That's good news. Can't wait to test that out!
On 13 mei, 23:05, Fabrice3D <[email protected]> wrote: > Probably useless info, but I have a HolePuncher class in the making... > tho this could be generated using the SkinExtrude, probably in few passes + > eventual merge > > Fabrice > > On May 13, 2011, at 9:11 PM, wagster wrote: > > > I had a similar problem procedurally generating walls - found the > > LinearExtrusion class. Perfect for building walls. Might take a bit > > of experimenting but it's definitely the right place to start. > > > On May 13, 8:53 am, mobstar07 <[email protected]> wrote: > >> For an upcoming project I need to create walls where a user can add > >> different sized openings for windows and doors. Everything must be > >> dynamic, so no fixed dimensions, positions and amounts of openings. > >> I was thinking of the following ways to achieve this: > > >> - create all faces manually, add 'm to a mesh and extrude it to give > >> the wall some thickness (hell of a job I guess) > >> - create a solid wall and punch out the intersecting windows and doors > >> (like the subtract/union functions in several 3D apps) > >> - create all the outlines with polylines and extrude them to a certain > >> wall thickness > > >> Probably bad ideas. Can this be done in Away3D? If so, whats the best > >> way to achieve this? > > >> The crappy view underneath illustrates the issue a bit. The 'x' is the > >> position for an opening. > >> +-----+-----+-----+-----+-----+-----+ > >> | | | | | | | > >> +-----+-----+-----+-----+-----+-----+ > >> | | x | | x | x | | > >> +-----+-----+-----+-----+-----+-----+ > >> | | | | | | | > >> +-----+-----+-----+-----+-----+-----+ > >> | | x | | | | | > >> +-----+-----+-----+-----+-----+-----+ > > >> Greetings!
