okay thank you very much ... thats not the answer i hoped for but it seems to explain everything for me ^^ i will try it and let you know if this helps ... thank you both very much ... for all the time ;-)
On 8 Feb., 15:07, Fabrice3D <[email protected]> wrote: > In case of a pilar, chair, table etc, what I do for static objects when they > would eventually conflict, is insert into the floor geometry (the tree > object) the faces of the leg (of table, chair) sharing same plane. > The items have then removed faces beneath. So once you add them the vertices > are 100% fit. Zero conflict. > > Fabrice > On Feb 8, 2011, at 2:37 PM, le_unam wrote: > > > hmm i understand what you want to tell, but i would prefer if you tell > > me how i can avoid those z-sorting issues, because i cant integrate > > objects like a chair for example into the tree, you know? take the > > chair as example ... why does a chair model has these z-sorting > > issues, when i just build it by using only primitve cubes? is there > > any example where is a room with some objects within, created with > > prefab and bsp? build me one and show me that i can have hope to get > > it work ... i go mad ^^ > > this is a main thing of every project created with prefab ... so why > > cant anybody help me? i dont understand this. of course i recognize > > the time you all spend for me, but where is the problem? do i explain > > my problem so obscure that nobody really know where the problem is? i > > cant accept that my models should be the problem because i tried > > everything ... i build a part of my model just with primitives in > > prefab with straight values and it had the same issue ... = ( > > i`m not able to pay hundreds of dollars for your help but i will give > > a moderate compensation ... as wirtten above, if you could fix me ^^ > > > On 8 Feb., 14:10, John Brookes <[email protected]> wrote: > >> If you add some objects to the prefab generated bsp _tree that have z > >> sorting issues between themselves, then you will get those same z sorting > >> issues between the objects in your BSP. what you wont get is issues between > >> the _tree itself and the objects. > > >> But if those same objects were already in the bsp when you create one in > >> prefab then you wont get those z sort issues.
