http://matthewfabb.com/blog/2010/11/11/multithreading-is-finally-coming-to-flash/
2011/2/6 Michael Iv <[email protected]> > I guess no, because Adobe guys did not mention any Treads management API > .May be they will surprise us .But in this case I think they would need to > re- architecture entire ActionScript language > > > On Sun, Feb 6, 2011 at 7:50 PM, Brian Bosak > <[email protected]>wrote: > >> By the way; will Molehill have support for ‘real’ Threading? >> >> *From:* Michael Iv <[email protected]> >> *Sent:* Sunday, February 06, 2011 11:46 AM >> *To:* [email protected] >> *Subject:* Re: [away3d] Re: Ten dollars today >> >> That is it ,at the end it is all about vectors and matrices.But you know >> ,not everyone is built fr this kind of stuff,Also it is time consuming to >> get things done from scratch . Libs like Away3D are really helpful to speed >> up the development and giving you a full access to the source you can >> moderate it to your needs pretty fast. I am not sure this will be the case >> with Molehill Away3D version... (I mean hacking lib's core) >> >> On Sun, Feb 6, 2011 at 7:43 PM, Brian Bosak >> <[email protected]>wrote: >> >>> In the end, they all accomplish the same basic principle. Different >>> languages and tools are often simply different perspectives on how to >>> accomplish the same task. Unfortunately, seeing as I’m not part of the >>> pre-release team, I don’t really know what classes Molehill even has. I am >>> definitely looking forward to its release though! I hope it happens soon! >>> >>> *From:* Michael Iv <[email protected]> >>> *Sent:* Sunday, February 06, 2011 11:24 AM >>> *To:* [email protected] >>> *Subject:* Re: [away3d] Re: Ten dollars today >>> >>> You are absolutely right but pay attention that XNA has more utilities >>> and helpers to get stuff done . Molehill is really tough stuff. >>> >>> On Sun, Feb 6, 2011 at 6:44 PM, Brian Bosak <[email protected] >>> > wrote: >>> >>>> And it’s debatable whether or not they have cameras, because there is >>>> no ‘camera’ class like there is in Away3D (which is pretty powerful, and >>>> will be even better after Molehill comes out). They just let you define a >>>> View matrix, a Projection matrix, and a World matrix. >>>> >>>> *From:* Michael Iv <[email protected]> >>>> *Sent:* Sunday, February 06, 2011 10:41 AM >>>> *To:* [email protected] >>>> *Subject:* Re: [away3d] Re: Ten dollars today >>>> >>>> That is true, but with the power comes the complexity... >>>> >>>> On Sun, Feb 6, 2011 at 12:33 PM, Brian Bosak < >>>> [email protected]> wrote: >>>> >>>>> Not nearly as simple as Away3D though. >>>>> >>>>> Sent from my Windows Phone >>>>> ------------------------------ >>>>> From: Michael Iv >>>>> Sent: Sunday, February 06, 2011 3:47 PM >>>>> >>>>> To: [email protected] >>>>> Subject: Re: [away3d] Re: Ten dollars today >>>>> >>>>> >>>>> >>>>> > I worked with XNA , nothing low level there ,you do have lights ,cams >>>>> > ,etc... >>>>> > >>>>> > On Sun, Feb 6, 2011 at 5:43 PM, Brian Bosak < >>>>> [email protected]>wrote: >>>>> > >>>>> >> “No lights, no camera, no primitives”. Sounds familiar... Like XNA >>>>> (the >>>>> >> managed library for DirectX)! >>>>> >> >>>>> >> *From:* Michael Iv <[email protected]> >>>>> >> *Sent:* Friday, February 04, 2011 1:45 PM >>>>> >>>>> >> *To:* [email protected] >>>>> >> *Subject:* Re: [away3d] Re: Ten dollars today >>>>> >> >>>>> >> I can tell you only based on what I have seen at Adobe Max Molehill >>>>> >> presentation as well as some info I heard from a friend of mine that >>>>> got the >>>>> >> Player for tests from Adobe (being their solution partner). First >>>>> you have >>>>> >> all the current 2.5 API ,and part of it you will use with the >>>>> Molehill API >>>>> >> as you will need to push vertices (and triangles) in Vector3D and >>>>> heavily >>>>> >> use Matrix3D for their transformation. Now the stress is really on >>>>> HEAVY USE >>>>> >> of this stuff.The Molehill is really low level shit (you have got >>>>> even some >>>>> >> Assembly chunks there). It is even not like an OpenGL or Direct3D . >>>>> It does >>>>> >> resemble these libs in some way ,primary by the way you write the >>>>> stuff. But >>>>> >> think of it this way :In Molehill you even don't have a camera ,no >>>>> lights >>>>> >> ,no primitives .All the tools you will get will deal with vertices >>>>> and >>>>> >> triangles manipulation .So it is really designated for experienced >>>>> 3d >>>>> >> programmers.Anyways, first I am sure that Away3D engine will make >>>>> Molehill >>>>> >> "user friendly" ,but if you really plan to write your own 3d engine >>>>> with it, >>>>> >> DirectX and OpenGL can be really helpful . >>>>> >> >>>>> >> On Fri, Feb 4, 2011 at 9:25 PM, John McCormack < >>>>> [email protected]>wrote: >>>>> >> >>>>> >>> On 04/02/2011 18:41, Michael Iv wrote: >>>>> >>> >>>>> >>>> It is going to open a completely new Flash 3d Era ... Were the >>>>> latest >>>>> >>>> Adobe Max showcases not enough to get it ? :) >>>>> >>>> >>>>> >>>> I am wondering what kind of classes and methods we will get access >>>>> to. >>>>> >>> What can we use to our advantage by already knowing Away3D and >>>>> >>> Papervision3D? >>>>> >>> >>>>> >>> What kinds of new maths tools will we need? Quaternions, for >>>>> example? >>>>> >>> >>>>> >>> Do we just wait, or are there specifics we can get on with now? >>>>> >>> >>>>> >>> John >>>>> >>> >>>>> >>> >>>>> >> >>>>> >> >>>>> >> -- >>>>> >> Michael Ivanov ,Programmer >>>>> >> Neurotech Solutions Ltd. >>>>> >> Flex|Air |3D|Unity| >>>>> >> www.neurotechresearch.com >>>>> >> http://blog.alladvanced.net >>>>> >> Tel:054-4962254 >>>>> >> [email protected] >>>>> >> [email protected] >>>>> >> >>>>> >> >>>>> > >>>>> > >>>>> > >>>>> > -- >>>>> > Michael Ivanov ,Programmer >>>>> > Neurotech Solutions Ltd. >>>>> > Flex|Air |3D|Unity| >>>>> > www.neurotechresearch.com >>>>> > http://blog.alladvanced.net >>>>> > Tel:054-4962254 >>>>> > [email protected] >>>>> > [email protected] >>>>> >>>> >>>> >>>> >>>> -- >>>> Michael Ivanov ,Programmer >>>> Neurotech Solutions Ltd. >>>> Flex|Air |3D|Unity| >>>> www.neurotechresearch.com >>>> http://blog.alladvanced.net >>>> Tel:054-4962254 >>>> [email protected] >>>> [email protected] >>>> >>>> >>> >>> >>> >>> -- >>> Michael Ivanov ,Programmer >>> Neurotech Solutions Ltd. >>> Flex|Air |3D|Unity| >>> www.neurotechresearch.com >>> http://blog.alladvanced.net >>> Tel:054-4962254 >>> [email protected] >>> [email protected] >>> >>> >> >> >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air |3D|Unity| >> www.neurotechresearch.com >> http://blog.alladvanced.net >> Tel:054-4962254 >> [email protected] >> [email protected] >> >> > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected] > >
