yes there is! + example too! Fabrice
On May 13, 2011, at 11:07 PM, mobstar07 wrote: > Thanks for the response! > > So my idea of starting with a new Mesh, generate faces and extrude it > is the way to go? > For now I will fiddle around with the 3.6 release, since there's no > LinearExtrusion class in the Broomstick release yet. > Any progress on this? Fabrice, David? > > > On 13 mei, 21:11, wagster <[email protected]> wrote: >> I had a similar problem procedurally generating walls - found the >> LinearExtrusion class. Perfect for building walls. Might take a bit >> of experimenting but it's definitely the right place to start. >> >> On May 13, 8:53 am, mobstar07 <[email protected]> wrote: >> >>> For an upcoming project I need to create walls where a user can add >>> different sized openings for windows and doors. Everything must be >>> dynamic, so no fixed dimensions, positions and amounts of openings. >>> I was thinking of the following ways to achieve this: >> >>> - create all faces manually, add 'm to a mesh and extrude it to give >>> the wall some thickness (hell of a job I guess) >>> - create a solid wall and punch out the intersecting windows and doors >>> (like the subtract/union functions in several 3D apps) >>> - create all the outlines with polylines and extrude them to a certain >>> wall thickness >> >>> Probably bad ideas. Can this be done in Away3D? If so, whats the best >>> way to achieve this? >> >>> The crappy view underneath illustrates the issue a bit. The 'x' is the >>> position for an opening. >>> +-----+-----+-----+-----+-----+-----+ >>> | | | | | | | >>> +-----+-----+-----+-----+-----+-----+ >>> | | x | | x | x | | >>> +-----+-----+-----+-----+-----+-----+ >>> | | | | | | | >>> +-----+-----+-----+-----+-----+-----+ >>> | | x | | | | | >>> +-----+-----+-----+-----+-----+-----+ >> >>> Greetings!
