Thanks for the response! So my idea of starting with a new Mesh, generate faces and extrude it is the way to go? For now I will fiddle around with the 3.6 release, since there's no LinearExtrusion class in the Broomstick release yet. Any progress on this? Fabrice, David?
On 13 mei, 21:11, wagster <[email protected]> wrote: > I had a similar problem procedurally generating walls - found the > LinearExtrusion class. Perfect for building walls. Might take a bit > of experimenting but it's definitely the right place to start. > > On May 13, 8:53 am, mobstar07 <[email protected]> wrote: > > > For an upcoming project I need to create walls where a user can add > > different sized openings for windows and doors. Everything must be > > dynamic, so no fixed dimensions, positions and amounts of openings. > > I was thinking of the following ways to achieve this: > > > - create all faces manually, add 'm to a mesh and extrude it to give > > the wall some thickness (hell of a job I guess) > > - create a solid wall and punch out the intersecting windows and doors > > (like the subtract/union functions in several 3D apps) > > - create all the outlines with polylines and extrude them to a certain > > wall thickness > > > Probably bad ideas. Can this be done in Away3D? If so, whats the best > > way to achieve this? > > > The crappy view underneath illustrates the issue a bit. The 'x' is the > > position for an opening. > > +-----+-----+-----+-----+-----+-----+ > > | | | | | | | > > +-----+-----+-----+-----+-----+-----+ > > | | x | | x | x | | > > +-----+-----+-----+-----+-----+-----+ > > | | | | | | | > > +-----+-----+-----+-----+-----+-----+ > > | | x | | | | | > > +-----+-----+-----+-----+-----+-----+ > > > Greetings!
