I'm still thinking of a structure, but the part of the class that punches all will likely accept any closed shapes. Tho rect and circle will be dedicated methods for the ease. This class will allow to project these shapes onto existing geometries. This will be a destructive principle as the target mesh will be altered. However, a second class will likely emerge at same time in primitives, 'Wall' that will accept shapes and then build the mesh. Answering most common architectural problems for flooplanners like apps.
No eta, as loads of stuffs needs to be done before these. Fabrice On May 14, 2011, at 10:46, mobstar07 <[email protected]> wrote: > Alrighdy, the LinearExtrusion class works as intended for creating > walls! > The next step is creating openings. Will this upcoming HolePuncher > class support any kind of shape Fabrice? > I'm only interested in rectangular holes for doors and windows. And > just out of curiosity, will I be able to punch out door openings? > Since they are positioned at the bottom edge and actually are some > sort of alcove. > > Thanks for now. > > On 13 mei, 23:48, Fabrice3D <[email protected]> wrote: >> ouch, 3 days of LinearExtrusion fun wasted! :)) >> >> Fabrice >> >> On May 13, 2011, at 11:37 PM, mobstar07 wrote: >> >> >> >>> Ah damn, that's commited 3 days ago :) Time to update! >>> Many thanks! >> >>> On 13 mei, 23:26, Fabrice3D <[email protected]> wrote: >>>> yes there is! + example too! >> >>>> Fabrice >> >>>> On May 13, 2011, at 11:07 PM, mobstar07 wrote: >> >>>>> Thanks for the response! >> >>>>> So my idea of starting with a new Mesh, generate faces and extrude it >>>>> is the way to go? >>>>> For now I will fiddle around with the 3.6 release, since there's no >>>>> LinearExtrusion class in the Broomstick release yet. >>>>> Any progress on this? Fabrice, David? >> >>>>> On 13 mei, 21:11, wagster <[email protected]> wrote: >>>>>> I had a similar problem procedurally generating walls - found the >>>>>> LinearExtrusion class. Perfect for building walls. Might take a bit >>>>>> of experimenting but it's definitely the right place to start. >> >>>>>> On May 13, 8:53 am, mobstar07 <[email protected]> wrote: >> >>>>>>> For an upcoming project I need to create walls where a user can add >>>>>>> different sized openings for windows and doors. Everything must be >>>>>>> dynamic, so no fixed dimensions, positions and amounts of openings. >>>>>>> I was thinking of the following ways to achieve this: >> >>>>>>> - create all faces manually, add 'm to a mesh and extrude it to give >>>>>>> the wall some thickness (hell of a job I guess) >>>>>>> - create a solid wall and punch out the intersecting windows and doors >>>>>>> (like the subtract/union functions in several 3D apps) >>>>>>> - create all the outlines with polylines and extrude them to a certain >>>>>>> wall thickness >> >>>>>>> Probably bad ideas. Can this be done in Away3D? If so, whats the best >>>>>>> way to achieve this? >> >>>>>>> The crappy view underneath illustrates the issue a bit. The 'x' is the >>>>>>> position for an opening. >>>>>>> +-----+-----+-----+-----+-----+-----+ >>>>>>> | | | | | | | >>>>>>> +-----+-----+-----+-----+-----+-----+ >>>>>>> | | x | | x | x | | >>>>>>> +-----+-----+-----+-----+-----+-----+ >>>>>>> | | | | | | | >>>>>>> +-----+-----+-----+-----+-----+-----+ >>>>>>> | | x | | | | | >>>>>>> +-----+-----+-----+-----+-----+-----+ >> >>>>>>> Greetings!
