yes there is! + example too!

Fabrice


On May 13, 2011, at 11:07 PM, mobstar07 wrote:

> Thanks for the response!
> 
> So my idea of starting with a new Mesh, generate faces and extrude it
> is the way to go?
> For now I will fiddle around with the 3.6 release, since there's no
> LinearExtrusion class in the Broomstick release yet.
> Any progress on this? Fabrice, David?
> 
> 
> On 13 mei, 21:11, wagster <[email protected]> wrote:
>> I had a similar problem procedurally generating walls - found the
>> LinearExtrusion class.  Perfect for building walls.  Might take a bit
>> of experimenting but it's definitely the right place to start.
>> 
>> On May 13, 8:53 am, mobstar07 <[email protected]> wrote:
>> 
>>> For an upcoming project I need to create walls where a user can add
>>> different sized openings for windows and doors. Everything must be
>>> dynamic, so no fixed dimensions, positions and amounts of openings.
>>> I was thinking of the following ways to achieve this:
>> 
>>> - create all faces manually, add 'm to a mesh and extrude it to give
>>> the wall some thickness (hell of a job I guess)
>>> - create a solid wall and punch out the intersecting windows and doors
>>> (like the subtract/union functions in several 3D apps)
>>> - create all the outlines with polylines and extrude them to a certain
>>> wall thickness
>> 
>>> Probably bad ideas. Can this be done in Away3D? If so, whats the best
>>> way to achieve this?
>> 
>>> The crappy view underneath illustrates the issue a bit. The 'x' is the
>>> position for an opening.
>>> +-----+-----+-----+-----+-----+-----+
>>> |       |      |      |      |       |      |
>>> +-----+-----+-----+-----+-----+-----+
>>> |       |  x  |      |   x  |   x  |      |
>>> +-----+-----+-----+-----+-----+-----+
>>> |       |      |      |       |      |      |
>>> +-----+-----+-----+-----+-----+-----+
>>> |       |   x  |      |      |      |      |
>>> +-----+-----+-----+-----+-----+-----+
>> 
>>> Greetings!

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