I guess no, because Adobe guys did not mention any Treads management API
.May be they will surprise us .But in this case I think they would need to
re- architecture entire ActionScript language

On Sun, Feb 6, 2011 at 7:50 PM, Brian Bosak <[email protected]>wrote:

>   By the way; will Molehill have support for ‘real’ Threading?
>
>  *From:* Michael Iv <[email protected]>
> *Sent:* Sunday, February 06, 2011 11:46 AM
> *To:* [email protected]
> *Subject:* Re: [away3d] Re: Ten dollars today
>
>  That is it ,at the end it is all about vectors and matrices.But you know
> ,not everyone is built fr this kind of stuff,Also it is time consuming to
> get things done from  scratch . Libs like Away3D are really helpful to speed
> up the development and giving you a full access to the source you can
> moderate it to your needs pretty fast. I am not sure this will be the case
> with Molehill Away3D version... (I mean hacking lib's core)
>
> On Sun, Feb 6, 2011 at 7:43 PM, Brian Bosak 
> <[email protected]>wrote:
>
>>   In the end, they all accomplish the same basic principle. Different
>> languages and tools are often simply different perspectives on how to
>> accomplish the same task. Unfortunately, seeing as I’m not part of the
>> pre-release team, I don’t really know what classes Molehill even has. I am
>> definitely looking forward to its release though! I hope it happens soon!
>>
>>  *From:* Michael Iv <[email protected]>
>> *Sent:* Sunday, February 06, 2011 11:24 AM
>>   *To:* [email protected]
>> *Subject:* Re: [away3d] Re: Ten dollars today
>>
>>   You are absolutely right but pay attention that XNA has more utilities
>> and helpers to get stuff done . Molehill is really tough stuff.
>>
>> On Sun, Feb 6, 2011 at 6:44 PM, Brian Bosak 
>> <[email protected]>wrote:
>>
>>>   And it’s debatable whether or not they have cameras, because there is
>>> no ‘camera’ class like there is in Away3D (which is pretty powerful, and
>>> will be even better after Molehill comes out). They just let you define a
>>> View matrix, a Projection matrix, and a World matrix.
>>>
>>>  *From:* Michael Iv <[email protected]>
>>> *Sent:* Sunday, February 06, 2011 10:41 AM
>>>   *To:* [email protected]
>>> *Subject:* Re: [away3d] Re: Ten dollars today
>>>
>>>   That is true, but with the power comes the complexity...
>>>
>>> On Sun, Feb 6, 2011 at 12:33 PM, Brian Bosak <
>>> [email protected]> wrote:
>>>
>>>>  Not nearly as simple as Away3D though.
>>>>
>>>> Sent from my Windows Phone
>>>> ------------------------------
>>>> From: Michael Iv
>>>> Sent: Sunday, February 06, 2011 3:47 PM
>>>>
>>>> To: [email protected]
>>>> Subject: Re: [away3d] Re: Ten dollars today
>>>>
>>>>
>>>>
>>>> > I worked with XNA , nothing low level there ,you do have lights ,cams
>>>> > ,etc...
>>>> >
>>>> > On Sun, Feb 6, 2011 at 5:43 PM, Brian Bosak <
>>>> [email protected]>wrote:
>>>> >
>>>> >> “No lights, no camera, no primitives”. Sounds familiar... Like XNA
>>>> (the
>>>> >> managed library for DirectX)!
>>>> >>
>>>> >> *From:* Michael Iv <[email protected]>
>>>> >> *Sent:* Friday, February 04, 2011 1:45 PM
>>>>
>>>> >> *To:* [email protected]
>>>> >> *Subject:* Re: [away3d] Re: Ten dollars today
>>>> >>
>>>> >> I can tell you only based on what I have seen at Adobe Max Molehill
>>>> >> presentation as well as some info I heard from a friend of mine that
>>>> got the
>>>> >> Player for tests from Adobe (being their solution partner). First you
>>>> have
>>>> >> all the current 2.5 API ,and part of it you will use with the
>>>> Molehill API
>>>> >> as you will need to push vertices (and triangles) in Vector3D and
>>>> heavily
>>>> >> use Matrix3D for their transformation. Now the stress is really on
>>>> HEAVY USE
>>>> >> of this stuff.The Molehill is really low level shit (you have got
>>>> even some
>>>> >> Assembly chunks there). It is even not like an OpenGL or Direct3D .
>>>> It does
>>>> >> resemble these libs in some way ,primary by the way you write the
>>>> stuff. But
>>>> >> think of it this way :In Molehill you even don't have a camera ,no
>>>> lights
>>>> >> ,no primitives .All the tools you will get will deal with vertices
>>>> and
>>>> >> triangles manipulation .So it is really designated for experienced 3d
>>>> >> programmers.Anyways, first I am sure that Away3D engine will make
>>>> Molehill
>>>> >> "user friendly" ,but if you really plan to write your own 3d engine
>>>> with it,
>>>> >> DirectX and OpenGL can be really helpful .
>>>> >>
>>>> >> On Fri, Feb 4, 2011 at 9:25 PM, John McCormack <[email protected]
>>>> >wrote:
>>>> >>
>>>> >>> On 04/02/2011 18:41, Michael Iv wrote:
>>>> >>>
>>>> >>>> It is going to open a completely new Flash 3d Era ... Were the
>>>> latest
>>>> >>>> Adobe Max showcases not enough to get it ? :)
>>>> >>>>
>>>> >>>> I am wondering what kind of classes and methods we will get access
>>>> to.
>>>> >>> What can we use to our advantage by already knowing Away3D and
>>>> >>> Papervision3D?
>>>> >>>
>>>> >>> What kinds of new maths tools will we need? Quaternions, for
>>>> example?
>>>> >>>
>>>> >>> Do we just wait, or are there specifics we can get on with now?
>>>> >>>
>>>> >>> John
>>>> >>>
>>>> >>>
>>>> >>
>>>> >>
>>>> >> --
>>>> >> Michael Ivanov ,Programmer
>>>> >> Neurotech Solutions Ltd.
>>>> >> Flex|Air |3D|Unity|
>>>> >> www.neurotechresearch.com
>>>> >> http://blog.alladvanced.net
>>>> >> Tel:054-4962254
>>>> >> [email protected]
>>>> >> [email protected]
>>>> >>
>>>> >>
>>>> >
>>>> >
>>>> >
>>>> > --
>>>> > Michael Ivanov ,Programmer
>>>> > Neurotech Solutions Ltd.
>>>> > Flex|Air |3D|Unity|
>>>> > www.neurotechresearch.com
>>>> > http://blog.alladvanced.net
>>>> > Tel:054-4962254
>>>> > [email protected]
>>>> > [email protected]
>>>>
>>>
>>>
>>>
>>> --
>>> Michael Ivanov ,Programmer
>>> Neurotech Solutions Ltd.
>>> Flex|Air |3D|Unity|
>>> www.neurotechresearch.com
>>> http://blog.alladvanced.net
>>> Tel:054-4962254
>>> [email protected]
>>> [email protected]
>>>
>>>
>>
>>
>>
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> http://blog.alladvanced.net
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>>
>>
>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
>
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

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