You are absolutely right but pay attention that XNA has more utilities and helpers to get stuff done . Molehill is really tough stuff.
On Sun, Feb 6, 2011 at 6:44 PM, Brian Bosak <[email protected]>wrote: > And it’s debatable whether or not they have cameras, because there is no > ‘camera’ class like there is in Away3D (which is pretty powerful, and will > be even better after Molehill comes out). They just let you define a View > matrix, a Projection matrix, and a World matrix. > > *From:* Michael Iv <[email protected]> > *Sent:* Sunday, February 06, 2011 10:41 AM > *To:* [email protected] > *Subject:* Re: [away3d] Re: Ten dollars today > > That is true, but with the power comes the complexity... > > On Sun, Feb 6, 2011 at 12:33 PM, Brian Bosak > <[email protected]>wrote: > >> Not nearly as simple as Away3D though. >> >> Sent from my Windows Phone >> ------------------------------ >> From: Michael Iv >> Sent: Sunday, February 06, 2011 3:47 PM >> >> To: [email protected] >> Subject: Re: [away3d] Re: Ten dollars today >> >> >> >> > I worked with XNA , nothing low level there ,you do have lights ,cams >> > ,etc... >> > >> > On Sun, Feb 6, 2011 at 5:43 PM, Brian Bosak < >> [email protected]>wrote: >> > >> >> “No lights, no camera, no primitives”. Sounds familiar... Like XNA (the >> >> managed library for DirectX)! >> >> >> >> *From:* Michael Iv <[email protected]> >> >> *Sent:* Friday, February 04, 2011 1:45 PM >> >> >> *To:* [email protected] >> >> *Subject:* Re: [away3d] Re: Ten dollars today >> >> >> >> I can tell you only based on what I have seen at Adobe Max Molehill >> >> presentation as well as some info I heard from a friend of mine that >> got the >> >> Player for tests from Adobe (being their solution partner). First you >> have >> >> all the current 2.5 API ,and part of it you will use with the Molehill >> API >> >> as you will need to push vertices (and triangles) in Vector3D and >> heavily >> >> use Matrix3D for their transformation. Now the stress is really on >> HEAVY USE >> >> of this stuff.The Molehill is really low level shit (you have got even >> some >> >> Assembly chunks there). It is even not like an OpenGL or Direct3D . It >> does >> >> resemble these libs in some way ,primary by the way you write the >> stuff. But >> >> think of it this way :In Molehill you even don't have a camera ,no >> lights >> >> ,no primitives .All the tools you will get will deal with vertices and >> >> triangles manipulation .So it is really designated for experienced 3d >> >> programmers.Anyways, first I am sure that Away3D engine will make >> Molehill >> >> "user friendly" ,but if you really plan to write your own 3d engine >> with it, >> >> DirectX and OpenGL can be really helpful . >> >> >> >> On Fri, Feb 4, 2011 at 9:25 PM, John McCormack <[email protected] >> >wrote: >> >> >> >>> On 04/02/2011 18:41, Michael Iv wrote: >> >>> >> >>>> It is going to open a completely new Flash 3d Era ... Were the latest >> >>>> Adobe Max showcases not enough to get it ? :) >> >>>> >> >>>> I am wondering what kind of classes and methods we will get access >> to. >> >>> What can we use to our advantage by already knowing Away3D and >> >>> Papervision3D? >> >>> >> >>> What kinds of new maths tools will we need? Quaternions, for example? >> >>> >> >>> Do we just wait, or are there specifics we can get on with now? >> >>> >> >>> John >> >>> >> >>> >> >> >> >> >> >> -- >> >> Michael Ivanov ,Programmer >> >> Neurotech Solutions Ltd. >> >> Flex|Air |3D|Unity| >> >> www.neurotechresearch.com >> >> http://blog.alladvanced.net >> >> Tel:054-4962254 >> >> [email protected] >> >> [email protected] >> >> >> >> >> > >> > >> > >> > -- >> > Michael Ivanov ,Programmer >> > Neurotech Solutions Ltd. >> > Flex|Air |3D|Unity| >> > www.neurotechresearch.com >> > http://blog.alladvanced.net >> > Tel:054-4962254 >> > [email protected] >> > [email protected] >> > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected] > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
