It is in my case. Not sure how it's doing it though. I'm thoroughly confused....
It took me longer to upload the video than it did to male the demonstration though...

From: Bob Warfield
Sent: Tuesday, February 15, 2011 3:50 AM
To: [email protected]
Subject: Re: [away3d] Animated water - Very CPU intensive?



> Chrome has it built in rather than a plug-in, doesn't it?
>
> Maybe they got some cool stuff going on. My impression of Flash was it
> wouldn't use 8 cores, but maybe that's false.
>
> Cheers,
>
> BW
>
> On Mon, Feb 14, 2011 at 7:46 PM, Brian Bosak <[email protected]>wrote:
>
>> It seems to somehow be splitting it across the cores evenly in Task
>> Manager (when using Chrome, other browsers don’t do that).
>>
>> *From:* Bob Warfield <[email protected]>
>> *Sent:* Monday, February 14, 2011 9:43 PM
>> *To:* [email protected]
>> *Subject:* Re: [away3d] Animated water - Very CPU intensive?
>>
>> That's very cool!
>>
>> Keep in mind, Flash doesn't really use your 8 cores. Hoping to get
>> multithreading in the molehill flash player. Don't know that will help, but
>> molehill will sure make Away3D faster otherwise.
>>
>> Cheers,
>>
>> BW
>>
>> On Mon, Feb 14, 2011 at 7:42 PM, Brian Bosak <[email protected]>wrote:
>>
>>> Hi. I’ve been working on animated water as shown in this video:
>>> http://www.youtube.com/watch?v=PkqDfHepw8Y
>>> However, it uses about 40% of my total CPU time on my i7 CPU (8 physical
>>> cores)! Any tips on improving performance?
>>>
>>
>>

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