Of course ;-)
you and john helped me very well with all your time and all your
mails, so you both deserve some beer and you will get some beer ;-)
i will test the new informations and if this reallybrings the result i
hope then i will be satisfied and contact you ;-)
i just wanna have a good feeling you know? = )

greetz and thanks, manu

On 8 Feb., 16:21, Fabrice3D <[email protected]> wrote:
> > thats not the answer i hoped for but
>
> good enough for a free beer?? :))
>
> Fabrice
>
> On Feb 8, 2011, at 3:59 PM, le_unam wrote:
>
> > okay thank you very much ... thats not the answer i hoped for but it
> > seems to explain everything for me ^^
> > i will try it and let you know if this helps ... thank you both very
> > much ... for all the time ;-)
>
> > On 8 Feb., 15:07, Fabrice3D <[email protected]> wrote:
> >> In case of a pilar, chair, table etc, what I do for static objects when 
> >> they would eventually conflict, is insert into the floor geometry (the 
> >> tree object)  the faces of the leg (of table, chair) sharing same plane.
> >> The items have then removed faces beneath. So once you add them the 
> >> vertices are 100% fit. Zero conflict.
>
> >> Fabrice
> >> On Feb 8, 2011, at 2:37 PM, le_unam wrote:
>
> >>> hmm i understand what you want to tell, but i would prefer if you tell
> >>> me how i can avoid those z-sorting issues, because i cant integrate
> >>> objects like a chair for example into the tree, you know? take the
> >>> chair as example ... why does a chair model has these z-sorting
> >>> issues, when i just build it by using only primitve cubes? is there
> >>> any example where is a room with some objects within, created with
> >>> prefab and bsp? build me one and show me that i can have hope to get
> >>> it work ... i go mad ^^
> >>> this is a main thing of every project created with prefab ... so why
> >>> cant anybody help me? i dont understand this. of course i recognize
> >>> the time you all spend for me, but where is the problem? do i explain
> >>> my problem so obscure that nobody really know where the problem is? i
> >>> cant accept that my models should be the problem because i tried
> >>> everything ... i build a part of my model just with primitives in
> >>> prefab with straight values and it had the same issue ... = (
> >>> i`m not able to pay hundreds of dollars for your help but i will give
> >>> a moderate compensation ... as wirtten above, if you could fix me ^^
>
> >>> On 8 Feb., 14:10, John Brookes <[email protected]> wrote:
> >>>> If you add some objects to the prefab generated bsp _tree that have z
> >>>> sorting issues between themselves, then you will get those same z sorting
> >>>> issues between the objects in your BSP. what you wont get is issues 
> >>>> between
> >>>> the _tree itself and the objects.
>
> >>>> But if those same objects were already in the bsp when you create one in
> >>>> prefab then you wont get those z sort issues.

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