Very cool! If just animating the texture is an option, I've had some
good luck creating spring based waves using a combination of Haxe +
the memory API using Flash 10's special memory opcodes.  I tried both
Alchemy and Haxe and found Haxe to be much faster for real-world
situations.  The trick there was to inline any helper functions and
use integer math + bit manipulation for everything.  If you want to
see an example, I plugged this into a game called Plunder available
via http://www.facebook.com/playtreasurequest ... the watery
background is animated using that technique.

Like everyone else, really looking forward to Molehill.  Wish it were
available to test now! :-)

Cheers,
Mark Davis

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