Oops - I should have mentioned that the high quality checkbox needs to be checked. You'll see the waves created during game play as mines explode, ships sail and such. Thanks!
On Feb 15, 9:20 pm, Michael Iv <[email protected]> wrote: > Checked out your App,looks very cool but haven't seen the animated water. :( > > > > > > > > > > On Wed, Feb 16, 2011 at 2:35 AM, Mark Davis <[email protected]> wrote: > > Very cool! If just animating the texture is an option, I've had some > > good luck creating spring based waves using a combination of Haxe + > > the memory API using Flash 10's special memory opcodes. I tried both > > Alchemy and Haxe and found Haxe to be much faster for real-world > > situations. The trick there was to inline any helper functions and > > use integer math + bit manipulation for everything. If you want to > > see an example, I plugged this into a game called Plunder available > > viahttp://www.facebook.com/playtreasurequest... the watery > > background is animated using that technique. > > > Like everyone else, really looking forward to Molehill. Wish it were > > available to test now! :-) > > > Cheers, > > Mark Davis > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected]
