> thats not the answer i hoped for but
good enough for a free beer?? :))

Fabrice

On Feb 8, 2011, at 3:59 PM, le_unam wrote:

> okay thank you very much ... thats not the answer i hoped for but it
> seems to explain everything for me ^^
> i will try it and let you know if this helps ... thank you both very
> much ... for all the time ;-)
> 
> On 8 Feb., 15:07, Fabrice3D <[email protected]> wrote:
>> In case of a pilar, chair, table etc, what I do for static objects when they 
>> would eventually conflict, is insert into the floor geometry (the tree 
>> object)  the faces of the leg (of table, chair) sharing same plane.
>> The items have then removed faces beneath. So once you add them the vertices 
>> are 100% fit. Zero conflict.
>> 
>> Fabrice
>> On Feb 8, 2011, at 2:37 PM, le_unam wrote:
>> 
>>> hmm i understand what you want to tell, but i would prefer if you tell
>>> me how i can avoid those z-sorting issues, because i cant integrate
>>> objects like a chair for example into the tree, you know? take the
>>> chair as example ... why does a chair model has these z-sorting
>>> issues, when i just build it by using only primitve cubes? is there
>>> any example where is a room with some objects within, created with
>>> prefab and bsp? build me one and show me that i can have hope to get
>>> it work ... i go mad ^^
>>> this is a main thing of every project created with prefab ... so why
>>> cant anybody help me? i dont understand this. of course i recognize
>>> the time you all spend for me, but where is the problem? do i explain
>>> my problem so obscure that nobody really know where the problem is? i
>>> cant accept that my models should be the problem because i tried
>>> everything ... i build a part of my model just with primitives in
>>> prefab with straight values and it had the same issue ... = (
>>> i`m not able to pay hundreds of dollars for your help but i will give
>>> a moderate compensation ... as wirtten above, if you could fix me ^^
>> 
>>> On 8 Feb., 14:10, John Brookes <[email protected]> wrote:
>>>> If you add some objects to the prefab generated bsp _tree that have z
>>>> sorting issues between themselves, then you will get those same z sorting
>>>> issues between the objects in your BSP. what you wont get is issues between
>>>> the _tree itself and the objects.
>> 
>>>> But if those same objects were already in the bsp when you create one in
>>>> prefab then you wont get those z sort issues.

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