Thanks for the response!

So my idea of starting with a new Mesh, generate faces and extrude it
is the way to go?
For now I will fiddle around with the 3.6 release, since there's no
LinearExtrusion class in the Broomstick release yet.
Any progress on this? Fabrice, David?


On 13 mei, 21:11, wagster <[email protected]> wrote:
> I had a similar problem procedurally generating walls - found the
> LinearExtrusion class.  Perfect for building walls.  Might take a bit
> of experimenting but it's definitely the right place to start.
>
> On May 13, 8:53 am, mobstar07 <[email protected]> wrote:
>
> > For an upcoming project I need to create walls where a user can add
> > different sized openings for windows and doors. Everything must be
> > dynamic, so no fixed dimensions, positions and amounts of openings.
> > I was thinking of the following ways to achieve this:
>
> > - create all faces manually, add 'm to a mesh and extrude it to give
> > the wall some thickness (hell of a job I guess)
> > - create a solid wall and punch out the intersecting windows and doors
> > (like the subtract/union functions in several 3D apps)
> > - create all the outlines with polylines and extrude them to a certain
> > wall thickness
>
> > Probably bad ideas. Can this be done in Away3D? If so, whats the best
> > way to achieve this?
>
> > The crappy view underneath illustrates the issue a bit. The 'x' is the
> > position for an opening.
> > +-----+-----+-----+-----+-----+-----+
> > |       |      |      |      |       |      |
> > +-----+-----+-----+-----+-----+-----+
> > |       |  x  |      |   x  |   x  |      |
> > +-----+-----+-----+-----+-----+-----+
> > |       |      |      |       |      |      |
> > +-----+-----+-----+-----+-----+-----+
> > |       |   x  |      |      |      |      |
> > +-----+-----+-----+-----+-----+-----+
>
> > Greetings!

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