I had a similar problem procedurally generating walls - found the
LinearExtrusion class.  Perfect for building walls.  Might take a bit
of experimenting but it's definitely the right place to start.

On May 13, 8:53 am, mobstar07 <[email protected]> wrote:
> For an upcoming project I need to create walls where a user can add
> different sized openings for windows and doors. Everything must be
> dynamic, so no fixed dimensions, positions and amounts of openings.
> I was thinking of the following ways to achieve this:
>
> - create all faces manually, add 'm to a mesh and extrude it to give
> the wall some thickness (hell of a job I guess)
> - create a solid wall and punch out the intersecting windows and doors
> (like the subtract/union functions in several 3D apps)
> - create all the outlines with polylines and extrude them to a certain
> wall thickness
>
> Probably bad ideas. Can this be done in Away3D? If so, whats the best
> way to achieve this?
>
> The crappy view underneath illustrates the issue a bit. The 'x' is the
> position for an opening.
> +-----+-----+-----+-----+-----+-----+
> |       |      |      |      |       |      |
> +-----+-----+-----+-----+-----+-----+
> |       |  x  |      |   x  |   x  |      |
> +-----+-----+-----+-----+-----+-----+
> |       |      |      |       |      |      |
> +-----+-----+-----+-----+-----+-----+
> |       |   x  |      |      |      |      |
> +-----+-----+-----+-----+-----+-----+
>
> Greetings!

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