Checked out your App,looks very cool but haven't seen the animated water. :(
On Wed, Feb 16, 2011 at 2:35 AM, Mark Davis <[email protected]> wrote: > Very cool! If just animating the texture is an option, I've had some > good luck creating spring based waves using a combination of Haxe + > the memory API using Flash 10's special memory opcodes. I tried both > Alchemy and Haxe and found Haxe to be much faster for real-world > situations. The trick there was to inline any helper functions and > use integer math + bit manipulation for everything. If you want to > see an example, I plugged this into a game called Plunder available > via http://www.facebook.com/playtreasurequest ... the watery > background is animated using that technique. > > Like everyone else, really looking forward to Molehill. Wish it were > available to test now! :-) > > Cheers, > Mark Davis > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
