email protected] >> > >> > > > [email protected] >> > >> > > -- >> > > Phil Harvey >> > > [email protected] >> > > AIM: filrv >> > > ICQ: 354535 >> > > GTalk: [email protected] > > >
