LOL ,Fabrice I thought you don't drink beer, People I know that reside in Nederlands prefer coffeshops ;) On Tue, Feb 8, 2011 at 8:48 PM, le_unam <[email protected]> wrote:
> Of course ;-) > you and john helped me very well with all your time and all your > mails, so you both deserve some beer and you will get some beer ;-) > i will test the new informations and if this reallybrings the result i > hope then i will be satisfied and contact you ;-) > i just wanna have a good feeling you know? = ) > > greetz and thanks, manu > > On 8 Feb., 16:21, Fabrice3D <[email protected]> wrote: > > > thats not the answer i hoped for but > > > > good enough for a free beer?? :)) > > > > Fabrice > > > > On Feb 8, 2011, at 3:59 PM, le_unam wrote: > > > > > okay thank you very much ... thats not the answer i hoped for but it > > > seems to explain everything for me ^^ > > > i will try it and let you know if this helps ... thank you both very > > > much ... for all the time ;-) > > > > > On 8 Feb., 15:07, Fabrice3D <[email protected]> wrote: > > >> In case of a pilar, chair, table etc, what I do for static objects > when they would eventually conflict, is insert into the floor geometry (the > tree object) the faces of the leg (of table, chair) sharing same plane. > > >> The items have then removed faces beneath. So once you add them the > vertices are 100% fit. Zero conflict. > > > > >> Fabrice > > >> On Feb 8, 2011, at 2:37 PM, le_unam wrote: > > > > >>> hmm i understand what you want to tell, but i would prefer if you > tell > > >>> me how i can avoid those z-sorting issues, because i cant integrate > > >>> objects like a chair for example into the tree, you know? take the > > >>> chair as example ... why does a chair model has these z-sorting > > >>> issues, when i just build it by using only primitve cubes? is there > > >>> any example where is a room with some objects within, created with > > >>> prefab and bsp? build me one and show me that i can have hope to get > > >>> it work ... i go mad ^^ > > >>> this is a main thing of every project created with prefab ... so why > > >>> cant anybody help me? i dont understand this. of course i recognize > > >>> the time you all spend for me, but where is the problem? do i explain > > >>> my problem so obscure that nobody really know where the problem is? i > > >>> cant accept that my models should be the problem because i tried > > >>> everything ... i build a part of my model just with primitives in > > >>> prefab with straight values and it had the same issue ... = ( > > >>> i`m not able to pay hundreds of dollars for your help but i will give > > >>> a moderate compensation ... as wirtten above, if you could fix me ^^ > > > > >>> On 8 Feb., 14:10, John Brookes <[email protected]> wrote: > > >>>> If you add some objects to the prefab generated bsp _tree that have > z > > >>>> sorting issues between themselves, then you will get those same z > sorting > > >>>> issues between the objects in your BSP. what you wont get is issues > between > > >>>> the _tree itself and the objects. > > > > >>>> But if those same objects were already in the bsp when you create > one in > > >>>> prefab then you wont get those z sort issues. > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
