? So essentially; it should run fine in Molehill even on computers with only 2 CPU cores? Any word on Molehill’s release date yet? I’d really like to try it out! From: Bob Warfield Sent: Monday, February 14, 2011 9:43 PM To: [email protected] Subject: Re: [away3d] Animated water - Very CPU intensive?
That's very cool! Keep in mind, Flash doesn't really use your 8 cores. Hoping to get multithreading in the molehill flash player. Don't know that will help, but molehill will sure make Away3D faster otherwise. Cheers, BW On Mon, Feb 14, 2011 at 7:42 PM, Brian Bosak <[email protected]> wrote: Hi. I’ve been working on animated water as shown in this video: http://www.youtube.com/watch?v=PkqDfHepw8Y However, it uses about 40% of my total CPU time on my i7 CPU (8 physical cores)! Any tips on improving performance?
