> thats not the answer i hoped for but good enough for a free beer?? :))
Fabrice On Feb 8, 2011, at 3:59 PM, le_unam wrote: > okay thank you very much ... thats not the answer i hoped for but it > seems to explain everything for me ^^ > i will try it and let you know if this helps ... thank you both very > much ... for all the time ;-) > > On 8 Feb., 15:07, Fabrice3D <[email protected]> wrote: >> In case of a pilar, chair, table etc, what I do for static objects when they >> would eventually conflict, is insert into the floor geometry (the tree >> object) the faces of the leg (of table, chair) sharing same plane. >> The items have then removed faces beneath. So once you add them the vertices >> are 100% fit. Zero conflict. >> >> Fabrice >> On Feb 8, 2011, at 2:37 PM, le_unam wrote: >> >>> hmm i understand what you want to tell, but i would prefer if you tell >>> me how i can avoid those z-sorting issues, because i cant integrate >>> objects like a chair for example into the tree, you know? take the >>> chair as example ... why does a chair model has these z-sorting >>> issues, when i just build it by using only primitve cubes? is there >>> any example where is a room with some objects within, created with >>> prefab and bsp? build me one and show me that i can have hope to get >>> it work ... i go mad ^^ >>> this is a main thing of every project created with prefab ... so why >>> cant anybody help me? i dont understand this. of course i recognize >>> the time you all spend for me, but where is the problem? do i explain >>> my problem so obscure that nobody really know where the problem is? i >>> cant accept that my models should be the problem because i tried >>> everything ... i build a part of my model just with primitives in >>> prefab with straight values and it had the same issue ... = ( >>> i`m not able to pay hundreds of dollars for your help but i will give >>> a moderate compensation ... as wirtten above, if you could fix me ^^ >> >>> On 8 Feb., 14:10, John Brookes <[email protected]> wrote: >>>> If you add some objects to the prefab generated bsp _tree that have z >>>> sorting issues between themselves, then you will get those same z sorting >>>> issues between the objects in your BSP. what you wont get is issues between >>>> the _tree itself and the objects. >> >>>> But if those same objects were already in the bsp when you create one in >>>> prefab then you wont get those z sort issues.
