Does Alter Aeon have a mudschool? I've only ever seen YouTubers start on the Island of Sloe.On Jan 23, 2023 1:43 PM, Jude DaShiell <[email protected]> wrote: > > mud schools offer a couple advantages as a result of going through them. > First is basic equipment and the second is opportunities to increase your > skill levels in certain things like writing. You may also leave the > schools with a little currency. > > > > Jude <jdashiel at panix dot com> "There are four boxes to be used in > defense of liberty: > soap, ballot, jury, and ammo. Please use in that order." > -Ed Howdershelt (Author, 1940) > > . > > On Mon, 23 Jan 2023, Travis Siegel wrote: > > > Muds are simply games that are hosted online. There's thousands of them, > > in > > every genre, so your first problem is choosing one that fits the kind of > > game > > you want to play. > > > > They are text based, so a simple telnet client is all you need to play > > them. > > > > There are mud clients that make interacting with the muds easier, but they > > are > > by no means essential to play. > > > > Sincce you're new though, you should probably give it a try with a mud that > > does have features for visually impaired users, such as 3k, or alteraeon, > > since both of those muds have features to cut down on the amount of spam > > you > > receive while logged into the game, and that can make a huge difference > > even > > for veteran players. > > > > Basically though, head on over to the mud connector > > > > http://www.mudconnect.com, look for a mud that looks interesting, and have > > at > > it. > > > > When you first log into a mud, you can (generally) use any name you like, > > since it's a game, the point is to have fun, so nobody needs (or in most > > cases > > wants) to know you real name, so just pick something that sounds good to > > you, > > and run with it. > > > > As you get more and more experience with muds, you'll gravitate to > > particular > > kinds of muds or particular mud drivers/systems. Some folks love the diku > > style muds (circle, rom, tartarus, envy, and so on), others prefer a more > > custom esperience, LPC muds (btw, 3k and lostsouls are both lpc muds), > > Alteraeon is a custom written driver that kind of resembles both circle and > > lpc, but it's agood combination that works. > > > > If you're looking for a mud that has lots of other blind players so you can > > get assistance, alteraeon might be where you want to start, but if you're > > interested in just trying things out, 3k may be where you want to start, > > because they have areas for science, fantasy, and chaos (thus the 3 > > kingdoms > > monicre), but they do have a bit of a newbie friendly zone to get started > > in, > > though it's nowhere near as guided as you might find on circle based muds, > > what with their newbie school that practically walks you through the first > > few > > levels, telling you what to type, how to type it, and when to do different > > things. I was never a fan of that myself, but I do see the appeal. > > > > So, anyway, either take a listing from the mailing list that looks good to > > you, or check mudconnector and find something for yourself you think might > > work, then dive in, you can't break it. > > > > There's tons of mud clients, aand to be perfectly honest, I've never in my > > life used anything other than a mainstream mud client. I've never even > > tried > > those put out specifically for visually impaired users, because I > > personally > > can't stand the hand holding most mud clients try to do (even for sighted > > folks), which is why I've stuck to things like muddle and tintin over the > > years, because those both have scripting languages, but it's more or less > > up > > to the user to do their own scripting to make it do what they want, and > > that's > > more my style. I never did like preconfigured clients that only allow me > > to > > do cer5tain things, because someone thought it was a good idea to protect > > me > > from commands I might accidentally type. > > > > (why? You can't break anything, so why bother?) > > > > The first mud ZI ever played on was called dark wind, and I believe that > > mud > > is gone now, although it still existed a few years ago. That was also the > > first mud I became a wizard on, and built areas for other players to use. > > > > I've also run my own muds from time to time, (rom, LPMud, mordor, empire, > > and > > others, but running a mud is a *lot* of work, and I just don't have the > > patience for it. > > > > I did host muds for several years in the late 90s, but I eventually got out > > of > > that too, dealing with customer requests got out of hand, even with terms > > clearly outlined I was still being asked to compile a mud, fix a bug, and > > so > > on and so on. You run the mud, it's up to you to maintain the thing. Too > > many folks thought running a mud was a s simple as putting up a server, and > > the players show up. <sigh> > > > > Anyway, that's neither here nor there. > > > > The take away from this message is that there's thousands of muds out > > there, > > find one that works for you, and you'll be happy. > > > > > > On 1/23/2023 11:32 AM, Day Garwood wrote: > > > Hi, > > > > > > I've seen a lot of messages here about muds. I'm getting the impression > > > that, given that not many audiogames are made any more, seems like muds > > > are > > > the way forward if I want to try anything new. > > > > > > I don't know a lot about them, in fact I thought "mud" was a game, but > > > based > > > on messages that I'm seeing I'm getting the impression they're merely a > > > type > > > of game. > > > > > > The only think I really know is that you need a "mud client", suggesting > > > that they're online based. That makes me think of things like QuentinC > > > and > > > RS, but even that doesn't quite sound right somehow. > > > > > > Years ago, I tried to use VIPMud but got nowhere, then was told that it > > > wasn't supported so I should go use this other thing (which was > > > apparently > > > better anyway). My teacher then Enthusiastically got me to press loads of > > > buttons, only to discover that I got a whole screenload of errors, and > > > then > > > they didn't know what to do with themselves and clicked off. So bang went > > > that idea. > > > > > > That was the last I heard about muds for a while, up to now. > > > > > > So I'd be interested to know how they work, how I might go about trying > > > one > > > without embarrassing myself, which client I should try, which game I > > > should > > > try, etc etc. > > > > > > Even better, if someone has any free time and would be willing to > > > actually > > > sit and go through it with me step by step privately on a call or > > > something, > > > that would be amazing. Especially since the one lesson I learned from my > > > disaster of a session is that it's not a case of download, launch, play, > > > like most audiogames are. > > > > > > It'll probably turn out to be one of those things that sounds overly > > > complicated now, but in a year I'll be a whiz at it. Hopefully. > > > > > > Cheers. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
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