I've already tried the Normal modifier with no results =\
I'm using max 2010

What do you mean with new document? I open a new one and import there
the models I've done in the other?

On 10 Gen, 13:38, amigo <[email protected]> wrote:
> Looks like a bug from max that happens to me long time ago..
> Can't remember solution..
> wich Max are you using 2011 is best..
> try a new document in Max.
>
> from my modest opinion  I now Max from long time but not away3d
> I did have no problems at all from Max/obj to Prefabwww.fernandocabello.eu
>
> On Jan 10, 12:20 pm, Andrea Silvestri <[email protected]>
> wrote:
>
>
>
> > With obj format nothing changes =\
> > I always get that strange normals behaviour
>
> > and I don't find how to see normals in 3d max >_<
>
> > Il 10/01/2011 13:00, amigo ha scritto:
>
> > > Aswell i use i remember fbx i think it will flip Y axis. No wthat
> > > imention object will do it aswell
>
> > > On Jan 10, 11:58 am, amigo<[email protected]>  wrote:
> > >> My advice forget about dae format... From max exported as object and
> > >> bring it to Prefab..
> > >> super straight forward suit.....=)
>
> > >> On Jan 10, 10:36 am, Andrea Silvestri<[email protected]>
> > >> wrote:
>
> > >>> I do triangulation while exporting...
> > >>> and I'm looking for that normals option that I know in Maya exists but
> > >>> don't know about3d max...
> > >>> I'll give you feedback
> > >>> Il 10/01/2011 11:34, Fabrice3D ha scritto:
> > >>>> Make sure you do triangulate prior to export.
> > >>>> There must be an option in Max that makes the faces normals visible. 
> > >>>> You then eventually need to reverse some of them, if they point
> > >>>> to the wrong direction.
> > >>>> Fabrice
> > >>>> On Jan 10, 2011, at 11:19 AM, Miroku wrote:
> > >>>>> Hi everyone,
> > >>>>> I've made a model in 3D MAX and it looks like this:
> > >>>>>http://dl.dropbox.com/u/4064417/Car3ds.JPG
> > >>>>> I then export it in DAE format and import it in Prefab and getting
> > >>>>> this strange normals behaviour:
> > >>>>>http://dl.dropbox.com/u/4064417/CarPrefab.JPG
> > >>>>> it seems like all the normals are flipped...
> > >>>>> does anybody knows why it happens and how to avoid it?
> > >>>>> Thank you in advance

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