That is it ,at the end it is all about vectors and matrices.But you know ,not everyone is built fr this kind of stuff,Also it is time consuming to get things done from scratch . Libs like Away3D are really helpful to speed up the development and giving you a full access to the source you can moderate it to your needs pretty fast. I am not sure this will be the case with Molehill Away3D version... (I mean hacking lib's core)
On Sun, Feb 6, 2011 at 7:43 PM, Brian Bosak <[email protected]>wrote: > In the end, they all accomplish the same basic principle. Different > languages and tools are often simply different perspectives on how to > accomplish the same task. Unfortunately, seeing as I’m not part of the > pre-release team, I don’t really know what classes Molehill even has. I am > definitely looking forward to its release though! I hope it happens soon! > > *From:* Michael Iv <[email protected]> > *Sent:* Sunday, February 06, 2011 11:24 AM > *To:* [email protected] > *Subject:* Re: [away3d] Re: Ten dollars today > > You are absolutely right but pay attention that XNA has more utilities > and helpers to get stuff done . Molehill is really tough stuff. > > On Sun, Feb 6, 2011 at 6:44 PM, Brian Bosak > <[email protected]>wrote: > >> And it’s debatable whether or not they have cameras, because there is >> no ‘camera’ class like there is in Away3D (which is pretty powerful, and >> will be even better after Molehill comes out). They just let you define a >> View matrix, a Projection matrix, and a World matrix. >> >> *From:* Michael Iv <[email protected]> >> *Sent:* Sunday, February 06, 2011 10:41 AM >> *To:* [email protected] >> *Subject:* Re: [away3d] Re: Ten dollars today >> >> That is true, but with the power comes the complexity... >> >> On Sun, Feb 6, 2011 at 12:33 PM, Brian Bosak <[email protected] >> > wrote: >> >>> Not nearly as simple as Away3D though. >>> >>> Sent from my Windows Phone >>> ------------------------------ >>> From: Michael Iv >>> Sent: Sunday, February 06, 2011 3:47 PM >>> >>> To: [email protected] >>> Subject: Re: [away3d] Re: Ten dollars today >>> >>> >>> >>> > I worked with XNA , nothing low level there ,you do have lights ,cams >>> > ,etc... >>> > >>> > On Sun, Feb 6, 2011 at 5:43 PM, Brian Bosak < >>> [email protected]>wrote: >>> > >>> >> “No lights, no camera, no primitives”. Sounds familiar... Like XNA >>> (the >>> >> managed library for DirectX)! >>> >> >>> >> *From:* Michael Iv <[email protected]> >>> >> *Sent:* Friday, February 04, 2011 1:45 PM >>> >>> >> *To:* [email protected] >>> >> *Subject:* Re: [away3d] Re: Ten dollars today >>> >> >>> >> I can tell you only based on what I have seen at Adobe Max Molehill >>> >> presentation as well as some info I heard from a friend of mine that >>> got the >>> >> Player for tests from Adobe (being their solution partner). First you >>> have >>> >> all the current 2.5 API ,and part of it you will use with the Molehill >>> API >>> >> as you will need to push vertices (and triangles) in Vector3D and >>> heavily >>> >> use Matrix3D for their transformation. Now the stress is really on >>> HEAVY USE >>> >> of this stuff.The Molehill is really low level shit (you have got even >>> some >>> >> Assembly chunks there). It is even not like an OpenGL or Direct3D . It >>> does >>> >> resemble these libs in some way ,primary by the way you write the >>> stuff. But >>> >> think of it this way :In Molehill you even don't have a camera ,no >>> lights >>> >> ,no primitives .All the tools you will get will deal with vertices and >>> >> triangles manipulation .So it is really designated for experienced 3d >>> >> programmers.Anyways, first I am sure that Away3D engine will make >>> Molehill >>> >> "user friendly" ,but if you really plan to write your own 3d engine >>> with it, >>> >> DirectX and OpenGL can be really helpful . >>> >> >>> >> On Fri, Feb 4, 2011 at 9:25 PM, John McCormack <[email protected] >>> >wrote: >>> >> >>> >>> On 04/02/2011 18:41, Michael Iv wrote: >>> >>> >>> >>>> It is going to open a completely new Flash 3d Era ... Were the >>> latest >>> >>>> Adobe Max showcases not enough to get it ? :) >>> >>>> >>> >>>> I am wondering what kind of classes and methods we will get access >>> to. >>> >>> What can we use to our advantage by already knowing Away3D and >>> >>> Papervision3D? >>> >>> >>> >>> What kinds of new maths tools will we need? Quaternions, for example? >>> >>> >>> >>> Do we just wait, or are there specifics we can get on with now? >>> >>> >>> >>> John >>> >>> >>> >>> >>> >> >>> >> >>> >> -- >>> >> Michael Ivanov ,Programmer >>> >> Neurotech Solutions Ltd. >>> >> Flex|Air |3D|Unity| >>> >> www.neurotechresearch.com >>> >> http://blog.alladvanced.net >>> >> Tel:054-4962254 >>> >> [email protected] >>> >> [email protected] >>> >> >>> >> >>> > >>> > >>> > >>> > -- >>> > Michael Ivanov ,Programmer >>> > Neurotech Solutions Ltd. >>> > Flex|Air |3D|Unity| >>> > www.neurotechresearch.com >>> > http://blog.alladvanced.net >>> > Tel:054-4962254 >>> > [email protected] >>> > [email protected] >>> >> >> >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air |3D|Unity| >> www.neurotechresearch.com >> http://blog.alladvanced.net >> Tel:054-4962254 >> [email protected] >> [email protected] >> >> > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected] > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
