the whole model as you see above should be added separately and doesnt
represent the tree ... the tree in my case exists of a big cube ... so
i want to add the 4 planes separately as awd ... is this practicable?

i dont believe in the scaling error because everytime i model with
excact coordinates and straight values ... no rounding errors can
occour i think, but for the future i will try to modell with values
multiplied with 10 so i dont have to scale anything in prefab.

please, if you find 10 minutes again try to build my example without
clipping errors by your own ... i think this would help me more than
everything you can explain ... of course then i will hit the "pay us
beer" - button, i discovered today ^^

On 8 Feb., 12:15, Fabrice3D <[email protected]> wrote:
> > yes i am running the latest trunk, but as you see the problem is
> > pictured in prefab, t
>
> in Prefab you run in basic sorter. if you set to correctz order, it will be 
> rendered ok.
> bsp handles meshes otherway. if you render this cube and plane and preview it 
> in prefab, you will see.
> I notice here that your model cube + plane is very small, it is a good idea 
> to work at bigger scale to prevent
> rounding errors...
>
> > no the base of this plane isnt excactly aligned to the y of the tree
> > floor, but why should it be? what if i want to have a free flying
> > plane object?
>
> you can do as you please of course, but in tree if the object is having 
> vertices values found to be outside the tree bounds
> you will get unespected results. Object could even be omitted.
>
> > are there any rules for the modelling of separately added objects?
>
> We're still in f10 realm so the better you model, the better the result.
>
> Fabrice  
>
> On Feb 8, 2011, at 11:25 AM, le_unam wrote:
>
> > yes i am running the latest trunk, but as you see the problem is
> > pictured in prefab, too so it cant be the away-version or what do you
> > think?
>
> > no the base of this plane isnt excactly aligned to the y of the tree
> > floor, but why should it be? what if i want to have a free flying
> > plane object?
>
> > my question is ... are there any rules for the modelling of separately
> > added objects? i know that there are rules for the tree ... but nobody
> > told me that there are similar rules for the separately added objects.
>
> > On 8 Feb., 11:15, Fabrice3D <[email protected]> wrote:
> >> does the base of this plane is exactly aligned to the y of the tree floor?
> >> and are you running the very latest away3d, from svn?
>
> >> Fabrice
>
> >> On Feb 8, 2011, at 10:52 AM, le_unam wrote:
>
> >>> hey ... i know i have asked a similar problem more than one times but
> >>> i never got a solution for it.
> >>> on the following picture you see 4 planes ... 2 outer walls ... one
> >>> floor and one plane in the middle of the "room".
>
> >>>http://eyearmedia.de/wtft.jpg
>
> >>> the awd-file you can get herehttp://eyearmedia.de/wtf.zip
>
> >>> why is this middle plane going to clip when i change the angle of
> >>> view? its the same thing that happens when i add this model to the
> >>> tree. its not useable. is it not possible to add objects in front of
> >>> other objects?
>
> >>> my example is so simple and i dont know where is the mistake? where
> >>> can i find rules for the modelling-act? the rules for creating the
> >>> tree i know, but adding models as a chair or something like this has
> >>> to be possible hasnt it?
>
> >>> everytime there is any wall in front of another, the triangles
> >>> freaking out.
>
> >>> pleaaaaaaaaaaaaaaaaaaaaaaaaaase please help me :-(
>
> >>> the one who can solve this problem for me will get a compensation, i
> >>> promise ^^

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