With obj format nothing changes =\
I always get that strange normals behaviour

and I don't find how to see normals in 3d max >_<

Il 10/01/2011 13:00, amigo ha scritto:
Aswell i use i remember fbx i think it will flip Y axis. No wthat
imention object will do it aswell



On Jan 10, 11:58 am, amigo<[email protected]>  wrote:
My advice forget about dae format... From max exported as object and
bring it to Prefab..
super straight forward suit.....=)

On Jan 10, 10:36 am, Andrea Silvestri<[email protected]>
wrote:

I do triangulation while exporting...
and I'm looking for that normals option that I know in Maya exists but
don't know about3d max...
I'll give you feedback
Il 10/01/2011 11:34, Fabrice3D ha scritto:
Make sure you do triangulate prior to export.
There must be an option in Max that makes the faces normals visible. You then 
eventually need to reverse some of them, if they point
to the wrong direction.
Fabrice
On Jan 10, 2011, at 11:19 AM, Miroku wrote:
Hi everyone,
I've made a model in 3D MAX and it looks like this:
http://dl.dropbox.com/u/4064417/Car3ds.JPG
I then export it in DAE format and import it in Prefab and getting
this strange normals behaviour:
http://dl.dropbox.com/u/4064417/CarPrefab.JPG
it seems like all the normals are flipped...
does anybody knows why it happens and how to avoid it?
Thank you in advance

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