I am a bit hopeless at this, I really struggle finding roundabout directions, like if the place I need to get to is northeast from where I am I can't fathom how to get there, I'm talking about empire mud here. I play it with VipMud now.
Lindsay Cowell -----Original Message----- From: [email protected] <[email protected]> On Behalf Of Jude DaShiell Sent: 29 January 2023 22:38 To: [email protected] Subject: Re: [blind-gamers] I'm a bit muddy... When you can't find a configure program you need to start searching subdirectories of the distribution. One of those subdirectories will have that configuration program. Jude <jdashiel at panix dot com> "There are four boxes to be used in defense of liberty: soap, ballot, jury, and ammo. Please use in that order." -Ed Howdershelt (Author, 1940) . On Sun, 29 Jan 2023, Lindsay Cowell wrote: > Sounds really good, but what do I need to compile it so that I can run it, I can't even find a configure program, which the readme file says to use first? > > Lindsay Cowell > > > -----Original Message----- > From: [email protected] <[email protected]> On Behalf Of > Travis Siegel > Sent: 29 January 2023 15:38 > To: [email protected] > Subject: Re: [blind-gamers] I'm a bit muddy... > > Ok folks, I put up a windows compile of the empiremud (version 2.0 > beta > 5) at the following url. > > https://www.softcon.com/files/empire.exe is the direct link, though if you want to read about it first, you should link to: > > https://www.softcon.com/files/ > > As mentioned on the page, this version does not contain the source code, you can get that at the official github archive if you want it. > > This is a binary release only. > > The first user to log in automatically becomes an admin. > > There are documentation files, so be sure to check them out. > > I've put my copy of this up on softcon again, so anyone who wants to see it in action before installing your own copy can go to: > > softcon.com port 4000 > > If you are the crafting type, you'll love thhis mud, if you aren't, then this mud may not be your type of thing. > > You can of course generate a new map if you don't want/like this one, just follow the directions in the readme file at the top level directory, otherwise, you can use this one, and have a few structures already built to get you started. > > Hope this helps. > > I'm happy to answer questions about this compile, but do try to do your homework first before asking, as it gets tedious answering the same questions all the time. > > Hope this helps. > > > > On 1/28/2023 1:36 AM, Stephen wrote: > > > Hi there. > > There doesn't seem to be a windows build available. > > Thanks. > > > > > > ----- Original Message ----- > > From: Travis Siegel <[email protected]> > > Reply-To: <[email protected]> > > To: <[email protected]> > > Sent: 28/01/2023 4:14:58 PM > > Subject: Re: [blind-gamers] I'm a bit muddy... > > ____________________________________________________________________ > > __ > > __________ > > > > > > > > You can do that, but the entire point of playing a mud is to > > interact with others. You're missing 95 percent of the mudding > > experience by doing that. > > > > But, for what it's worth, check out empiremud for one that has some > > pretty good features that will work on a windows machine. I > > generally run it on my linux server, or on my quadra (a pi clone), > > but it does work under windows. I don't remember if there's windows > > binaries included or not, but if there isn't, drop me a line, and > > I'll make one for you. > > > > > > On 1/27/2023 11:56 PM, Stephen wrote: > >> Hi Travis. > >> You say you sometimes run your own mud. > >> I was wondering, are there any mud servers I can run under windows? > >> If so, I was planning on running the server, then using a mud > >> client to play it locally. My internet connection is not very > >> stable, and playing a text game on someone else's server has never > >> really apeeled to me. > >> > >> ----- Original Message ----- > >> From: Travis Siegel <[email protected]> > >> Reply-To: <[email protected]> > >> To: <[email protected]> > >> Sent: 24/01/2023 4:52:42 AM > >> Subject: Re: [blind-gamers] I'm a bit muddy... > >> ___________________________________________________________________ > >> __ > >> ___________ > >> > >> > >> > >> Muds are simply games that are hosted online. There's thousands of > >> them, in every genre, so your first problem is choosing one that > >> fits the kind of game you want to play. > >> > >> They are text based, so a simple telnet client is all you need to > >> play them. > >> > >> There are mud clients that make interacting with the muds easier, > >> but they are by no means essential to play. > >> > >> Sincce you're new though, you should probably give it a try with a > >> mud that does have features for visually impaired users, such as > >> 3k, or alteraeon, since both of those muds have features to cut > >> down on the amount of spam you receive while logged into the game, > >> and that can make a huge difference even for veteran players. > >> > >> Basically though, head on over to the mud connector > >> > >> http://www.mudconnect.com, look for a mud that looks interesting, > >> and have at it. > >> > >> When you first log into a mud, you can (generally) use any name you > >> like, since it's a game, the point is to have fun, so nobody needs > >> (or in most cases wants) to know you real name, so just pick > >> something that sounds good to you, and run with it. > >> > >> As you get more and more experience with muds, you'll gravitate to > >> particular kinds of muds or particular mud drivers/systems. Some > >> folks love the diku style muds (circle, rom, tartarus, envy, and so > >> on), others prefer a more custom esperience, LPC muds (btw, 3k and > >> lostsouls are both lpc muds), Alteraeon is a custom written driver > >> that kind of resembles both circle and lpc, but it's agood > >> combination that works. > >> > >> If you're looking for a mud that has lots of other blind players so > >> you can get assistance, alteraeon might be where you want to start, > >> but if you're interested in just trying things out, 3k may be where > >> you want to start, because they have areas for science, fantasy, > >> and chaos (thus the 3 kingdoms monicre), but they do have a bit of > >> a newbie friendly zone to get started in, though it's nowhere near > >> as guided as you might find on circle based muds, what with their > >> newbie school that practically walks you through the first few > >> levels, telling you what to type, how to type it, and when to do > >> different things. I was never a fan of that myself, but I do see the appeal. > >> > >> So, anyway, either take a listing from the mailing list that looks > >> good to you, or check mudconnector and find something for yourself > >> you think might work, then dive in, you can't break it. > >> > >> There's tons of mud clients, aand to be perfectly honest, I've > >> never in my life used anything other than a mainstream mud client. > >> I've never even tried those put out specifically for visually > >> impaired users, because I personally can't stand the hand holding > >> most mud clients try to do (even for sighted folks), which is why > >> I've stuck to things like muddle and tintin over the years, because > >> those both have scripting languages, but it's more or less up to > >> the user to do their own scripting to make it do what they want, > >> and that's more my style. I never did like preconfigured clients > >> that only allow me to do cer5tain things, because someone thought > >> it was a good idea to protect me from commands I might accidentally type. > >> > >> (why? You can't break anything, so why bother?) > >> > >> The first mud ZI ever played on was called dark wind, and I believe > >> that mud is gone now, although it still existed a few years ago. > >> That was also the first mud I became a wizard on, and built areas > >> for other players to use. > >> > >> I've also run my own muds from time to time, (rom, LPMud, mordor, > >> empire, and others, but running a mud is a *lot* of work, and I > >> just don't have the patience for it. > >> > >> I did host muds for several years in the late 90s, but I eventually > >> got out of that too, dealing with customer requests got out of > >> hand, even with terms clearly outlined I was still being asked to > >> compile a mud, fix a bug, and so on and so on. You run the mud, > >> it's up to you to maintain the thing. Too many folks thought > >> running a mud was a s simple as putting up a server, and the > >> players show up. <sigh> > >> > >> Anyway, that's neither here nor there. > >> > >> The take away from this message is that there's thousands of muds > >> out there, find one that works for you, and you'll be happy. > >> > >> > >> On 1/23/2023 11:32 AM, Day Garwood wrote: > >>> Hi, > >>> > >>> I've seen a lot of messages here about muds. I'm getting the > >>> impression that, given that not many audiogames are made any more, > >>> seems like muds are the way forward if I want to try anything new. > >>> > >>> I don't know a lot about them, in fact I thought "mud" was a game, > >>> but based on messages that I'm seeing I'm getting the impression > >>> they're merely a type of game. > >>> > >>> The only think I really know is that you need a "mud client", > >>> suggesting that they're online based. That makes me think of > >>> things like QuentinC and RS, but even that doesn't quite sound right somehow. > >>> > >>> Years ago, I tried to use VIPMud but got nowhere, then was told > >>> that it wasn't supported so I should go use this other thing > >>> (which was apparently better anyway). My teacher then > >>> Enthusiastically got me to press loads of buttons, only to > >>> discover that I got a whole screenload of errors, and then they > >>> didn't know what to do with themselves and clicked off. So bang went that idea. > >>> > >>> That was the last I heard about muds for a while, up to now. > >>> > >>> So I'd be interested to know how they work, how I might go about > >>> trying one without embarrassing myself, which client I should try, > >>> which game I should try, etc etc. > >>> > >>> Even better, if someone has any free time and would be willing to > >>> actually sit and go through it with me step by step privately on a > >>> call or something, that would be amazing. Especially since the one > >>> lesson I learned from my disaster of a session is that it's not a > >>> case of download, launch, play, like most audiogames are. > >>> > >>> It'll probably turn out to be one of those things that sounds > >>> overly complicated now, but in a year I'll be a whiz at it. Hopefully. > >>> > >>> Cheers. > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >> > >> > >> > >> > >> > >> > >> > >> > > > > > > > > > > > > > > > > > > > > > > > > > > > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#125896): https://groups.io/g/blind-gamers/message/125896 Mute This Topic: https://groups.io/mt/96616704/21656 Group Owner: [email protected] Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/21656/1071380848/xyzzy [[email protected]] -=-=-=-=-=-=-=-=-=-=-=-
