Does Alter Aeon have a mudschool? I've only ever seen YouTubers start on the 
Island of Sloe.On Jan 23, 2023 1:43 PM, Jude DaShiell <[email protected]> 
wrote:
>
> mud schools offer a couple advantages as a result of going through them. 
> First is basic equipment and the second is opportunities to increase your 
> skill levels in certain things like writing.  You may also leave the 
> schools with a little currency. 
>
>
>
> Jude <jdashiel at panix dot com> "There are four boxes to be used in 
> defense of liberty: 
> soap, ballot, jury, and ammo. Please use in that order." 
> -Ed Howdershelt (Author, 1940) 
>
> . 
>
> On Mon, 23 Jan 2023, Travis Siegel wrote: 
>
> > Muds are simply games that are hosted online.  There's thousands of them, 
> > in 
> > every genre, so your first problem is choosing one that fits the kind of 
> > game 
> > you want to play. 
> > 
> > They are text based, so a simple telnet client is all you need to play 
> > them. 
> > 
> > There are mud clients that make interacting with the muds easier, but they 
> > are 
> > by no means essential to play. 
> > 
> > Sincce you're new though, you should probably give it a try with a mud that 
> > does have features for visually impaired users, such as 3k, or alteraeon, 
> > since both of those muds have features to cut down on the amount of spam 
> > you 
> > receive while logged into the game, and that can make a huge difference 
> > even 
> > for veteran players. 
> > 
> > Basically though, head on over to the mud connector 
> > 
> > http://www.mudconnect.com, look for a mud that looks interesting, and have 
> > at 
> > it. 
> > 
> > When you first log into a mud, you can (generally) use any name you like, 
> > since it's a game, the point is to have fun, so nobody needs (or in most 
> > cases 
> > wants) to know you real name, so just pick something that sounds good to 
> > you, 
> > and run with it. 
> > 
> > As you get more and more experience with muds, you'll gravitate to 
> > particular 
> > kinds of muds or particular mud drivers/systems. Some folks love the diku 
> > style muds (circle, rom, tartarus, envy, and so on), others prefer a more 
> > custom esperience, LPC muds (btw, 3k and lostsouls are both lpc muds), 
> > Alteraeon is a custom written driver that kind of resembles both circle and 
> > lpc, but it's agood combination that works. 
> > 
> > If you're looking for a mud that has lots of other blind players so you can 
> > get assistance, alteraeon might be where you want to start, but if you're 
> > interested in just trying things out, 3k may be where you want to start, 
> > because they have areas for science, fantasy, and chaos (thus the 3 
> > kingdoms 
> > monicre), but they do have a bit of a newbie friendly zone to get started 
> > in, 
> > though it's nowhere near as guided as you might find on circle based muds, 
> > what with their newbie school that practically walks you through the first 
> > few 
> > levels, telling you what to type, how to type it, and when to do different 
> > things.  I was never a fan of that myself, but I do see the appeal. 
> > 
> > So, anyway, either take a listing from the mailing list that looks good to 
> > you, or check mudconnector and find something for yourself you think might 
> > work, then dive in, you can't break it. 
> > 
> > There's tons of mud clients, aand to be perfectly honest, I've never in my 
> > life used anything other than a mainstream mud client.  I've never even 
> > tried 
> > those put out specifically for visually impaired users, because I 
> > personally 
> > can't stand the hand holding most mud clients try to do (even for sighted 
> > folks), which is why I've stuck to things like muddle and tintin over the 
> > years, because those both have scripting languages, but it's more or less 
> > up 
> > to the user to do their own scripting to make it do what they want, and 
> > that's 
> > more my style.  I never did like preconfigured clients that only allow me 
> > to 
> > do cer5tain things, because someone thought it was a good idea to protect 
> > me 
> > from commands I might accidentally type. 
> > 
> > (why? You can't break anything, so why bother?) 
> > 
> > The first mud ZI ever played on was called dark wind, and I believe that 
> > mud 
> > is gone now, although it still existed a few years ago.  That was also the 
> > first mud I became a wizard on, and built areas for other players to use. 
> > 
> > I've also run my own muds from time to time, (rom, LPMud, mordor, empire, 
> > and 
> > others, but running a mud is a *lot* of work, and I just don't have the 
> > patience for it. 
> > 
> > I did host muds for several years in the late 90s, but I eventually got out 
> > of 
> > that too, dealing with customer requests got out of hand, even with terms 
> > clearly outlined I was still being asked to compile a mud, fix a bug, and 
> > so 
> > on and so on.  You run the mud, it's up to you to maintain the thing.  Too 
> > many folks thought running a mud was a s simple as putting up a server, and 
> > the players show up. <sigh> 
> > 
> > Anyway, that's neither here nor there. 
> > 
> > The take away from this message is that there's thousands of muds out 
> > there, 
> > find one that works for you, and you'll be happy. 
> > 
> > 
> > On 1/23/2023 11:32 AM, Day Garwood wrote: 
> > > Hi, 
> > > 
> > > I've seen a lot of messages here about muds. I'm getting the impression 
> > > that, given that not many audiogames are made any more, seems like muds 
> > > are 
> > > the way forward if I want to try anything new. 
> > > 
> > > I don't know a lot about them, in fact I thought "mud" was a game, but 
> > > based 
> > > on messages that I'm seeing I'm getting the impression they're merely a 
> > > type 
> > > of game. 
> > > 
> > > The only think I really know is that you need a "mud client", suggesting 
> > > that they're online based. That makes me think of things like QuentinC 
> > > and 
> > > RS, but even that doesn't quite sound right somehow. 
> > > 
> > > Years ago, I tried to use VIPMud but got nowhere, then was told that it 
> > > wasn't supported so I should go use this other thing (which was 
> > > apparently 
> > > better anyway). My teacher then Enthusiastically got me to press loads of 
> > > buttons, only to discover that I got a whole screenload of errors, and 
> > > then 
> > > they didn't know what to do with themselves and clicked off. So bang went 
> > > that idea. 
> > > 
> > > That was the last I heard about muds for a while, up to now. 
> > > 
> > > So I'd be interested to know how they work, how I might go about trying 
> > > one 
> > > without embarrassing myself, which client I should try, which game I 
> > > should 
> > > try, etc etc. 
> > > 
> > > Even better, if someone has any free time and would be willing to 
> > > actually 
> > > sit and go through it with me step by step privately on a call or 
> > > something, 
> > > that would be amazing. Especially since the one lesson I learned from my 
> > > disaster of a session is that it's not a case of download, launch, play, 
> > > like most audiogames are. 
> > > 
> > > It'll probably turn out to be one of those things that sounds overly 
> > > complicated now, but in a year I'll be a whiz at it. Hopefully. 
> > > 
> > > Cheers. 
> > > 
> > > 
> > > 
> > > 
> > > 
> > > 
> > > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
>
>
>  
>
>


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