?And it’s debatable whether or not they have cameras, because there is no 
‘camera’ class like there is in Away3D (which is pretty powerful, and will be 
even better after Molehill comes out). They just let you define a View matrix, 
a Projection matrix, and a World matrix.

From: Michael Iv 
Sent: Sunday, February 06, 2011 10:41 AM
To: [email protected] 
Subject: Re: [away3d] Re: Ten dollars today

That is true, but with the power comes the complexity...


On Sun, Feb 6, 2011 at 12:33 PM, Brian Bosak <[email protected]> 
wrote:

  Not nearly as simple as Away3D though.

  Sent from my Windows Phone

------------------------------------------------------------------------------
  From: Michael Iv
  Sent: Sunday, February 06, 2011 3:47 PM 

  To: [email protected]
  Subject: Re: [away3d] Re: Ten dollars today




  > I worked with XNA , nothing low level there ,you do have lights ,cams
  > ,etc...
  > 
  > On Sun, Feb 6, 2011 at 5:43 PM, Brian Bosak 
<[email protected]>wrote:
  > 
  >> “No lights, no camera, no primitives”. Sounds familiar... Like XNA (the
  >> managed library for DirectX)!
  >>

  >> *From:* Michael Iv <[email protected]>
  >> *Sent:* Friday, February 04, 2011 1:45 PM 

  >> *To:* [email protected]
  >> *Subject:* Re: [away3d] Re: Ten dollars today
  >>
  >> I can tell you only based on what I have seen at Adobe Max Molehill
  >> presentation as well as some info I heard from a friend of mine that got 
the
  >> Player for tests from Adobe (being their solution partner). First you have
  >> all the current 2.5 API ,and part of it you will use with the Molehill API
  >> as you will need to push vertices (and triangles) in Vector3D and heavily
  >> use Matrix3D for their transformation. Now the stress is really on HEAVY 
USE
  >> of this stuff.The Molehill is really low level shit (you have got even some
  >> Assembly chunks there). It is even not like an OpenGL or Direct3D . It does
  >> resemble these libs in some way ,primary by the way you write the stuff. 
But
  >> think of it this way :In Molehill you even don't have a camera ,no lights
  >> ,no primitives .All the tools you will get will deal with vertices and
  >> triangles manipulation .So it is really designated for experienced 3d
  >> programmers.Anyways, first I am sure that Away3D engine will make Molehill
  >> "user friendly" ,but if you really plan to write your own 3d engine with 
it,
  >> DirectX and OpenGL can be really helpful .
  >>
  >> On Fri, Feb 4, 2011 at 9:25 PM, John McCormack <[email protected]>wrote:
  >>
  >>> On 04/02/2011 18:41, Michael Iv wrote:
  >>>
  >>>> It is going to open a completely new Flash 3d Era ... Were the latest
  >>>> Adobe Max showcases not enough to get it ? :)
  >>>>
  >>>> I am wondering what kind of classes and methods we will get access to.
  >>> What can we use to our advantage by already knowing Away3D and
  >>> Papervision3D?
  >>>
  >>> What kinds of new maths tools will we need? Quaternions, for example?
  >>>
  >>> Do we just wait, or are there specifics we can get on with now?
  >>>
  >>> John
  >>>
  >>>
  >>
  >>
  >> --
  >> Michael Ivanov ,Programmer
  >> Neurotech Solutions Ltd.
  >> Flex|Air |3D|Unity|
  >> www.neurotechresearch.com
  >> http://blog.alladvanced.net
  >> Tel:054-4962254
  >> [email protected]
  >> [email protected]
  >>
  >>
  > 
  > 
  > 
  > -- 
  > Michael Ivanov ,Programmer
  > Neurotech Solutions Ltd.
  > Flex|Air |3D|Unity|
  > www.neurotechresearch.com
  > http://blog.alladvanced.net
  > Tel:054-4962254
  > [email protected]
  > [email protected]




-- 

Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

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