You are absolutely right but pay attention that XNA has more utilities and
helpers to get stuff done . Molehill is really tough stuff.

On Sun, Feb 6, 2011 at 6:44 PM, Brian Bosak <[email protected]>wrote:

>   And it’s debatable whether or not they have cameras, because there is no
> ‘camera’ class like there is in Away3D (which is pretty powerful, and will
> be even better after Molehill comes out). They just let you define a View
> matrix, a Projection matrix, and a World matrix.
>
>  *From:* Michael Iv <[email protected]>
> *Sent:* Sunday, February 06, 2011 10:41 AM
> *To:* [email protected]
> *Subject:* Re: [away3d] Re: Ten dollars today
>
>  That is true, but with the power comes the complexity...
>
> On Sun, Feb 6, 2011 at 12:33 PM, Brian Bosak 
> <[email protected]>wrote:
>
>>  Not nearly as simple as Away3D though.
>>
>> Sent from my Windows Phone
>> ------------------------------
>> From: Michael Iv
>> Sent: Sunday, February 06, 2011 3:47 PM
>>
>> To: [email protected]
>> Subject: Re: [away3d] Re: Ten dollars today
>>
>>
>>
>> > I worked with XNA , nothing low level there ,you do have lights ,cams
>> > ,etc...
>> >
>> > On Sun, Feb 6, 2011 at 5:43 PM, Brian Bosak <
>> [email protected]>wrote:
>> >
>> >> “No lights, no camera, no primitives”. Sounds familiar... Like XNA (the
>> >> managed library for DirectX)!
>> >>
>> >> *From:* Michael Iv <[email protected]>
>> >> *Sent:* Friday, February 04, 2011 1:45 PM
>>
>> >> *To:* [email protected]
>> >> *Subject:* Re: [away3d] Re: Ten dollars today
>> >>
>> >> I can tell you only based on what I have seen at Adobe Max Molehill
>> >> presentation as well as some info I heard from a friend of mine that
>> got the
>> >> Player for tests from Adobe (being their solution partner). First you
>> have
>> >> all the current 2.5 API ,and part of it you will use with the Molehill
>> API
>> >> as you will need to push vertices (and triangles) in Vector3D and
>> heavily
>> >> use Matrix3D for their transformation. Now the stress is really on
>> HEAVY USE
>> >> of this stuff.The Molehill is really low level shit (you have got even
>> some
>> >> Assembly chunks there). It is even not like an OpenGL or Direct3D . It
>> does
>> >> resemble these libs in some way ,primary by the way you write the
>> stuff. But
>> >> think of it this way :In Molehill you even don't have a camera ,no
>> lights
>> >> ,no primitives .All the tools you will get will deal with vertices and
>> >> triangles manipulation .So it is really designated for experienced 3d
>> >> programmers.Anyways, first I am sure that Away3D engine will make
>> Molehill
>> >> "user friendly" ,but if you really plan to write your own 3d engine
>> with it,
>> >> DirectX and OpenGL can be really helpful .
>> >>
>> >> On Fri, Feb 4, 2011 at 9:25 PM, John McCormack <[email protected]
>> >wrote:
>> >>
>> >>> On 04/02/2011 18:41, Michael Iv wrote:
>> >>>
>> >>>> It is going to open a completely new Flash 3d Era ... Were the latest
>> >>>> Adobe Max showcases not enough to get it ? :)
>> >>>>
>> >>>> I am wondering what kind of classes and methods we will get access
>> to.
>> >>> What can we use to our advantage by already knowing Away3D and
>> >>> Papervision3D?
>> >>>
>> >>> What kinds of new maths tools will we need? Quaternions, for example?
>> >>>
>> >>> Do we just wait, or are there specifics we can get on with now?
>> >>>
>> >>> John
>> >>>
>> >>>
>> >>
>> >>
>> >> --
>> >> Michael Ivanov ,Programmer
>> >> Neurotech Solutions Ltd.
>> >> Flex|Air |3D|Unity|
>> >> www.neurotechresearch.com
>> >> http://blog.alladvanced.net
>> >> Tel:054-4962254
>> >> [email protected]
>> >> [email protected]
>> >>
>> >>
>> >
>> >
>> >
>> > --
>> > Michael Ivanov ,Programmer
>> > Neurotech Solutions Ltd.
>> > Flex|Air |3D|Unity|
>> > www.neurotechresearch.com
>> > http://blog.alladvanced.net
>> > Tel:054-4962254
>> > [email protected]
>> > [email protected]
>>
>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
>
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

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