hmm i understand what you want to tell, but i would prefer if you tell
me how i can avoid those z-sorting issues, because i cant integrate
objects like a chair for example into the tree, you know? take the
chair as example ... why does a chair model has these z-sorting
issues, when i just build it by using only primitve cubes? is there
any example where is a room with some objects within, created with
prefab and bsp? build me one and show me that i can have hope to get
it work ... i go mad ^^
this is a main thing of every project created with prefab ... so why
cant anybody help me? i dont understand this. of course i recognize
the time you all spend for me, but where is the problem? do i explain
my problem so obscure that nobody really know where the problem is? i
cant accept that my models should be the problem because i tried
everything ... i build a part of my model just with primitives in
prefab with straight values and it had the same issue ... = (
i`m not able to pay hundreds of dollars for your help but i will give
a moderate compensation ... as wirtten above, if you could fix me ^^

On 8 Feb., 14:10, John Brookes <[email protected]> wrote:
> If you add some objects to the prefab generated bsp _tree that have z
> sorting issues between themselves, then you will get those same z sorting
> issues between the objects in your BSP. what you wont get is issues between
> the _tree itself and the objects.
>
> But if those same objects were already in the bsp when you create one in
> prefab then you wont get those z sort issues.

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