hmm i understand what you want to tell, but i would prefer if you tell me how i can avoid those z-sorting issues, because i cant integrate objects like a chair for example into the tree, you know? take the chair as example ... why does a chair model has these z-sorting issues, when i just build it by using only primitve cubes? is there any example where is a room with some objects within, created with prefab and bsp? build me one and show me that i can have hope to get it work ... i go mad ^^ this is a main thing of every project created with prefab ... so why cant anybody help me? i dont understand this. of course i recognize the time you all spend for me, but where is the problem? do i explain my problem so obscure that nobody really know where the problem is? i cant accept that my models should be the problem because i tried everything ... i build a part of my model just with primitives in prefab with straight values and it had the same issue ... = ( i`m not able to pay hundreds of dollars for your help but i will give a moderate compensation ... as wirtten above, if you could fix me ^^
On 8 Feb., 14:10, John Brookes <[email protected]> wrote: > If you add some objects to the prefab generated bsp _tree that have z > sorting issues between themselves, then you will get those same z sorting > issues between the objects in your BSP. what you wont get is issues between > the _tree itself and the objects. > > But if those same objects were already in the bsp when you create one in > prefab then you wont get those z sort issues.
