IIf you enjoy Carcassonne a lot, you might try a couple of expansions
- Inn & cathedrals adds a bit of zing and that you can mess up your
opponent more directly. It is a good expansion that doen's change the
rules much.

Another expansion that I'd recommend is Traders & Builders - it adds
some complexity to Carc, which I think is a welcome thing.

Both these expansions make the base game longer unless you remove some
of the regular tiles from th ebase game so that you;re still playing
with the same approximate number of tiles.

I'dstay away from the princess & the Dragon expansion though. And the
Count didn't do anything for us either - that one works better with
several players, and even then, it was very unintuitive.

You could also try the Tower expansion, if you want to introduce some
real nastiness to your gameplay. I wouldn;t play that one with my
spouse though...

As to Settlers, well it's not really my cup of tea so I'm not the best
judge. I like it better with the Cities and Knights expansion which
adds some complexity to the game. Unfortuantely it also adds length to
the game, which I don;t like...

For new games on the lighter side, you might consider Yspahan. It's a
great tactical game with some light strategy, and has a boatload of
dice, a bunch of camels, souks and caravans, gold coins, and lot os
little wooden resource cubes. This game integrates several mechanics
and mutliple paths to victory, and involves both resource management
and area control. Very cool game with components that visually
attractive.  A very accessible game that also allows a few few
strategic decisions, and many meaningful and interesting tactical
decision points. There's luck here too, but not as much as you'd
imagine because of the way the dice are allocated as tactical choices
for all players after you've thrown them all.  For us, Yspahan was a
great next step up.

Puerto Rico is a great strategic game that is surprisingly accessible
to new players. You can enjoy it right out of the box, so to speak,
but you can also really grow into it too. The use of roles is
ingenious, since you can play it tactically and/or strategically. An
interesting game to play.

We found Tigris & Euphrates very very dry and repetitive with not
enough sense of progression - we never felt like we were really
getting anywhere and din't really care. But there are tones of people
who really dig T&E.. I think this game would be a big jump from the
ones you;re currently playing though.

Lost Cities was so lightweight, we couldn;t think of any reason to
bother playing it. But again lots of people love this simple card
game. Same with Incan Gold.
You might want to consider Traders of Carthage or San Juan for light
card games, They both have enough complexity to keep them interesting
with a high replay value. San Juan is a light caqrd-based version of
Puerto Rico and uses roles like Puerto Rico. Traders of Carthage is
basically a set collection game, but a far more interesting one, in
our opinion than Lost Cities.

Arkham Horrow is a long and involved reg'ish game that you need a
commitment to. People either dig it or really dislike it, in my
experience.  And even my firends who like it a lot don;t lay it that
often because of the game length. A lighter rpg'ish euro that we like
is Return of the Heroes, which is shorter, more accessible, and also
less dark in theme. It has a good sense of progression, like you're
getting somewhere and you care about that.  To make the game evn
shorter, you could also try the Grail expansion for it, in which the
players are in the Arthurian legend searching for the Holy Grail. This
theme is even less dark and actually shortens the game, unlike most
expansions.

You could also try Lord of the Rings (the one published in 2000 -
there are a couple of games with the same name by the same creator).
It's a cooperative game in which all the players are united in trying
to destroy the ring and defeating Sauron. It is literally one for all,
and all for the ring bearer to complete her mission. This is a game
where you may choose to have your character die in order for the ring
bearer to survive. There are no losers unless the ring bearer fails in
his mission (the role of ring bearer moves from player to player in th
game). Very cool mechanics and is like no other game I've ever played.
It has a slight rpg'ish feel to it.

Stone Age is another good game that would be a step up from what
you're currently playing. There's quite a lot of luck in this one
though, and that turns some people off. But it is a good tactical game
with some light stretegy. This games invloves resource management and
production, and worker placement with a couple of different paths to
victory.

For a real meaty game, we love Caylus, and have found it very
accessible, as you can play this game tactically, as well as very very
strategically. As long as both players are at about the same skill
level or into discussing why they're doing what they've chosen, it's a
great game. This is the premiere worker placement and resource
management game, in my book, with multiple paths to victory, and lots
of interesting tactical and strategic decision points. I love the
components and theme. You;re bascially playing a medieval real estate
developer. There is also a lighter version card-based version of
Caylus called Caylus Magna Carta.

Agricola doesn't seem to me to be a good game for a relaive newcomer.
We found it tense and dry. But I'm sure there are lots of people who
feel otherwise.

We like games with a broad variety of themes and mecahnics, from lgiht
to heavyweight.
The ones that most stand out and have stood the test many many replays
are:

1. Caylus
2. Yspahan
3. Gloria Mundi (a great race game with resource management. Has a
hilarious decline of civilization theme. We play with house rules to
ramp up the game faster.)
4. Carcassonne anf the Traders & Builders and the Inns & Cathedrals
expansions
5. Vinci (out of print and hard to find  - a fine area control game
with a light civilization theme)
6. Domaine (a good area enclosure game. Rather abstract, but there's
enough complexity to keep me interested.)
7. Lord of the Rings
8. San Juan - Puerto Rico lite
9. Puerto rico
10. Traders of Carthage - still new but we like playing it quite a bit
when we're looking for something light
11. Stone Age - also quite new, but we've been happily giing it a lot
of plays
12. Return of the Heroes
13. Cleopatra & the Society of Architects (a light strategy game with
great plastics bits, You're building Cleo's palace. The corruption
mechani give much greater weight to the decision points. This game
really needs 3 players though, as the corruption mechanic doesn;t work
with only 2 players.

Ther are other games we play too, but they're a lot heavier than
these...


On Feb 2, 2:00 pm, LessPaul <[email protected]> wrote:
> I am new to the world of German/Euro games. So far my world consists
> of the "big 3" gateway games: Ticket to Ride, Carcassonne, and
> Settlers of Catan.
>
> As I look toward widening my options, I see two possibilities --
> Carcassonne and Catan expansions, or entirely new games such as:
>
> Puerto Rico
> Mystery of the Abbey
> Tigris & Euphrates
> Incan Gold
> Arkham Horror
> Lost Cities
> Memoir ’44
>
> Any sage words of advice? Thanks!

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