That is true, but with the power comes the complexity...

On Sun, Feb 6, 2011 at 12:33 PM, Brian Bosak <[email protected]>wrote:

>  Not nearly as simple as Away3D though.
>
> Sent from my Windows Phone
> ------------------------------
> From: Michael Iv
> Sent: Sunday, February 06, 2011 3:47 PM
>
> To: [email protected]
> Subject: Re: [away3d] Re: Ten dollars today
>
>
>
> > I worked with XNA , nothing low level there ,you do have lights ,cams
> > ,etc...
> >
> > On Sun, Feb 6, 2011 at 5:43 PM, Brian Bosak <[email protected]
> >wrote:
> >
> >> “No lights, no camera, no primitives”. Sounds familiar... Like XNA (the
> >> managed library for DirectX)!
> >>
> >> *From:* Michael Iv <[email protected]>
> >> *Sent:* Friday, February 04, 2011 1:45 PM
>
> >> *To:* [email protected]
> >> *Subject:* Re: [away3d] Re: Ten dollars today
> >>
> >> I can tell you only based on what I have seen at Adobe Max Molehill
> >> presentation as well as some info I heard from a friend of mine that got
> the
> >> Player for tests from Adobe (being their solution partner). First you
> have
> >> all the current 2.5 API ,and part of it you will use with the Molehill
> API
> >> as you will need to push vertices (and triangles) in Vector3D and
> heavily
> >> use Matrix3D for their transformation. Now the stress is really on HEAVY
> USE
> >> of this stuff.The Molehill is really low level shit (you have got even
> some
> >> Assembly chunks there). It is even not like an OpenGL or Direct3D . It
> does
> >> resemble these libs in some way ,primary by the way you write the stuff.
> But
> >> think of it this way :In Molehill you even don't have a camera ,no
> lights
> >> ,no primitives .All the tools you will get will deal with vertices and
> >> triangles manipulation .So it is really designated for experienced 3d
> >> programmers.Anyways, first I am sure that Away3D engine will make
> Molehill
> >> "user friendly" ,but if you really plan to write your own 3d engine with
> it,
> >> DirectX and OpenGL can be really helpful .
> >>
> >> On Fri, Feb 4, 2011 at 9:25 PM, John McCormack <[email protected]
> >wrote:
> >>
> >>> On 04/02/2011 18:41, Michael Iv wrote:
> >>>
> >>>> It is going to open a completely new Flash 3d Era ... Were the latest
> >>>> Adobe Max showcases not enough to get it ? :)
> >>>>
> >>>> I am wondering what kind of classes and methods we will get access to.
> >>> What can we use to our advantage by already knowing Away3D and
> >>> Papervision3D?
> >>>
> >>> What kinds of new maths tools will we need? Quaternions, for example?
> >>>
> >>> Do we just wait, or are there specifics we can get on with now?
> >>>
> >>> John
> >>>
> >>>
> >>
> >>
> >> --
> >> Michael Ivanov ,Programmer
> >> Neurotech Solutions Ltd.
> >> Flex|Air |3D|Unity|
> >> www.neurotechresearch.com
> >> http://blog.alladvanced.net
> >> Tel:054-4962254
> >> [email protected]
> >> [email protected]
> >>
> >>
> >
> >
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|
> > www.neurotechresearch.com
> > http://blog.alladvanced.net
> > Tel:054-4962254
> > [email protected]
> > [email protected]
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

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