yes i am running the latest trunk, but as you see the problem is pictured in prefab, too so it cant be the away-version or what do you think?
no the base of this plane isnt excactly aligned to the y of the tree floor, but why should it be? what if i want to have a free flying plane object? my question is ... are there any rules for the modelling of separately added objects? i know that there are rules for the tree ... but nobody told me that there are similar rules for the separately added objects. On 8 Feb., 11:15, Fabrice3D <[email protected]> wrote: > does the base of this plane is exactly aligned to the y of the tree floor? > and are you running the very latest away3d, from svn? > > Fabrice > > On Feb 8, 2011, at 10:52 AM, le_unam wrote: > > > hey ... i know i have asked a similar problem more than one times but > > i never got a solution for it. > > on the following picture you see 4 planes ... 2 outer walls ... one > > floor and one plane in the middle of the "room". > > >http://eyearmedia.de/wtft.jpg > > > the awd-file you can get herehttp://eyearmedia.de/wtf.zip > > > why is this middle plane going to clip when i change the angle of > > view? its the same thing that happens when i add this model to the > > tree. its not useable. is it not possible to add objects in front of > > other objects? > > > my example is so simple and i dont know where is the mistake? where > > can i find rules for the modelling-act? the rules for creating the > > tree i know, but adding models as a chair or something like this has > > to be possible hasnt it? > > > everytime there is any wall in front of another, the triangles > > freaking out. > > > pleaaaaaaaaaaaaaaaaaaaaaaaaaase please help me :-( > > > the one who can solve this problem for me will get a compensation, i > > promise ^^
