This would be nice to give a try if there is a windows port or if you
wouldn't mind making one Travis. Is getting setup with learning how to
use this pretty straight forward?

On 1/28/23, Stephen <[email protected]> wrote:
> Hi there.
> There doesn't seem to be a windows build available.
> Thanks.
>
>
> ----- Original Message -----
> From: Travis Siegel <[email protected]>
> Reply-To: <[email protected]>
> To: <[email protected]>
> Sent: 28/01/2023 4:14:58 PM
> Subject: Re: [blind-gamers] I'm a bit muddy...
> ________________________________________________________________________________
>
>
> You can do that, but the entire point of playing a mud is to interact
> with others.  You're missing 95 percent of the mudding experience by
> doing that.
>
> But, for what it's worth, check out empiremud for one that has some
> pretty good features that will work on a windows machine.  I generally
> run it on my linux server, or on my quadra (a pi clone), but it does
> work under windows.  I don't remember if there's windows binaries
> included or not, but if there isn't, drop me a line, and I'll make one
> for you.
>
>
> On 1/27/2023 11:56 PM, Stephen wrote:
>> Hi Travis.
>> You say you sometimes run your own mud.
>> I was wondering, are there any mud servers I can run under windows?
>> If so, I was planning on running the server, then using a mud client
>> to play it locally.  My internet connection is not very stable, and
>> playing a text game on someone else's server has never really apeeled
>> to me.
>>
>> ----- Original Message -----
>> From: Travis Siegel <[email protected]>
>> Reply-To: <[email protected]>
>> To: <[email protected]>
>> Sent: 24/01/2023 4:52:42 AM
>> Subject: Re: [blind-gamers] I'm a bit muddy...
>> ________________________________________________________________________________
>>
>>
>>
>>
>> Muds are simply games that are hosted online.  There's thousands of
>> them, in every genre, so your first problem is choosing one that fits
>> the kind of game you want to play.
>>
>> They are text based, so a simple telnet client is all you need to play
>> them.
>>
>> There are mud clients that make interacting with the muds easier, but
>> they are by no means essential to play.
>>
>> Sincce you're new though, you should probably give it a try with a mud
>> that does have features for visually impaired users, such as 3k, or
>> alteraeon, since both of those muds have features to cut down on the
>> amount of spam you receive while logged into the game, and that can
>> make a huge difference even for veteran players.
>>
>> Basically though, head on over to the mud connector
>>
>> http://www.mudconnect.com, look for a mud that looks interesting, and
>> have at it.
>>
>> When you first log into a mud, you can (generally) use any name you
>> like, since it's a game, the point is to have fun, so nobody needs (or
>> in most cases wants) to know you real name, so just pick something
>> that sounds good to you, and run with it.
>>
>> As you get more and more experience with muds, you'll gravitate to
>> particular kinds of muds or particular mud drivers/systems. Some folks
>> love the diku style muds (circle, rom, tartarus, envy, and so on),
>> others prefer a more custom esperience, LPC muds (btw, 3k and
>> lostsouls are both lpc muds), Alteraeon is a custom written driver
>> that kind of resembles both circle and lpc, but it's agood combination
>> that works.
>>
>> If you're looking for a mud that has lots of other blind players so
>> you can get assistance, alteraeon might be where you want to start,
>> but if you're interested in just trying things out, 3k may be where
>> you want to start, because they have areas for science, fantasy, and
>> chaos (thus the 3 kingdoms monicre), but they do have a bit of a
>> newbie friendly zone to get started in, though it's nowhere near as
>> guided as you might find on circle based muds, what with their newbie
>> school that practically walks you through the first few levels,
>> telling you what to type, how to type it, and when to do different
>> things.  I was never a fan of that myself, but I do see the appeal.
>>
>> So, anyway, either take a listing from the mailing list that looks
>> good to you, or check mudconnector and find something for yourself you
>> think might work, then dive in, you can't break it.
>>
>> There's tons of mud clients, aand to be perfectly honest, I've never
>> in my life used anything other than a mainstream mud client.  I've
>> never even tried those put out specifically for visually impaired
>> users, because I personally can't stand the hand holding most mud
>> clients try to do (even for sighted folks), which is why I've stuck to
>> things like muddle and tintin over the years, because those both have
>> scripting languages, but it's more or less up to the user to do their
>> own scripting to make it do what they want, and that's more my style.
>> I never did like preconfigured clients that only allow me to do
>> cer5tain things, because someone thought it was a good idea to protect
>> me from commands I might accidentally type.
>>
>> (why? You can't break anything, so why bother?)
>>
>> The first mud ZI ever played on was called dark wind, and I believe
>> that mud is gone now, although it still existed a few years ago.  That
>> was also the first mud I became a wizard on, and built areas for other
>> players to use.
>>
>> I've also run my own muds from time to time, (rom, LPMud, mordor,
>> empire, and others, but running a mud is a *lot* of work, and I just
>> don't have the patience for it.
>>
>> I did host muds for several years in the late 90s, but I eventually
>> got out of that too, dealing with customer requests got out of hand,
>> even with terms clearly outlined I was still being asked to compile a
>> mud, fix a bug, and so on and so on.  You run the mud, it's up to you
>> to maintain the thing.  Too many folks thought running a mud was a s
>> simple as putting up a server, and the players show up. <sigh>
>>
>> Anyway, that's neither here nor there.
>>
>> The take away from this message is that there's thousands of muds out
>> there, find one that works for you, and you'll be happy.
>>
>>
>> On 1/23/2023 11:32 AM, Day Garwood wrote:
>>> Hi,
>>>
>>> I've seen a lot of messages here about muds. I'm getting the
>>> impression that, given that not many audiogames are made any more,
>>> seems like muds are the way forward if I want to try anything new.
>>>
>>> I don't know a lot about them, in fact I thought "mud" was a game,
>>> but based on messages that I'm seeing I'm getting the impression
>>> they're merely a type of game.
>>>
>>> The only think I really know is that you need a "mud client",
>>> suggesting that they're online based. That makes me think of things
>>> like QuentinC and RS, but even that doesn't quite sound right somehow.
>>>
>>> Years ago, I tried to use VIPMud but got nowhere, then was told that
>>> it wasn't supported so I should go use this other thing (which was
>>> apparently better anyway). My teacher then Enthusiastically got me to
>>> press loads of buttons, only to discover that I got a whole
>>> screenload of errors, and then they didn't know what to do with
>>> themselves and clicked off. So bang went that idea.
>>>
>>> That was the last I heard about muds for a while, up to now.
>>>
>>> So I'd be interested to know how they work, how I might go about
>>> trying one without embarrassing myself, which client I should try,
>>> which game I should try, etc etc.
>>>
>>> Even better, if someone has any free time and would be willing to
>>> actually sit and go through it with me step by step privately on a
>>> call or something, that would be amazing. Especially since the one
>>> lesson I learned from my disaster of a session is that it's not a
>>> case of download, launch, play, like most audiogames are.
>>>
>>> It'll probably turn out to be one of those things that sounds overly
>>> complicated now, but in a year I'll be a whiz at it. Hopefully.
>>>
>>> Cheers.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>>
>>
>>
>>
>>
>>
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-- 
Lenron Brown


Skype: ron.brown762


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