Okay, found this video: http://www.adobe.com/products/flashplayer/features/video/multicore/
Says they do use more cores, but says very little about how many or cores or what they're doing with them. Somewhere I'd hear they could use them for rendering and garbage collection, but that was FP9, so it has expanded. RE molehill, it'll use the GPU to render, so that's a lot more speed. For some apps that are still having to code a lot of crunching in ActionScript, it will still be nice to get the multithreading support. Cheers, BW On Mon, Feb 14, 2011 at 7:50 PM, Bob Warfield <[email protected]> wrote: > Chrome has it built in rather than a plug-in, doesn't it? > > Maybe they got some cool stuff going on. My impression of Flash was it > wouldn't use 8 cores, but maybe that's false. > > Cheers, > > BW > > On Mon, Feb 14, 2011 at 7:46 PM, Brian Bosak < > [email protected]> wrote: > >> It seems to somehow be splitting it across the cores evenly in Task >> Manager (when using Chrome, other browsers don’t do that). >> >> *From:* Bob Warfield <[email protected]> >> *Sent:* Monday, February 14, 2011 9:43 PM >> *To:* [email protected] >> *Subject:* Re: [away3d] Animated water - Very CPU intensive? >> >> That's very cool! >> >> Keep in mind, Flash doesn't really use your 8 cores. Hoping to get >> multithreading in the molehill flash player. Don't know that will help, but >> molehill will sure make Away3D faster otherwise. >> >> Cheers, >> >> BW >> >> On Mon, Feb 14, 2011 at 7:42 PM, Brian Bosak <[email protected] >> > wrote: >> >>> Hi. I’ve been working on animated water as shown in this video: >>> http://www.youtube.com/watch?v=PkqDfHepw8Y >>> However, it uses about 40% of my total CPU time on my i7 CPU (8 physical >>> cores)! Any tips on improving performance? >>> >> >> > >
