I think is a bug from max not quite sure..
yep a new document in max and import your allready exported car, you
need to find out wether is the exporter or the max file corrupt.
I think is the max file but not sure share a copy if you want i'll
take a look

On Jan 10, 12:40 pm, Miroku <[email protected]> wrote:
> I've already tried the Normal modifier with no results =\
> I'm using max 2010
>
> What do you mean with new document? I open a new one and import there
> the models I've done in the other?
>
> On 10 Gen, 13:38, amigo <[email protected]> wrote:
>
> > Looks like a bug from max that happens to me long time ago..
> > Can't remember solution..
> > wich Max are you using 2011 is best..
> > try a new document in Max.
>
> > from my modest opinion  I now Max from long time but not away3d
> > I did have no problems at all from Max/obj to Prefabwww.fernandocabello.eu
>
> > On Jan 10, 12:20 pm, Andrea Silvestri <[email protected]>
> > wrote:
>
> > > With obj format nothing changes =\
> > > I always get that strange normals behaviour
>
> > > and I don't find how to see normals in 3d max >_<
>
> > > Il 10/01/2011 13:00, amigo ha scritto:
>
> > > > Aswell i use i remember fbx i think it will flip Y axis. No wthat
> > > > imention object will do it aswell
>
> > > > On Jan 10, 11:58 am, amigo<[email protected]>  wrote:
> > > >> My advice forget about dae format... From max exported as object and
> > > >> bring it to Prefab..
> > > >> super straight forward suit.....=)
>
> > > >> On Jan 10, 10:36 am, Andrea Silvestri<[email protected]>
> > > >> wrote:
>
> > > >>> I do triangulation while exporting...
> > > >>> and I'm looking for that normals option that I know in Maya exists but
> > > >>> don't know about3d max...
> > > >>> I'll give you feedback
> > > >>> Il 10/01/2011 11:34, Fabrice3D ha scritto:
> > > >>>> Make sure you do triangulate prior to export.
> > > >>>> There must be an option in Max that makes the faces normals visible. 
> > > >>>> You then eventually need to reverse some of them, if they point
> > > >>>> to the wrong direction.
> > > >>>> Fabrice
> > > >>>> On Jan 10, 2011, at 11:19 AM, Miroku wrote:
> > > >>>>> Hi everyone,
> > > >>>>> I've made a model in 3D MAX and it looks like this:
> > > >>>>>http://dl.dropbox.com/u/4064417/Car3ds.JPG
> > > >>>>> I then export it in DAE format and import it in Prefab and getting
> > > >>>>> this strange normals behaviour:
> > > >>>>>http://dl.dropbox.com/u/4064417/CarPrefab.JPG
> > > >>>>> it seems like all the normals are flipped...
> > > >>>>> does anybody knows why it happens and how to avoid it?
> > > >>>>> Thank you in advance
>
>

Reply via email to