LOL ,Fabrice I thought you don't drink beer, People I know that reside in
Nederlands prefer coffeshops ;)
On Tue, Feb 8, 2011 at 8:48 PM, le_unam <[email protected]> wrote:

> Of course ;-)
> you and john helped me very well with all your time and all your
> mails, so you both deserve some beer and you will get some beer ;-)
> i will test the new informations and if this reallybrings the result i
> hope then i will be satisfied and contact you ;-)
> i just wanna have a good feeling you know? = )
>
> greetz and thanks, manu
>
> On 8 Feb., 16:21, Fabrice3D <[email protected]> wrote:
> > > thats not the answer i hoped for but
> >
> > good enough for a free beer?? :))
> >
> > Fabrice
> >
> > On Feb 8, 2011, at 3:59 PM, le_unam wrote:
> >
> > > okay thank you very much ... thats not the answer i hoped for but it
> > > seems to explain everything for me ^^
> > > i will try it and let you know if this helps ... thank you both very
> > > much ... for all the time ;-)
> >
> > > On 8 Feb., 15:07, Fabrice3D <[email protected]> wrote:
> > >> In case of a pilar, chair, table etc, what I do for static objects
> when they would eventually conflict, is insert into the floor geometry (the
> tree object)  the faces of the leg (of table, chair) sharing same plane.
> > >> The items have then removed faces beneath. So once you add them the
> vertices are 100% fit. Zero conflict.
> >
> > >> Fabrice
> > >> On Feb 8, 2011, at 2:37 PM, le_unam wrote:
> >
> > >>> hmm i understand what you want to tell, but i would prefer if you
> tell
> > >>> me how i can avoid those z-sorting issues, because i cant integrate
> > >>> objects like a chair for example into the tree, you know? take the
> > >>> chair as example ... why does a chair model has these z-sorting
> > >>> issues, when i just build it by using only primitve cubes? is there
> > >>> any example where is a room with some objects within, created with
> > >>> prefab and bsp? build me one and show me that i can have hope to get
> > >>> it work ... i go mad ^^
> > >>> this is a main thing of every project created with prefab ... so why
> > >>> cant anybody help me? i dont understand this. of course i recognize
> > >>> the time you all spend for me, but where is the problem? do i explain
> > >>> my problem so obscure that nobody really know where the problem is? i
> > >>> cant accept that my models should be the problem because i tried
> > >>> everything ... i build a part of my model just with primitives in
> > >>> prefab with straight values and it had the same issue ... = (
> > >>> i`m not able to pay hundreds of dollars for your help but i will give
> > >>> a moderate compensation ... as wirtten above, if you could fix me ^^
> >
> > >>> On 8 Feb., 14:10, John Brookes <[email protected]> wrote:
> > >>>> If you add some objects to the prefab generated bsp _tree that have
> z
> > >>>> sorting issues between themselves, then you will get those same z
> sorting
> > >>>> issues between the objects in your BSP. what you wont get is issues
> between
> > >>>> the _tree itself and the objects.
> >
> > >>>> But if those same objects were already in the bsp when you create
> one in
> > >>>> prefab then you wont get those z sort issues.
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
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www.neurotechresearch.com
http://blog.alladvanced.net
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