I think is a bug from max not quite sure.. yep a new document in max and import your allready exported car, you need to find out wether is the exporter or the max file corrupt. I think is the max file but not sure share a copy if you want i'll take a look
On Jan 10, 12:40 pm, Miroku <[email protected]> wrote: > I've already tried the Normal modifier with no results =\ > I'm using max 2010 > > What do you mean with new document? I open a new one and import there > the models I've done in the other? > > On 10 Gen, 13:38, amigo <[email protected]> wrote: > > > Looks like a bug from max that happens to me long time ago.. > > Can't remember solution.. > > wich Max are you using 2011 is best.. > > try a new document in Max. > > > from my modest opinion I now Max from long time but not away3d > > I did have no problems at all from Max/obj to Prefabwww.fernandocabello.eu > > > On Jan 10, 12:20 pm, Andrea Silvestri <[email protected]> > > wrote: > > > > With obj format nothing changes =\ > > > I always get that strange normals behaviour > > > > and I don't find how to see normals in 3d max >_< > > > > Il 10/01/2011 13:00, amigo ha scritto: > > > > > Aswell i use i remember fbx i think it will flip Y axis. No wthat > > > > imention object will do it aswell > > > > > On Jan 10, 11:58 am, amigo<[email protected]> wrote: > > > >> My advice forget about dae format... From max exported as object and > > > >> bring it to Prefab.. > > > >> super straight forward suit.....=) > > > > >> On Jan 10, 10:36 am, Andrea Silvestri<[email protected]> > > > >> wrote: > > > > >>> I do triangulation while exporting... > > > >>> and I'm looking for that normals option that I know in Maya exists but > > > >>> don't know about3d max... > > > >>> I'll give you feedback > > > >>> Il 10/01/2011 11:34, Fabrice3D ha scritto: > > > >>>> Make sure you do triangulate prior to export. > > > >>>> There must be an option in Max that makes the faces normals visible. > > > >>>> You then eventually need to reverse some of them, if they point > > > >>>> to the wrong direction. > > > >>>> Fabrice > > > >>>> On Jan 10, 2011, at 11:19 AM, Miroku wrote: > > > >>>>> Hi everyone, > > > >>>>> I've made a model in 3D MAX and it looks like this: > > > >>>>>http://dl.dropbox.com/u/4064417/Car3ds.JPG > > > >>>>> I then export it in DAE format and import it in Prefab and getting > > > >>>>> this strange normals behaviour: > > > >>>>>http://dl.dropbox.com/u/4064417/CarPrefab.JPG > > > >>>>> it seems like all the normals are flipped... > > > >>>>> does anybody knows why it happens and how to avoid it? > > > >>>>> Thank you in advance > >
