My advice forget about dae format... From max exported as object and
bring it to Prefab..
super straight forward suit.....=)


On Jan 10, 10:36 am, Andrea Silvestri <[email protected]>
wrote:
> I do triangulation while exporting...
> and I'm looking for that normals option that I know in Maya exists but
> don't know about3d max...
> I'll give you feedback
>
> Il 10/01/2011 11:34, Fabrice3D ha scritto:
>
> > Make sure you do triangulate prior to export.
> > There must be an option in Max that makes the faces normals visible. You 
> > then eventually need to reverse some of them, if they point
> > to the wrong direction.
>
> > Fabrice
>
> > On Jan 10, 2011, at 11:19 AM, Miroku wrote:
>
> >> Hi everyone,
> >> I've made a model in 3D MAX and it looks like this:
> >>http://dl.dropbox.com/u/4064417/Car3ds.JPG
>
> >> I then export it in DAE format and import it in Prefab and getting
> >> this strange normals behaviour:
> >>http://dl.dropbox.com/u/4064417/CarPrefab.JPG
>
> >> it seems like all the normals are flipped...
> >> does anybody knows why it happens and how to avoid it?
>
> >> Thank you in advance
>
>

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