http://matthewfabb.com/blog/2010/11/11/multithreading-is-finally-coming-to-flash/


2011/2/6 Michael Iv <[email protected]>

> I guess no, because Adobe guys did not mention any Treads management API
> .May be they will surprise us .But in this case I think they would need to
> re- architecture entire ActionScript language
>
>
> On Sun, Feb 6, 2011 at 7:50 PM, Brian Bosak 
> <[email protected]>wrote:
>
>>   By the way; will Molehill have support for ‘real’ Threading?
>>
>>  *From:* Michael Iv <[email protected]>
>> *Sent:* Sunday, February 06, 2011 11:46 AM
>> *To:* [email protected]
>> *Subject:* Re: [away3d] Re: Ten dollars today
>>
>>  That is it ,at the end it is all about vectors and matrices.But you know
>> ,not everyone is built fr this kind of stuff,Also it is time consuming to
>> get things done from  scratch . Libs like Away3D are really helpful to speed
>> up the development and giving you a full access to the source you can
>> moderate it to your needs pretty fast. I am not sure this will be the case
>> with Molehill Away3D version... (I mean hacking lib's core)
>>
>> On Sun, Feb 6, 2011 at 7:43 PM, Brian Bosak 
>> <[email protected]>wrote:
>>
>>>   In the end, they all accomplish the same basic principle. Different
>>> languages and tools are often simply different perspectives on how to
>>> accomplish the same task. Unfortunately, seeing as I’m not part of the
>>> pre-release team, I don’t really know what classes Molehill even has. I am
>>> definitely looking forward to its release though! I hope it happens soon!
>>>
>>>  *From:* Michael Iv <[email protected]>
>>> *Sent:* Sunday, February 06, 2011 11:24 AM
>>>   *To:* [email protected]
>>> *Subject:* Re: [away3d] Re: Ten dollars today
>>>
>>>   You are absolutely right but pay attention that XNA has more utilities
>>> and helpers to get stuff done . Molehill is really tough stuff.
>>>
>>> On Sun, Feb 6, 2011 at 6:44 PM, Brian Bosak <[email protected]
>>> > wrote:
>>>
>>>>   And it’s debatable whether or not they have cameras, because there is
>>>> no ‘camera’ class like there is in Away3D (which is pretty powerful, and
>>>> will be even better after Molehill comes out). They just let you define a
>>>> View matrix, a Projection matrix, and a World matrix.
>>>>
>>>>  *From:* Michael Iv <[email protected]>
>>>> *Sent:* Sunday, February 06, 2011 10:41 AM
>>>>   *To:* [email protected]
>>>> *Subject:* Re: [away3d] Re: Ten dollars today
>>>>
>>>>   That is true, but with the power comes the complexity...
>>>>
>>>> On Sun, Feb 6, 2011 at 12:33 PM, Brian Bosak <
>>>> [email protected]> wrote:
>>>>
>>>>>  Not nearly as simple as Away3D though.
>>>>>
>>>>> Sent from my Windows Phone
>>>>> ------------------------------
>>>>> From: Michael Iv
>>>>> Sent: Sunday, February 06, 2011 3:47 PM
>>>>>
>>>>> To: [email protected]
>>>>> Subject: Re: [away3d] Re: Ten dollars today
>>>>>
>>>>>
>>>>>
>>>>> > I worked with XNA , nothing low level there ,you do have lights ,cams
>>>>> > ,etc...
>>>>> >
>>>>> > On Sun, Feb 6, 2011 at 5:43 PM, Brian Bosak <
>>>>> [email protected]>wrote:
>>>>> >
>>>>> >> “No lights, no camera, no primitives”. Sounds familiar... Like XNA
>>>>> (the
>>>>> >> managed library for DirectX)!
>>>>> >>
>>>>> >> *From:* Michael Iv <[email protected]>
>>>>> >> *Sent:* Friday, February 04, 2011 1:45 PM
>>>>>
>>>>> >> *To:* [email protected]
>>>>> >> *Subject:* Re: [away3d] Re: Ten dollars today
>>>>> >>
>>>>> >> I can tell you only based on what I have seen at Adobe Max Molehill
>>>>> >> presentation as well as some info I heard from a friend of mine that
>>>>> got the
>>>>> >> Player for tests from Adobe (being their solution partner). First
>>>>> you have
>>>>> >> all the current 2.5 API ,and part of it you will use with the
>>>>> Molehill API
>>>>> >> as you will need to push vertices (and triangles) in Vector3D and
>>>>> heavily
>>>>> >> use Matrix3D for their transformation. Now the stress is really on
>>>>> HEAVY USE
>>>>> >> of this stuff.The Molehill is really low level shit (you have got
>>>>> even some
>>>>> >> Assembly chunks there). It is even not like an OpenGL or Direct3D .
>>>>> It does
>>>>> >> resemble these libs in some way ,primary by the way you write the
>>>>> stuff. But
>>>>> >> think of it this way :In Molehill you even don't have a camera ,no
>>>>> lights
>>>>> >> ,no primitives .All the tools you will get will deal with vertices
>>>>> and
>>>>> >> triangles manipulation .So it is really designated for experienced
>>>>> 3d
>>>>> >> programmers.Anyways, first I am sure that Away3D engine will make
>>>>> Molehill
>>>>> >> "user friendly" ,but if you really plan to write your own 3d engine
>>>>> with it,
>>>>> >> DirectX and OpenGL can be really helpful .
>>>>> >>
>>>>> >> On Fri, Feb 4, 2011 at 9:25 PM, John McCormack <
>>>>> [email protected]>wrote:
>>>>> >>
>>>>> >>> On 04/02/2011 18:41, Michael Iv wrote:
>>>>> >>>
>>>>> >>>> It is going to open a completely new Flash 3d Era ... Were the
>>>>> latest
>>>>> >>>> Adobe Max showcases not enough to get it ? :)
>>>>> >>>>
>>>>> >>>> I am wondering what kind of classes and methods we will get access
>>>>> to.
>>>>> >>> What can we use to our advantage by already knowing Away3D and
>>>>> >>> Papervision3D?
>>>>> >>>
>>>>> >>> What kinds of new maths tools will we need? Quaternions, for
>>>>> example?
>>>>> >>>
>>>>> >>> Do we just wait, or are there specifics we can get on with now?
>>>>> >>>
>>>>> >>> John
>>>>> >>>
>>>>> >>>
>>>>> >>
>>>>> >>
>>>>> >> --
>>>>> >> Michael Ivanov ,Programmer
>>>>> >> Neurotech Solutions Ltd.
>>>>> >> Flex|Air |3D|Unity|
>>>>> >> www.neurotechresearch.com
>>>>> >> http://blog.alladvanced.net
>>>>> >> Tel:054-4962254
>>>>> >> [email protected]
>>>>> >> [email protected]
>>>>> >>
>>>>> >>
>>>>> >
>>>>> >
>>>>> >
>>>>> > --
>>>>> > Michael Ivanov ,Programmer
>>>>> > Neurotech Solutions Ltd.
>>>>> > Flex|Air |3D|Unity|
>>>>> > www.neurotechresearch.com
>>>>> > http://blog.alladvanced.net
>>>>> > Tel:054-4962254
>>>>> > [email protected]
>>>>> > [email protected]
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Michael Ivanov ,Programmer
>>>> Neurotech Solutions Ltd.
>>>> Flex|Air |3D|Unity|
>>>> www.neurotechresearch.com
>>>> http://blog.alladvanced.net
>>>> Tel:054-4962254
>>>> [email protected]
>>>> [email protected]
>>>>
>>>>
>>>
>>>
>>>
>>> --
>>> Michael Ivanov ,Programmer
>>> Neurotech Solutions Ltd.
>>> Flex|Air |3D|Unity|
>>> www.neurotechresearch.com
>>> http://blog.alladvanced.net
>>> Tel:054-4962254
>>> [email protected]
>>> [email protected]
>>>
>>>
>>
>>
>>
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> http://blog.alladvanced.net
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>>
>>
>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
>
>

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