yes i am running the latest trunk, but as you see the problem is
pictured in prefab, too so it cant be the away-version or what do you
think?

no the base of this plane isnt excactly aligned to the y of the tree
floor, but why should it be? what if i want to have a free flying
plane object?

my question is ... are there any rules for the modelling of separately
added objects? i know that there are rules for the tree ... but nobody
told me that there are similar rules for the separately added objects.

On 8 Feb., 11:15, Fabrice3D <[email protected]> wrote:
> does the base of this plane is exactly aligned to the y of the tree floor?
> and are you running the very latest away3d, from svn?
>
> Fabrice
>
> On Feb 8, 2011, at 10:52 AM, le_unam wrote:
>
> > hey ... i know i have asked a similar problem more than one times but
> > i never got a solution for it.
> > on the following picture you see 4 planes ... 2 outer walls ... one
> > floor and one plane in the middle of the "room".
>
> >http://eyearmedia.de/wtft.jpg
>
> > the awd-file you can get herehttp://eyearmedia.de/wtf.zip
>
> > why is this middle plane going to clip when i change the angle of
> > view? its the same thing that happens when i add this model to the
> > tree. its not useable. is it not possible to add objects in front of
> > other objects?
>
> > my example is so simple and i dont know where is the mistake? where
> > can i find rules for the modelling-act? the rules for creating the
> > tree i know, but adding models as a chair or something like this has
> > to be possible hasnt it?
>
> > everytime there is any wall in front of another, the triangles
> > freaking out.
>
> > pleaaaaaaaaaaaaaaaaaaaaaaaaaase please help me :-(
>
> > the one who can solve this problem for me will get a compensation, i
> > promise ^^

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