Chrome has it built in rather than a plug-in, doesn't it? Maybe they got some cool stuff going on. My impression of Flash was it wouldn't use 8 cores, but maybe that's false.
Cheers, BW On Mon, Feb 14, 2011 at 7:46 PM, Brian Bosak <[email protected]>wrote: > It seems to somehow be splitting it across the cores evenly in Task > Manager (when using Chrome, other browsers don’t do that). > > *From:* Bob Warfield <[email protected]> > *Sent:* Monday, February 14, 2011 9:43 PM > *To:* [email protected] > *Subject:* Re: [away3d] Animated water - Very CPU intensive? > > That's very cool! > > Keep in mind, Flash doesn't really use your 8 cores. Hoping to get > multithreading in the molehill flash player. Don't know that will help, but > molehill will sure make Away3D faster otherwise. > > Cheers, > > BW > > On Mon, Feb 14, 2011 at 7:42 PM, Brian Bosak > <[email protected]>wrote: > >> Hi. I’ve been working on animated water as shown in this video: >> http://www.youtube.com/watch?v=PkqDfHepw8Y >> However, it uses about 40% of my total CPU time on my i7 CPU (8 physical >> cores)! Any tips on improving performance? >> > >
