Probably useless info, but I have a HolePuncher class in the making... tho this could be generated using the SkinExtrude, probably in few passes + eventual merge
Fabrice On May 13, 2011, at 9:11 PM, wagster wrote: > I had a similar problem procedurally generating walls - found the > LinearExtrusion class. Perfect for building walls. Might take a bit > of experimenting but it's definitely the right place to start. > > On May 13, 8:53 am, mobstar07 <[email protected]> wrote: >> For an upcoming project I need to create walls where a user can add >> different sized openings for windows and doors. Everything must be >> dynamic, so no fixed dimensions, positions and amounts of openings. >> I was thinking of the following ways to achieve this: >> >> - create all faces manually, add 'm to a mesh and extrude it to give >> the wall some thickness (hell of a job I guess) >> - create a solid wall and punch out the intersecting windows and doors >> (like the subtract/union functions in several 3D apps) >> - create all the outlines with polylines and extrude them to a certain >> wall thickness >> >> Probably bad ideas. Can this be done in Away3D? If so, whats the best >> way to achieve this? >> >> The crappy view underneath illustrates the issue a bit. The 'x' is the >> position for an opening. >> +-----+-----+-----+-----+-----+-----+ >> | | | | | | | >> +-----+-----+-----+-----+-----+-----+ >> | | x | | x | x | | >> +-----+-----+-----+-----+-----+-----+ >> | | | | | | | >> +-----+-----+-----+-----+-----+-----+ >> | | x | | | | | >> +-----+-----+-----+-----+-----+-----+ >> >> Greetings!
