My advice forget about dae format... From max exported as object and bring it to Prefab.. super straight forward suit.....=)
On Jan 10, 10:36 am, Andrea Silvestri <[email protected]> wrote: > I do triangulation while exporting... > and I'm looking for that normals option that I know in Maya exists but > don't know about3d max... > I'll give you feedback > > Il 10/01/2011 11:34, Fabrice3D ha scritto: > > > Make sure you do triangulate prior to export. > > There must be an option in Max that makes the faces normals visible. You > > then eventually need to reverse some of them, if they point > > to the wrong direction. > > > Fabrice > > > On Jan 10, 2011, at 11:19 AM, Miroku wrote: > > >> Hi everyone, > >> I've made a model in 3D MAX and it looks like this: > >>http://dl.dropbox.com/u/4064417/Car3ds.JPG > > >> I then export it in DAE format and import it in Prefab and getting > >> this strange normals behaviour: > >>http://dl.dropbox.com/u/4064417/CarPrefab.JPG > > >> it seems like all the normals are flipped... > >> does anybody knows why it happens and how to avoid it? > > >> Thank you in advance > >
