Chrome has it built in rather than a plug-in, doesn't it?

Maybe they got some cool stuff going on.  My impression of Flash was it
wouldn't use 8 cores, but maybe that's false.

Cheers,

BW

On Mon, Feb 14, 2011 at 7:46 PM, Brian Bosak <[email protected]>wrote:

>   It seems to somehow be splitting it across the cores evenly in Task
> Manager (when using Chrome, other browsers don’t do that).
>
>  *From:* Bob Warfield <[email protected]>
> *Sent:* Monday, February 14, 2011 9:43 PM
> *To:* [email protected]
> *Subject:* Re: [away3d] Animated water - Very CPU intensive?
>
>   That's very cool!
>
> Keep in mind, Flash doesn't really use your 8 cores.  Hoping to get
> multithreading in the molehill flash player.  Don't know that will help, but
> molehill will sure make Away3D faster otherwise.
>
> Cheers,
>
> BW
>
> On Mon, Feb 14, 2011 at 7:42 PM, Brian Bosak 
> <[email protected]>wrote:
>
>>   Hi. I’ve been working on animated water as shown in this video:
>> http://www.youtube.com/watch?v=PkqDfHepw8Y
>> However, it uses about 40% of my total CPU time on my i7 CPU (8 physical
>> cores)! Any tips on improving performance?
>>
>
>

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