Looks like a bug from max that happens to me long time ago..
Can't remember solution..
wich Max are you using 2011 is best..
try a new document in Max.

from my modest opinion  I now Max from long time but not away3d
I did have no problems at all from Max/obj to Prefab
www.fernandocabello.eu


On Jan 10, 12:20 pm, Andrea Silvestri <[email protected]>
wrote:
> With obj format nothing changes =\
> I always get that strange normals behaviour
>
> and I don't find how to see normals in 3d max >_<
>
> Il 10/01/2011 13:00, amigo ha scritto:
>
> > Aswell i use i remember fbx i think it will flip Y axis. No wthat
> > imention object will do it aswell
>
> > On Jan 10, 11:58 am, amigo<[email protected]>  wrote:
> >> My advice forget about dae format... From max exported as object and
> >> bring it to Prefab..
> >> super straight forward suit.....=)
>
> >> On Jan 10, 10:36 am, Andrea Silvestri<[email protected]>
> >> wrote:
>
> >>> I do triangulation while exporting...
> >>> and I'm looking for that normals option that I know in Maya exists but
> >>> don't know about3d max...
> >>> I'll give you feedback
> >>> Il 10/01/2011 11:34, Fabrice3D ha scritto:
> >>>> Make sure you do triangulate prior to export.
> >>>> There must be an option in Max that makes the faces normals visible. You 
> >>>> then eventually need to reverse some of them, if they point
> >>>> to the wrong direction.
> >>>> Fabrice
> >>>> On Jan 10, 2011, at 11:19 AM, Miroku wrote:
> >>>>> Hi everyone,
> >>>>> I've made a model in 3D MAX and it looks like this:
> >>>>>http://dl.dropbox.com/u/4064417/Car3ds.JPG
> >>>>> I then export it in DAE format and import it in Prefab and getting
> >>>>> this strange normals behaviour:
> >>>>>http://dl.dropbox.com/u/4064417/CarPrefab.JPG
> >>>>> it seems like all the normals are flipped...
> >>>>> does anybody knows why it happens and how to avoid it?
> >>>>> Thank you in advance
>
>

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