this way you can go for PixelBender ,at least it executes inside Flash
Player giving you a real additional thread.

On Mon, Feb 7, 2011 at 12:36 AM, Brian Bosak <[email protected]>wrote:

>   I’ve never heard of WebWorkers before. Interesting. Maybe I could
> somehow pass a function from Flash player (using ExternalInterface) to one
> of those, and multithread that way!
>
>  *From:* Bastian Schneider <[email protected]>
> *Sent:* Sunday, February 06, 2011 4:20 PM
> *To:* [email protected]
> *Subject:* Re: [away3d] Re: Ten dollars today
>
>
>
> http://matthewfabb.com/blog/2010/11/11/multithreading-is-finally-coming-to-flash/
>
>
> 2011/2/6 Michael Iv <[email protected]>
>
>> I guess no, because Adobe guys did not mention any Treads management API
>> .May be they will surprise us .But in this case I think they would need to
>> re- architecture entire ActionScript language
>>
>>
>> On Sun, Feb 6, 2011 at 7:50 PM, Brian Bosak 
>> <[email protected]>wrote:
>>
>>>   By the way; will Molehill have support for ‘real’ Threading?
>>>
>>>  *From:* Michael Iv <[email protected]>
>>> *Sent:* Sunday, February 06, 2011 11:46 AM
>>>   *To:* [email protected]
>>> *Subject:* Re: [away3d] Re: Ten dollars today
>>>
>>>   That is it ,at the end it is all about vectors and matrices.But you
>>> know ,not everyone is built fr this kind of stuff,Also it is time consuming
>>> to get things done from  scratch . Libs like Away3D are really helpful to
>>> speed up the development and giving you a full access to the source you can
>>> moderate it to your needs pretty fast. I am not sure this will be the case
>>> with Molehill Away3D version... (I mean hacking lib's core)
>>>
>>> On Sun, Feb 6, 2011 at 7:43 PM, Brian Bosak <[email protected]
>>> > wrote:
>>>
>>>>   In the end, they all accomplish the same basic principle. Different
>>>> languages and tools are often simply different perspectives on how to
>>>> accomplish the same task. Unfortunately, seeing as I’m not part of the
>>>> pre-release team, I don’t really know what classes Molehill even has. I am
>>>> definitely looking forward to its release though! I hope it happens soon!
>>>>
>>>>  *From:* Michael Iv <[email protected]>
>>>> *Sent:* Sunday, February 06, 2011 11:24 AM
>>>>   *To:* [email protected]
>>>> *Subject:* Re: [away3d] Re: Ten dollars today
>>>>
>>>>   You are absolutely right but pay attention that XNA has more
>>>> utilities and helpers to get stuff done . Molehill is really tough stuff.
>>>>
>>>> On Sun, Feb 6, 2011 at 6:44 PM, Brian Bosak <
>>>> [email protected]> wrote:
>>>>
>>>>>   And it’s debatable whether or not they have cameras, because there
>>>>> is no ‘camera’ class like there is in Away3D (which is pretty powerful, 
>>>>> and
>>>>> will be even better after Molehill comes out). They just let you define a
>>>>> View matrix, a Projection matrix, and a World matrix.
>>>>>
>>>>>  *From:* Michael Iv <[email protected]>
>>>>> *Sent:* Sunday, February 06, 2011 10:41 AM
>>>>>   *To:* [email protected]
>>>>> *Subject:* Re: [away3d] Re: Ten dollars today
>>>>>
>>>>>   That is true, but with the power comes the complexity...
>>>>>
>>>>> On Sun, Feb 6, 2011 at 12:33 PM, Brian Bosak <
>>>>> [email protected]> wrote:
>>>>>
>>>>>>  Not nearly as simple as Away3D though.
>>>>>>
>>>>>> Sent from my Windows Phone
>>>>>> ------------------------------
>>>>>> From: Michael Iv
>>>>>> Sent: Sunday, February 06, 2011 3:47 PM
>>>>>>
>>>>>> To: [email protected]
>>>>>> Subject: Re: [away3d] Re: Ten dollars today
>>>>>>
>>>>>>
>>>>>>
>>>>>> > I worked with XNA , nothing low level there ,you do have lights
>>>>>> ,cams
>>>>>> > ,etc...
>>>>>> >
>>>>>> > On Sun, Feb 6, 2011 at 5:43 PM, Brian Bosak <
>>>>>> [email protected]>wrote:
>>>>>> >
>>>>>> >> “No lights, no camera, no primitives”. Sounds familiar... Like XNA
>>>>>> (the
>>>>>> >> managed library for DirectX)!
>>>>>> >>
>>>>>> >> *From:* Michael Iv <[email protected]>
>>>>>> >> *Sent:* Friday, February 04, 2011 1:45 PM
>>>>>>
>>>>>> >> *To:* [email protected]
>>>>>> >> *Subject:* Re: [away3d] Re: Ten dollars today
>>>>>> >>
>>>>>> >> I can tell you only based on what I have seen at Adobe Max Molehill
>>>>>> >> presentation as well as some info I heard from a friend of mine
>>>>>> that got the
>>>>>> >> Player for tests from Adobe (being their solution partner). First
>>>>>> you have
>>>>>> >> all the current 2.5 API ,and part of it you will use with the
>>>>>> Molehill API
>>>>>> >> as you will need to push vertices (and triangles) in Vector3D and
>>>>>> heavily
>>>>>> >> use Matrix3D for their transformation. Now the stress is really on
>>>>>> HEAVY USE
>>>>>> >> of this stuff.The Molehill is really low level shit (you have got
>>>>>> even some
>>>>>> >> Assembly chunks there). It is even not like an OpenGL or Direct3D .
>>>>>> It does
>>>>>> >> resemble these libs in some way ,primary by the way you write the
>>>>>> stuff. But
>>>>>> >> think of it this way :In Molehill you even don't have a camera ,no
>>>>>> lights
>>>>>> >> ,no primitives .All the tools you will get will deal with vertices
>>>>>> and
>>>>>> >> triangles manipulation .So it is really designated for experienced
>>>>>> 3d
>>>>>> >> programmers.Anyways, first I am sure that Away3D engine will make
>>>>>> Molehill
>>>>>> >> "user friendly" ,but if you really plan to write your own 3d engine
>>>>>> with it,
>>>>>> >> DirectX and OpenGL can be really helpful .
>>>>>> >>
>>>>>> >> On Fri, Feb 4, 2011 at 9:25 PM, John McCormack <
>>>>>> [email protected]>wrote:
>>>>>> >>
>>>>>> >>> On 04/02/2011 18:41, Michael Iv wrote:
>>>>>> >>>
>>>>>> >>>> It is going to open a completely new Flash 3d Era ... Were the
>>>>>> latest
>>>>>> >>>> Adobe Max showcases not enough to get it ? :)
>>>>>> >>>>
>>>>>> >>>> I am wondering what kind of classes and methods we will get
>>>>>> access to.
>>>>>> >>> What can we use to our advantage by already knowing Away3D and
>>>>>> >>> Papervision3D?
>>>>>> >>>
>>>>>> >>> What kinds of new maths tools will we need? Quaternions, for
>>>>>> example?
>>>>>> >>>
>>>>>> >>> Do we just wait, or are there specifics we can get on with now?
>>>>>> >>>
>>>>>> >>> John
>>>>>> >>>
>>>>>> >>>
>>>>>> >>
>>>>>> >>
>>>>>> >> --
>>>>>> >> Michael Ivanov ,Programmer
>>>>>> >> Neurotech Solutions Ltd.
>>>>>> >> Flex|Air |3D|Unity|
>>>>>> >> www.neurotechresearch.com
>>>>>> >> http://blog.alladvanced.net
>>>>>> >> Tel:054-4962254
>>>>>> >> [email protected]
>>>>>> >> [email protected]
>>>>>> >>
>>>>>> >>
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> > --
>>>>>> > Michael Ivanov ,Programmer
>>>>>> > Neurotech Solutions Ltd.
>>>>>> > Flex|Air |3D|Unity|
>>>>>> > www.neurotechresearch.com
>>>>>> > http://blog.alladvanced.net
>>>>>> > Tel:054-4962254
>>>>>> > [email protected]
>>>>>> > [email protected]
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Michael Ivanov ,Programmer
>>>>> Neurotech Solutions Ltd.
>>>>> Flex|Air |3D|Unity|
>>>>> www.neurotechresearch.com
>>>>> http://blog.alladvanced.net
>>>>> Tel:054-4962254
>>>>> [email protected]
>>>>> [email protected]
>>>>>
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Michael Ivanov ,Programmer
>>>> Neurotech Solutions Ltd.
>>>> Flex|Air |3D|Unity|
>>>> www.neurotechresearch.com
>>>> http://blog.alladvanced.net
>>>> Tel:054-4962254
>>>> [email protected]
>>>> [email protected]
>>>>
>>>>
>>>
>>>
>>>
>>> --
>>> Michael Ivanov ,Programmer
>>> Neurotech Solutions Ltd.
>>> Flex|Air |3D|Unity|
>>> www.neurotechresearch.com
>>> http://blog.alladvanced.net
>>> Tel:054-4962254
>>> [email protected]
>>> [email protected]
>>>
>>>
>>
>>
>>
>> --
>>  Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> http://blog.alladvanced.net
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>>
>>
>
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

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