Looks like a bug from max that happens to me long time ago.. Can't remember solution.. wich Max are you using 2011 is best.. try a new document in Max.
from my modest opinion I now Max from long time but not away3d I did have no problems at all from Max/obj to Prefab www.fernandocabello.eu On Jan 10, 12:20 pm, Andrea Silvestri <[email protected]> wrote: > With obj format nothing changes =\ > I always get that strange normals behaviour > > and I don't find how to see normals in 3d max >_< > > Il 10/01/2011 13:00, amigo ha scritto: > > > Aswell i use i remember fbx i think it will flip Y axis. No wthat > > imention object will do it aswell > > > On Jan 10, 11:58 am, amigo<[email protected]> wrote: > >> My advice forget about dae format... From max exported as object and > >> bring it to Prefab.. > >> super straight forward suit.....=) > > >> On Jan 10, 10:36 am, Andrea Silvestri<[email protected]> > >> wrote: > > >>> I do triangulation while exporting... > >>> and I'm looking for that normals option that I know in Maya exists but > >>> don't know about3d max... > >>> I'll give you feedback > >>> Il 10/01/2011 11:34, Fabrice3D ha scritto: > >>>> Make sure you do triangulate prior to export. > >>>> There must be an option in Max that makes the faces normals visible. You > >>>> then eventually need to reverse some of them, if they point > >>>> to the wrong direction. > >>>> Fabrice > >>>> On Jan 10, 2011, at 11:19 AM, Miroku wrote: > >>>>> Hi everyone, > >>>>> I've made a model in 3D MAX and it looks like this: > >>>>>http://dl.dropbox.com/u/4064417/Car3ds.JPG > >>>>> I then export it in DAE format and import it in Prefab and getting > >>>>> this strange normals behaviour: > >>>>>http://dl.dropbox.com/u/4064417/CarPrefab.JPG > >>>>> it seems like all the normals are flipped... > >>>>> does anybody knows why it happens and how to avoid it? > >>>>> Thank you in advance > >
