okay thank you very much ... thats not the answer i hoped for but it
seems to explain everything for me ^^
i will try it and let you know if this helps ... thank you both very
much ... for all the time ;-)

On 8 Feb., 15:07, Fabrice3D <[email protected]> wrote:
> In case of a pilar, chair, table etc, what I do for static objects when they 
> would eventually conflict, is insert into the floor geometry (the tree 
> object)  the faces of the leg (of table, chair) sharing same plane.
> The items have then removed faces beneath. So once you add them the vertices 
> are 100% fit. Zero conflict.
>
> Fabrice
> On Feb 8, 2011, at 2:37 PM, le_unam wrote:
>
> > hmm i understand what you want to tell, but i would prefer if you tell
> > me how i can avoid those z-sorting issues, because i cant integrate
> > objects like a chair for example into the tree, you know? take the
> > chair as example ... why does a chair model has these z-sorting
> > issues, when i just build it by using only primitve cubes? is there
> > any example where is a room with some objects within, created with
> > prefab and bsp? build me one and show me that i can have hope to get
> > it work ... i go mad ^^
> > this is a main thing of every project created with prefab ... so why
> > cant anybody help me? i dont understand this. of course i recognize
> > the time you all spend for me, but where is the problem? do i explain
> > my problem so obscure that nobody really know where the problem is? i
> > cant accept that my models should be the problem because i tried
> > everything ... i build a part of my model just with primitives in
> > prefab with straight values and it had the same issue ... = (
> > i`m not able to pay hundreds of dollars for your help but i will give
> > a moderate compensation ... as wirtten above, if you could fix me ^^
>
> > On 8 Feb., 14:10, John Brookes <[email protected]> wrote:
> >> If you add some objects to the prefab generated bsp _tree that have z
> >> sorting issues between themselves, then you will get those same z sorting
> >> issues between the objects in your BSP. what you wont get is issues between
> >> the _tree itself and the objects.
>
> >> But if those same objects were already in the bsp when you create one in
> >> prefab then you wont get those z sort issues.

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