I've already tried the Normal modifier with no results =\ I'm using max 2010
What do you mean with new document? I open a new one and import there the models I've done in the other? On 10 Gen, 13:38, amigo <[email protected]> wrote: > Looks like a bug from max that happens to me long time ago.. > Can't remember solution.. > wich Max are you using 2011 is best.. > try a new document in Max. > > from my modest opinion I now Max from long time but not away3d > I did have no problems at all from Max/obj to Prefabwww.fernandocabello.eu > > On Jan 10, 12:20 pm, Andrea Silvestri <[email protected]> > wrote: > > > > > With obj format nothing changes =\ > > I always get that strange normals behaviour > > > and I don't find how to see normals in 3d max >_< > > > Il 10/01/2011 13:00, amigo ha scritto: > > > > Aswell i use i remember fbx i think it will flip Y axis. No wthat > > > imention object will do it aswell > > > > On Jan 10, 11:58 am, amigo<[email protected]> wrote: > > >> My advice forget about dae format... From max exported as object and > > >> bring it to Prefab.. > > >> super straight forward suit.....=) > > > >> On Jan 10, 10:36 am, Andrea Silvestri<[email protected]> > > >> wrote: > > > >>> I do triangulation while exporting... > > >>> and I'm looking for that normals option that I know in Maya exists but > > >>> don't know about3d max... > > >>> I'll give you feedback > > >>> Il 10/01/2011 11:34, Fabrice3D ha scritto: > > >>>> Make sure you do triangulate prior to export. > > >>>> There must be an option in Max that makes the faces normals visible. > > >>>> You then eventually need to reverse some of them, if they point > > >>>> to the wrong direction. > > >>>> Fabrice > > >>>> On Jan 10, 2011, at 11:19 AM, Miroku wrote: > > >>>>> Hi everyone, > > >>>>> I've made a model in 3D MAX and it looks like this: > > >>>>>http://dl.dropbox.com/u/4064417/Car3ds.JPG > > >>>>> I then export it in DAE format and import it in Prefab and getting > > >>>>> this strange normals behaviour: > > >>>>>http://dl.dropbox.com/u/4064417/CarPrefab.JPG > > >>>>> it seems like all the normals are flipped... > > >>>>> does anybody knows why it happens and how to avoid it? > > >>>>> Thank you in advance
