Aswell i use i remember fbx i think it will flip Y axis. No wthat
imention object will do it aswell



On Jan 10, 11:58 am, amigo <[email protected]> wrote:
> My advice forget about dae format... From max exported as object and
> bring it to Prefab..
> super straight forward suit.....=)
>
> On Jan 10, 10:36 am, Andrea Silvestri <[email protected]>
> wrote:
>
> > I do triangulation while exporting...
> > and I'm looking for that normals option that I know in Maya exists but
> > don't know about3d max...
> > I'll give you feedback
>
> > Il 10/01/2011 11:34, Fabrice3D ha scritto:
>
> > > Make sure you do triangulate prior to export.
> > > There must be an option in Max that makes the faces normals visible. You 
> > > then eventually need to reverse some of them, if they point
> > > to the wrong direction.
>
> > > Fabrice
>
> > > On Jan 10, 2011, at 11:19 AM, Miroku wrote:
>
> > >> Hi everyone,
> > >> I've made a model in 3D MAX and it looks like this:
> > >>http://dl.dropbox.com/u/4064417/Car3ds.JPG
>
> > >> I then export it in DAE format and import it in Prefab and getting
> > >> this strange normals behaviour:
> > >>http://dl.dropbox.com/u/4064417/CarPrefab.JPG
>
> > >> it seems like all the normals are flipped...
> > >> does anybody knows why it happens and how to avoid it?
>
> > >> Thank you in advance
>
>

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