I guess no, because Adobe guys did not mention any Treads management API .May be they will surprise us .But in this case I think they would need to re- architecture entire ActionScript language
On Sun, Feb 6, 2011 at 7:50 PM, Brian Bosak <[email protected]>wrote: > By the way; will Molehill have support for ‘real’ Threading? > > *From:* Michael Iv <[email protected]> > *Sent:* Sunday, February 06, 2011 11:46 AM > *To:* [email protected] > *Subject:* Re: [away3d] Re: Ten dollars today > > That is it ,at the end it is all about vectors and matrices.But you know > ,not everyone is built fr this kind of stuff,Also it is time consuming to > get things done from scratch . Libs like Away3D are really helpful to speed > up the development and giving you a full access to the source you can > moderate it to your needs pretty fast. I am not sure this will be the case > with Molehill Away3D version... (I mean hacking lib's core) > > On Sun, Feb 6, 2011 at 7:43 PM, Brian Bosak > <[email protected]>wrote: > >> In the end, they all accomplish the same basic principle. Different >> languages and tools are often simply different perspectives on how to >> accomplish the same task. Unfortunately, seeing as I’m not part of the >> pre-release team, I don’t really know what classes Molehill even has. I am >> definitely looking forward to its release though! I hope it happens soon! >> >> *From:* Michael Iv <[email protected]> >> *Sent:* Sunday, February 06, 2011 11:24 AM >> *To:* [email protected] >> *Subject:* Re: [away3d] Re: Ten dollars today >> >> You are absolutely right but pay attention that XNA has more utilities >> and helpers to get stuff done . Molehill is really tough stuff. >> >> On Sun, Feb 6, 2011 at 6:44 PM, Brian Bosak >> <[email protected]>wrote: >> >>> And it’s debatable whether or not they have cameras, because there is >>> no ‘camera’ class like there is in Away3D (which is pretty powerful, and >>> will be even better after Molehill comes out). They just let you define a >>> View matrix, a Projection matrix, and a World matrix. >>> >>> *From:* Michael Iv <[email protected]> >>> *Sent:* Sunday, February 06, 2011 10:41 AM >>> *To:* [email protected] >>> *Subject:* Re: [away3d] Re: Ten dollars today >>> >>> That is true, but with the power comes the complexity... >>> >>> On Sun, Feb 6, 2011 at 12:33 PM, Brian Bosak < >>> [email protected]> wrote: >>> >>>> Not nearly as simple as Away3D though. >>>> >>>> Sent from my Windows Phone >>>> ------------------------------ >>>> From: Michael Iv >>>> Sent: Sunday, February 06, 2011 3:47 PM >>>> >>>> To: [email protected] >>>> Subject: Re: [away3d] Re: Ten dollars today >>>> >>>> >>>> >>>> > I worked with XNA , nothing low level there ,you do have lights ,cams >>>> > ,etc... >>>> > >>>> > On Sun, Feb 6, 2011 at 5:43 PM, Brian Bosak < >>>> [email protected]>wrote: >>>> > >>>> >> “No lights, no camera, no primitives”. Sounds familiar... Like XNA >>>> (the >>>> >> managed library for DirectX)! >>>> >> >>>> >> *From:* Michael Iv <[email protected]> >>>> >> *Sent:* Friday, February 04, 2011 1:45 PM >>>> >>>> >> *To:* [email protected] >>>> >> *Subject:* Re: [away3d] Re: Ten dollars today >>>> >> >>>> >> I can tell you only based on what I have seen at Adobe Max Molehill >>>> >> presentation as well as some info I heard from a friend of mine that >>>> got the >>>> >> Player for tests from Adobe (being their solution partner). First you >>>> have >>>> >> all the current 2.5 API ,and part of it you will use with the >>>> Molehill API >>>> >> as you will need to push vertices (and triangles) in Vector3D and >>>> heavily >>>> >> use Matrix3D for their transformation. Now the stress is really on >>>> HEAVY USE >>>> >> of this stuff.The Molehill is really low level shit (you have got >>>> even some >>>> >> Assembly chunks there). It is even not like an OpenGL or Direct3D . >>>> It does >>>> >> resemble these libs in some way ,primary by the way you write the >>>> stuff. But >>>> >> think of it this way :In Molehill you even don't have a camera ,no >>>> lights >>>> >> ,no primitives .All the tools you will get will deal with vertices >>>> and >>>> >> triangles manipulation .So it is really designated for experienced 3d >>>> >> programmers.Anyways, first I am sure that Away3D engine will make >>>> Molehill >>>> >> "user friendly" ,but if you really plan to write your own 3d engine >>>> with it, >>>> >> DirectX and OpenGL can be really helpful . >>>> >> >>>> >> On Fri, Feb 4, 2011 at 9:25 PM, John McCormack <[email protected] >>>> >wrote: >>>> >> >>>> >>> On 04/02/2011 18:41, Michael Iv wrote: >>>> >>> >>>> >>>> It is going to open a completely new Flash 3d Era ... Were the >>>> latest >>>> >>>> Adobe Max showcases not enough to get it ? :) >>>> >>>> >>>> >>>> I am wondering what kind of classes and methods we will get access >>>> to. >>>> >>> What can we use to our advantage by already knowing Away3D and >>>> >>> Papervision3D? >>>> >>> >>>> >>> What kinds of new maths tools will we need? Quaternions, for >>>> example? >>>> >>> >>>> >>> Do we just wait, or are there specifics we can get on with now? >>>> >>> >>>> >>> John >>>> >>> >>>> >>> >>>> >> >>>> >> >>>> >> -- >>>> >> Michael Ivanov ,Programmer >>>> >> Neurotech Solutions Ltd. >>>> >> Flex|Air |3D|Unity| >>>> >> www.neurotechresearch.com >>>> >> http://blog.alladvanced.net >>>> >> Tel:054-4962254 >>>> >> [email protected] >>>> >> [email protected] >>>> >> >>>> >> >>>> > >>>> > >>>> > >>>> > -- >>>> > Michael Ivanov ,Programmer >>>> > Neurotech Solutions Ltd. >>>> > Flex|Air |3D|Unity| >>>> > www.neurotechresearch.com >>>> > http://blog.alladvanced.net >>>> > Tel:054-4962254 >>>> > [email protected] >>>> > [email protected] >>>> >>> >>> >>> >>> -- >>> Michael Ivanov ,Programmer >>> Neurotech Solutions Ltd. >>> Flex|Air |3D|Unity| >>> www.neurotechresearch.com >>> http://blog.alladvanced.net >>> Tel:054-4962254 >>> [email protected] >>> [email protected] >>> >>> >> >> >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air |3D|Unity| >> www.neurotechresearch.com >> http://blog.alladvanced.net >> Tel:054-4962254 >> [email protected] >> [email protected] >> >> > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected] > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
