This would be nice to give a try if there is a windows port or if you wouldn't mind making one Travis. Is getting setup with learning how to use this pretty straight forward?
On 1/28/23, Stephen <[email protected]> wrote: > Hi there. > There doesn't seem to be a windows build available. > Thanks. > > > ----- Original Message ----- > From: Travis Siegel <[email protected]> > Reply-To: <[email protected]> > To: <[email protected]> > Sent: 28/01/2023 4:14:58 PM > Subject: Re: [blind-gamers] I'm a bit muddy... > ________________________________________________________________________________ > > > You can do that, but the entire point of playing a mud is to interact > with others. You're missing 95 percent of the mudding experience by > doing that. > > But, for what it's worth, check out empiremud for one that has some > pretty good features that will work on a windows machine. I generally > run it on my linux server, or on my quadra (a pi clone), but it does > work under windows. I don't remember if there's windows binaries > included or not, but if there isn't, drop me a line, and I'll make one > for you. > > > On 1/27/2023 11:56 PM, Stephen wrote: >> Hi Travis. >> You say you sometimes run your own mud. >> I was wondering, are there any mud servers I can run under windows? >> If so, I was planning on running the server, then using a mud client >> to play it locally. My internet connection is not very stable, and >> playing a text game on someone else's server has never really apeeled >> to me. >> >> ----- Original Message ----- >> From: Travis Siegel <[email protected]> >> Reply-To: <[email protected]> >> To: <[email protected]> >> Sent: 24/01/2023 4:52:42 AM >> Subject: Re: [blind-gamers] I'm a bit muddy... >> ________________________________________________________________________________ >> >> >> >> >> Muds are simply games that are hosted online. There's thousands of >> them, in every genre, so your first problem is choosing one that fits >> the kind of game you want to play. >> >> They are text based, so a simple telnet client is all you need to play >> them. >> >> There are mud clients that make interacting with the muds easier, but >> they are by no means essential to play. >> >> Sincce you're new though, you should probably give it a try with a mud >> that does have features for visually impaired users, such as 3k, or >> alteraeon, since both of those muds have features to cut down on the >> amount of spam you receive while logged into the game, and that can >> make a huge difference even for veteran players. >> >> Basically though, head on over to the mud connector >> >> http://www.mudconnect.com, look for a mud that looks interesting, and >> have at it. >> >> When you first log into a mud, you can (generally) use any name you >> like, since it's a game, the point is to have fun, so nobody needs (or >> in most cases wants) to know you real name, so just pick something >> that sounds good to you, and run with it. >> >> As you get more and more experience with muds, you'll gravitate to >> particular kinds of muds or particular mud drivers/systems. Some folks >> love the diku style muds (circle, rom, tartarus, envy, and so on), >> others prefer a more custom esperience, LPC muds (btw, 3k and >> lostsouls are both lpc muds), Alteraeon is a custom written driver >> that kind of resembles both circle and lpc, but it's agood combination >> that works. >> >> If you're looking for a mud that has lots of other blind players so >> you can get assistance, alteraeon might be where you want to start, >> but if you're interested in just trying things out, 3k may be where >> you want to start, because they have areas for science, fantasy, and >> chaos (thus the 3 kingdoms monicre), but they do have a bit of a >> newbie friendly zone to get started in, though it's nowhere near as >> guided as you might find on circle based muds, what with their newbie >> school that practically walks you through the first few levels, >> telling you what to type, how to type it, and when to do different >> things. I was never a fan of that myself, but I do see the appeal. >> >> So, anyway, either take a listing from the mailing list that looks >> good to you, or check mudconnector and find something for yourself you >> think might work, then dive in, you can't break it. >> >> There's tons of mud clients, aand to be perfectly honest, I've never >> in my life used anything other than a mainstream mud client. I've >> never even tried those put out specifically for visually impaired >> users, because I personally can't stand the hand holding most mud >> clients try to do (even for sighted folks), which is why I've stuck to >> things like muddle and tintin over the years, because those both have >> scripting languages, but it's more or less up to the user to do their >> own scripting to make it do what they want, and that's more my style. >> I never did like preconfigured clients that only allow me to do >> cer5tain things, because someone thought it was a good idea to protect >> me from commands I might accidentally type. >> >> (why? You can't break anything, so why bother?) >> >> The first mud ZI ever played on was called dark wind, and I believe >> that mud is gone now, although it still existed a few years ago. That >> was also the first mud I became a wizard on, and built areas for other >> players to use. >> >> I've also run my own muds from time to time, (rom, LPMud, mordor, >> empire, and others, but running a mud is a *lot* of work, and I just >> don't have the patience for it. >> >> I did host muds for several years in the late 90s, but I eventually >> got out of that too, dealing with customer requests got out of hand, >> even with terms clearly outlined I was still being asked to compile a >> mud, fix a bug, and so on and so on. You run the mud, it's up to you >> to maintain the thing. Too many folks thought running a mud was a s >> simple as putting up a server, and the players show up. <sigh> >> >> Anyway, that's neither here nor there. >> >> The take away from this message is that there's thousands of muds out >> there, find one that works for you, and you'll be happy. >> >> >> On 1/23/2023 11:32 AM, Day Garwood wrote: >>> Hi, >>> >>> I've seen a lot of messages here about muds. I'm getting the >>> impression that, given that not many audiogames are made any more, >>> seems like muds are the way forward if I want to try anything new. >>> >>> I don't know a lot about them, in fact I thought "mud" was a game, >>> but based on messages that I'm seeing I'm getting the impression >>> they're merely a type of game. >>> >>> The only think I really know is that you need a "mud client", >>> suggesting that they're online based. That makes me think of things >>> like QuentinC and RS, but even that doesn't quite sound right somehow. >>> >>> Years ago, I tried to use VIPMud but got nowhere, then was told that >>> it wasn't supported so I should go use this other thing (which was >>> apparently better anyway). My teacher then Enthusiastically got me to >>> press loads of buttons, only to discover that I got a whole >>> screenload of errors, and then they didn't know what to do with >>> themselves and clicked off. So bang went that idea. >>> >>> That was the last I heard about muds for a while, up to now. >>> >>> So I'd be interested to know how they work, how I might go about >>> trying one without embarrassing myself, which client I should try, >>> which game I should try, etc etc. >>> >>> Even better, if someone has any free time and would be willing to >>> actually sit and go through it with me step by step privately on a >>> call or something, that would be amazing. Especially since the one >>> lesson I learned from my disaster of a session is that it's not a >>> case of download, launch, play, like most audiogames are. >>> >>> It'll probably turn out to be one of those things that sounds overly >>> complicated now, but in a year I'll be a whiz at it. Hopefully. >>> >>> Cheers. >>> >>> >>> >>> >>> >>> >>> >> >> >> >> >> >> >> >> > > > > > > > > > -- Lenron Brown Skype: ron.brown762 -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. 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