Probably useless info, but I have a HolePuncher class in the making...
tho this could be generated using the SkinExtrude, probably in few passes + 
eventual merge

Fabrice


On May 13, 2011, at 9:11 PM, wagster wrote:

> I had a similar problem procedurally generating walls - found the
> LinearExtrusion class.  Perfect for building walls.  Might take a bit
> of experimenting but it's definitely the right place to start.
> 
> On May 13, 8:53 am, mobstar07 <[email protected]> wrote:
>> For an upcoming project I need to create walls where a user can add
>> different sized openings for windows and doors. Everything must be
>> dynamic, so no fixed dimensions, positions and amounts of openings.
>> I was thinking of the following ways to achieve this:
>> 
>> - create all faces manually, add 'm to a mesh and extrude it to give
>> the wall some thickness (hell of a job I guess)
>> - create a solid wall and punch out the intersecting windows and doors
>> (like the subtract/union functions in several 3D apps)
>> - create all the outlines with polylines and extrude them to a certain
>> wall thickness
>> 
>> Probably bad ideas. Can this be done in Away3D? If so, whats the best
>> way to achieve this?
>> 
>> The crappy view underneath illustrates the issue a bit. The 'x' is the
>> position for an opening.
>> +-----+-----+-----+-----+-----+-----+
>> |       |      |      |      |       |      |
>> +-----+-----+-----+-----+-----+-----+
>> |       |  x  |      |   x  |   x  |      |
>> +-----+-----+-----+-----+-----+-----+
>> |       |      |      |       |      |      |
>> +-----+-----+-----+-----+-----+-----+
>> |       |   x  |      |      |      |      |
>> +-----+-----+-----+-----+-----+-----+
>> 
>> Greetings!

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