I do triangulation while exporting...
and I'm looking for that normals option that I know in Maya exists but don't know about3d max...
I'll give you feedback

Il 10/01/2011 11:34, Fabrice3D ha scritto:
Make sure you do triangulate prior to export.
There must be an option in Max that makes the faces normals visible. You then 
eventually need to reverse some of them, if they point
to the wrong direction.

Fabrice

On Jan 10, 2011, at 11:19 AM, Miroku wrote:

Hi everyone,
I've made a model in 3D MAX and it looks like this:
http://dl.dropbox.com/u/4064417/Car3ds.JPG

I then export it in DAE format and import it in Prefab and getting
this strange normals behaviour:
http://dl.dropbox.com/u/4064417/CarPrefab.JPG

it seems like all the normals are flipped...
does anybody knows why it happens and how to avoid it?

Thank you in advance

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