this way you can go for PixelBender ,at least it executes inside Flash Player giving you a real additional thread.
On Mon, Feb 7, 2011 at 12:36 AM, Brian Bosak <[email protected]>wrote: > I’ve never heard of WebWorkers before. Interesting. Maybe I could > somehow pass a function from Flash player (using ExternalInterface) to one > of those, and multithread that way! > > *From:* Bastian Schneider <[email protected]> > *Sent:* Sunday, February 06, 2011 4:20 PM > *To:* [email protected] > *Subject:* Re: [away3d] Re: Ten dollars today > > > > http://matthewfabb.com/blog/2010/11/11/multithreading-is-finally-coming-to-flash/ > > > 2011/2/6 Michael Iv <[email protected]> > >> I guess no, because Adobe guys did not mention any Treads management API >> .May be they will surprise us .But in this case I think they would need to >> re- architecture entire ActionScript language >> >> >> On Sun, Feb 6, 2011 at 7:50 PM, Brian Bosak >> <[email protected]>wrote: >> >>> By the way; will Molehill have support for ‘real’ Threading? >>> >>> *From:* Michael Iv <[email protected]> >>> *Sent:* Sunday, February 06, 2011 11:46 AM >>> *To:* [email protected] >>> *Subject:* Re: [away3d] Re: Ten dollars today >>> >>> That is it ,at the end it is all about vectors and matrices.But you >>> know ,not everyone is built fr this kind of stuff,Also it is time consuming >>> to get things done from scratch . Libs like Away3D are really helpful to >>> speed up the development and giving you a full access to the source you can >>> moderate it to your needs pretty fast. I am not sure this will be the case >>> with Molehill Away3D version... (I mean hacking lib's core) >>> >>> On Sun, Feb 6, 2011 at 7:43 PM, Brian Bosak <[email protected] >>> > wrote: >>> >>>> In the end, they all accomplish the same basic principle. Different >>>> languages and tools are often simply different perspectives on how to >>>> accomplish the same task. Unfortunately, seeing as I’m not part of the >>>> pre-release team, I don’t really know what classes Molehill even has. I am >>>> definitely looking forward to its release though! I hope it happens soon! >>>> >>>> *From:* Michael Iv <[email protected]> >>>> *Sent:* Sunday, February 06, 2011 11:24 AM >>>> *To:* [email protected] >>>> *Subject:* Re: [away3d] Re: Ten dollars today >>>> >>>> You are absolutely right but pay attention that XNA has more >>>> utilities and helpers to get stuff done . Molehill is really tough stuff. >>>> >>>> On Sun, Feb 6, 2011 at 6:44 PM, Brian Bosak < >>>> [email protected]> wrote: >>>> >>>>> And it’s debatable whether or not they have cameras, because there >>>>> is no ‘camera’ class like there is in Away3D (which is pretty powerful, >>>>> and >>>>> will be even better after Molehill comes out). They just let you define a >>>>> View matrix, a Projection matrix, and a World matrix. >>>>> >>>>> *From:* Michael Iv <[email protected]> >>>>> *Sent:* Sunday, February 06, 2011 10:41 AM >>>>> *To:* [email protected] >>>>> *Subject:* Re: [away3d] Re: Ten dollars today >>>>> >>>>> That is true, but with the power comes the complexity... >>>>> >>>>> On Sun, Feb 6, 2011 at 12:33 PM, Brian Bosak < >>>>> [email protected]> wrote: >>>>> >>>>>> Not nearly as simple as Away3D though. >>>>>> >>>>>> Sent from my Windows Phone >>>>>> ------------------------------ >>>>>> From: Michael Iv >>>>>> Sent: Sunday, February 06, 2011 3:47 PM >>>>>> >>>>>> To: [email protected] >>>>>> Subject: Re: [away3d] Re: Ten dollars today >>>>>> >>>>>> >>>>>> >>>>>> > I worked with XNA , nothing low level there ,you do have lights >>>>>> ,cams >>>>>> > ,etc... >>>>>> > >>>>>> > On Sun, Feb 6, 2011 at 5:43 PM, Brian Bosak < >>>>>> [email protected]>wrote: >>>>>> > >>>>>> >> “No lights, no camera, no primitives”. Sounds familiar... Like XNA >>>>>> (the >>>>>> >> managed library for DirectX)! >>>>>> >> >>>>>> >> *From:* Michael Iv <[email protected]> >>>>>> >> *Sent:* Friday, February 04, 2011 1:45 PM >>>>>> >>>>>> >> *To:* [email protected] >>>>>> >> *Subject:* Re: [away3d] Re: Ten dollars today >>>>>> >> >>>>>> >> I can tell you only based on what I have seen at Adobe Max Molehill >>>>>> >> presentation as well as some info I heard from a friend of mine >>>>>> that got the >>>>>> >> Player for tests from Adobe (being their solution partner). First >>>>>> you have >>>>>> >> all the current 2.5 API ,and part of it you will use with the >>>>>> Molehill API >>>>>> >> as you will need to push vertices (and triangles) in Vector3D and >>>>>> heavily >>>>>> >> use Matrix3D for their transformation. Now the stress is really on >>>>>> HEAVY USE >>>>>> >> of this stuff.The Molehill is really low level shit (you have got >>>>>> even some >>>>>> >> Assembly chunks there). It is even not like an OpenGL or Direct3D . >>>>>> It does >>>>>> >> resemble these libs in some way ,primary by the way you write the >>>>>> stuff. But >>>>>> >> think of it this way :In Molehill you even don't have a camera ,no >>>>>> lights >>>>>> >> ,no primitives .All the tools you will get will deal with vertices >>>>>> and >>>>>> >> triangles manipulation .So it is really designated for experienced >>>>>> 3d >>>>>> >> programmers.Anyways, first I am sure that Away3D engine will make >>>>>> Molehill >>>>>> >> "user friendly" ,but if you really plan to write your own 3d engine >>>>>> with it, >>>>>> >> DirectX and OpenGL can be really helpful . >>>>>> >> >>>>>> >> On Fri, Feb 4, 2011 at 9:25 PM, John McCormack < >>>>>> [email protected]>wrote: >>>>>> >> >>>>>> >>> On 04/02/2011 18:41, Michael Iv wrote: >>>>>> >>> >>>>>> >>>> It is going to open a completely new Flash 3d Era ... Were the >>>>>> latest >>>>>> >>>> Adobe Max showcases not enough to get it ? :) >>>>>> >>>> >>>>>> >>>> I am wondering what kind of classes and methods we will get >>>>>> access to. >>>>>> >>> What can we use to our advantage by already knowing Away3D and >>>>>> >>> Papervision3D? >>>>>> >>> >>>>>> >>> What kinds of new maths tools will we need? Quaternions, for >>>>>> example? >>>>>> >>> >>>>>> >>> Do we just wait, or are there specifics we can get on with now? >>>>>> >>> >>>>>> >>> John >>>>>> >>> >>>>>> >>> >>>>>> >> >>>>>> >> >>>>>> >> -- >>>>>> >> Michael Ivanov ,Programmer >>>>>> >> Neurotech Solutions Ltd. >>>>>> >> Flex|Air |3D|Unity| >>>>>> >> www.neurotechresearch.com >>>>>> >> http://blog.alladvanced.net >>>>>> >> Tel:054-4962254 >>>>>> >> [email protected] >>>>>> >> [email protected] >>>>>> >> >>>>>> >> >>>>>> > >>>>>> > >>>>>> > >>>>>> > -- >>>>>> > Michael Ivanov ,Programmer >>>>>> > Neurotech Solutions Ltd. >>>>>> > Flex|Air |3D|Unity| >>>>>> > www.neurotechresearch.com >>>>>> > http://blog.alladvanced.net >>>>>> > Tel:054-4962254 >>>>>> > [email protected] >>>>>> > [email protected] >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> Michael Ivanov ,Programmer >>>>> Neurotech Solutions Ltd. >>>>> Flex|Air |3D|Unity| >>>>> www.neurotechresearch.com >>>>> http://blog.alladvanced.net >>>>> Tel:054-4962254 >>>>> [email protected] >>>>> [email protected] >>>>> >>>>> >>>> >>>> >>>> >>>> -- >>>> Michael Ivanov ,Programmer >>>> Neurotech Solutions Ltd. >>>> Flex|Air |3D|Unity| >>>> www.neurotechresearch.com >>>> http://blog.alladvanced.net >>>> Tel:054-4962254 >>>> [email protected] >>>> [email protected] >>>> >>>> >>> >>> >>> >>> -- >>> Michael Ivanov ,Programmer >>> Neurotech Solutions Ltd. >>> Flex|Air |3D|Unity| >>> www.neurotechresearch.com >>> http://blog.alladvanced.net >>> Tel:054-4962254 >>> [email protected] >>> [email protected] >>> >>> >> >> >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air |3D|Unity| >> www.neurotechresearch.com >> http://blog.alladvanced.net >> Tel:054-4962254 >> [email protected] >> [email protected] >> >> > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
