Of course ;-) you and john helped me very well with all your time and all your mails, so you both deserve some beer and you will get some beer ;-) i will test the new informations and if this reallybrings the result i hope then i will be satisfied and contact you ;-) i just wanna have a good feeling you know? = )
greetz and thanks, manu On 8 Feb., 16:21, Fabrice3D <[email protected]> wrote: > > thats not the answer i hoped for but > > good enough for a free beer?? :)) > > Fabrice > > On Feb 8, 2011, at 3:59 PM, le_unam wrote: > > > okay thank you very much ... thats not the answer i hoped for but it > > seems to explain everything for me ^^ > > i will try it and let you know if this helps ... thank you both very > > much ... for all the time ;-) > > > On 8 Feb., 15:07, Fabrice3D <[email protected]> wrote: > >> In case of a pilar, chair, table etc, what I do for static objects when > >> they would eventually conflict, is insert into the floor geometry (the > >> tree object) the faces of the leg (of table, chair) sharing same plane. > >> The items have then removed faces beneath. So once you add them the > >> vertices are 100% fit. Zero conflict. > > >> Fabrice > >> On Feb 8, 2011, at 2:37 PM, le_unam wrote: > > >>> hmm i understand what you want to tell, but i would prefer if you tell > >>> me how i can avoid those z-sorting issues, because i cant integrate > >>> objects like a chair for example into the tree, you know? take the > >>> chair as example ... why does a chair model has these z-sorting > >>> issues, when i just build it by using only primitve cubes? is there > >>> any example where is a room with some objects within, created with > >>> prefab and bsp? build me one and show me that i can have hope to get > >>> it work ... i go mad ^^ > >>> this is a main thing of every project created with prefab ... so why > >>> cant anybody help me? i dont understand this. of course i recognize > >>> the time you all spend for me, but where is the problem? do i explain > >>> my problem so obscure that nobody really know where the problem is? i > >>> cant accept that my models should be the problem because i tried > >>> everything ... i build a part of my model just with primitives in > >>> prefab with straight values and it had the same issue ... = ( > >>> i`m not able to pay hundreds of dollars for your help but i will give > >>> a moderate compensation ... as wirtten above, if you could fix me ^^ > > >>> On 8 Feb., 14:10, John Brookes <[email protected]> wrote: > >>>> If you add some objects to the prefab generated bsp _tree that have z > >>>> sorting issues between themselves, then you will get those same z sorting > >>>> issues between the objects in your BSP. what you wont get is issues > >>>> between > >>>> the _tree itself and the objects. > > >>>> But if those same objects were already in the bsp when you create one in > >>>> prefab then you wont get those z sort issues.
