Ah damn, that's commited 3 days ago :) Time to update! Many thanks!
On 13 mei, 23:26, Fabrice3D <[email protected]> wrote: > yes there is! + example too! > > Fabrice > > On May 13, 2011, at 11:07 PM, mobstar07 wrote: > > > Thanks for the response! > > > So my idea of starting with a new Mesh, generate faces and extrude it > > is the way to go? > > For now I will fiddle around with the 3.6 release, since there's no > > LinearExtrusion class in the Broomstick release yet. > > Any progress on this? Fabrice, David? > > > On 13 mei, 21:11, wagster <[email protected]> wrote: > >> I had a similar problem procedurally generating walls - found the > >> LinearExtrusion class. Perfect for building walls. Might take a bit > >> of experimenting but it's definitely the right place to start. > > >> On May 13, 8:53 am, mobstar07 <[email protected]> wrote: > > >>> For an upcoming project I need to create walls where a user can add > >>> different sized openings for windows and doors. Everything must be > >>> dynamic, so no fixed dimensions, positions and amounts of openings. > >>> I was thinking of the following ways to achieve this: > > >>> - create all faces manually, add 'm to a mesh and extrude it to give > >>> the wall some thickness (hell of a job I guess) > >>> - create a solid wall and punch out the intersecting windows and doors > >>> (like the subtract/union functions in several 3D apps) > >>> - create all the outlines with polylines and extrude them to a certain > >>> wall thickness > > >>> Probably bad ideas. Can this be done in Away3D? If so, whats the best > >>> way to achieve this? > > >>> The crappy view underneath illustrates the issue a bit. The 'x' is the > >>> position for an opening. > >>> +-----+-----+-----+-----+-----+-----+ > >>> | | | | | | | > >>> +-----+-----+-----+-----+-----+-----+ > >>> | | x | | x | x | | > >>> +-----+-----+-----+-----+-----+-----+ > >>> | | | | | | | > >>> +-----+-----+-----+-----+-----+-----+ > >>> | | x | | | | | > >>> +-----+-----+-----+-----+-----+-----+ > > >>> Greetings!
