That's good news. Can't wait to test that out!

On 13 mei, 23:05, Fabrice3D <[email protected]> wrote:
> Probably useless info, but I have a HolePuncher class in the making...
> tho this could be generated using the SkinExtrude, probably in few passes + 
> eventual merge
>
> Fabrice
>
> On May 13, 2011, at 9:11 PM, wagster wrote:
>
> > I had a similar problem procedurally generating walls - found the
> > LinearExtrusion class.  Perfect for building walls.  Might take a bit
> > of experimenting but it's definitely the right place to start.
>
> > On May 13, 8:53 am, mobstar07 <[email protected]> wrote:
> >> For an upcoming project I need to create walls where a user can add
> >> different sized openings for windows and doors. Everything must be
> >> dynamic, so no fixed dimensions, positions and amounts of openings.
> >> I was thinking of the following ways to achieve this:
>
> >> - create all faces manually, add 'm to a mesh and extrude it to give
> >> the wall some thickness (hell of a job I guess)
> >> - create a solid wall and punch out the intersecting windows and doors
> >> (like the subtract/union functions in several 3D apps)
> >> - create all the outlines with polylines and extrude them to a certain
> >> wall thickness
>
> >> Probably bad ideas. Can this be done in Away3D? If so, whats the best
> >> way to achieve this?
>
> >> The crappy view underneath illustrates the issue a bit. The 'x' is the
> >> position for an opening.
> >> +-----+-----+-----+-----+-----+-----+
> >> |       |      |      |      |       |      |
> >> +-----+-----+-----+-----+-----+-----+
> >> |       |  x  |      |   x  |   x  |      |
> >> +-----+-----+-----+-----+-----+-----+
> >> |       |      |      |       |      |      |
> >> +-----+-----+-----+-----+-----+-----+
> >> |       |   x  |      |      |      |      |
> >> +-----+-----+-----+-----+-----+-----+
>
> >> Greetings!

Reply via email to