Checked out your App,looks very cool but haven't seen the animated water. :(

On Wed, Feb 16, 2011 at 2:35 AM, Mark Davis <[email protected]> wrote:

> Very cool! If just animating the texture is an option, I've had some
> good luck creating spring based waves using a combination of Haxe +
> the memory API using Flash 10's special memory opcodes.  I tried both
> Alchemy and Haxe and found Haxe to be much faster for real-world
> situations.  The trick there was to inline any helper functions and
> use integer math + bit manipulation for everything.  If you want to
> see an example, I plugged this into a game called Plunder available
> via http://www.facebook.com/playtreasurequest ... the watery
> background is animated using that technique.
>
> Like everyone else, really looking forward to Molehill.  Wish it were
> available to test now! :-)
>
> Cheers,
> Mark Davis
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
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