That is true, but with the power comes the complexity... On Sun, Feb 6, 2011 at 12:33 PM, Brian Bosak <[email protected]>wrote:
> Not nearly as simple as Away3D though. > > Sent from my Windows Phone > ------------------------------ > From: Michael Iv > Sent: Sunday, February 06, 2011 3:47 PM > > To: [email protected] > Subject: Re: [away3d] Re: Ten dollars today > > > > > I worked with XNA , nothing low level there ,you do have lights ,cams > > ,etc... > > > > On Sun, Feb 6, 2011 at 5:43 PM, Brian Bosak <[email protected] > >wrote: > > > >> “No lights, no camera, no primitives”. Sounds familiar... Like XNA (the > >> managed library for DirectX)! > >> > >> *From:* Michael Iv <[email protected]> > >> *Sent:* Friday, February 04, 2011 1:45 PM > > >> *To:* [email protected] > >> *Subject:* Re: [away3d] Re: Ten dollars today > >> > >> I can tell you only based on what I have seen at Adobe Max Molehill > >> presentation as well as some info I heard from a friend of mine that got > the > >> Player for tests from Adobe (being their solution partner). First you > have > >> all the current 2.5 API ,and part of it you will use with the Molehill > API > >> as you will need to push vertices (and triangles) in Vector3D and > heavily > >> use Matrix3D for their transformation. Now the stress is really on HEAVY > USE > >> of this stuff.The Molehill is really low level shit (you have got even > some > >> Assembly chunks there). It is even not like an OpenGL or Direct3D . It > does > >> resemble these libs in some way ,primary by the way you write the stuff. > But > >> think of it this way :In Molehill you even don't have a camera ,no > lights > >> ,no primitives .All the tools you will get will deal with vertices and > >> triangles manipulation .So it is really designated for experienced 3d > >> programmers.Anyways, first I am sure that Away3D engine will make > Molehill > >> "user friendly" ,but if you really plan to write your own 3d engine with > it, > >> DirectX and OpenGL can be really helpful . > >> > >> On Fri, Feb 4, 2011 at 9:25 PM, John McCormack <[email protected] > >wrote: > >> > >>> On 04/02/2011 18:41, Michael Iv wrote: > >>> > >>>> It is going to open a completely new Flash 3d Era ... Were the latest > >>>> Adobe Max showcases not enough to get it ? :) > >>>> > >>>> I am wondering what kind of classes and methods we will get access to. > >>> What can we use to our advantage by already knowing Away3D and > >>> Papervision3D? > >>> > >>> What kinds of new maths tools will we need? Quaternions, for example? > >>> > >>> Do we just wait, or are there specifics we can get on with now? > >>> > >>> John > >>> > >>> > >> > >> > >> -- > >> Michael Ivanov ,Programmer > >> Neurotech Solutions Ltd. > >> Flex|Air |3D|Unity| > >> www.neurotechresearch.com > >> http://blog.alladvanced.net > >> Tel:054-4962254 > >> [email protected] > >> [email protected] > >> > >> > > > > > > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air |3D|Unity| > > www.neurotechresearch.com > > http://blog.alladvanced.net > > Tel:054-4962254 > > [email protected] > > [email protected] > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
