When you can't find a configure program you need to start searching
subdirectories of the distribution.  One of those subdirectories will have
that configuration program.



Jude <jdashiel at panix dot com> "There are four boxes to be used in
defense of liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sun, 29 Jan 2023, Lindsay Cowell wrote:

> Sounds really good, but what do I need to compile it so that I can run it, I 
> can't even find a configure program, which the readme file says to use first?
>
> Lindsay Cowell
>
>
> -----Original Message-----
> From: [email protected] <[email protected]> On Behalf Of Travis 
> Siegel
> Sent: 29 January 2023 15:38
> To: [email protected]
> Subject: Re: [blind-gamers] I'm a bit muddy...
>
> Ok folks, I put up a windows compile of the empiremud (version 2.0 beta
> 5) at the following url.
>
> https://www.softcon.com/files/empire.exe is the direct link, though if you 
> want to read about it first, you should link to:
>
> https://www.softcon.com/files/
>
> As mentioned on the page, this version does not contain the source code, you 
> can get that at the official github archive if you want it.
>
> This is a binary release only.
>
> The first user to log in automatically becomes an admin.
>
> There are documentation files, so be sure to check them out.
>
> I've put my copy of this up on softcon again, so anyone who wants to see it 
> in action before installing your own copy can go to:
>
> softcon.com port 4000
>
> If you are the crafting type, you'll love thhis mud, if you aren't, then this 
> mud may not be your type of thing.
>
> You can of course generate a new map if you don't want/like this one, just 
> follow the directions in the readme file at the top level directory, 
> otherwise, you can use this one, and have a few structures already built to 
> get you started.
>
> Hope this helps.
>
> I'm happy to answer questions about this compile, but do try to do your 
> homework first before asking, as it gets tedious answering the same questions 
> all the time.
>
> Hope this helps.
>
>
>
> On 1/28/2023 1:36 AM, Stephen wrote:
>
> > Hi there.
> > There doesn't seem to be a windows build available.
> > Thanks.
> >
> >
> > ----- Original Message -----
> > From: Travis Siegel <[email protected]>
> > Reply-To: <[email protected]>
> > To: <[email protected]>
> > Sent: 28/01/2023 4:14:58 PM
> > Subject: Re: [blind-gamers] I'm a bit muddy...
> > ______________________________________________________________________
> > __________
> >
> >
> >
> > You can do that, but the entire point of playing a mud is to interact
> > with others.  You're missing 95 percent of the mudding experience by
> > doing that.
> >
> > But, for what it's worth, check out empiremud for one that has some
> > pretty good features that will work on a windows machine.  I generally
> > run it on my linux server, or on my quadra (a pi clone), but it does
> > work under windows.  I don't remember if there's windows binaries
> > included or not, but if there isn't, drop me a line, and I'll make one
> > for you.
> >
> >
> > On 1/27/2023 11:56 PM, Stephen wrote:
> >> Hi Travis.
> >> You say you sometimes run your own mud.
> >> I was wondering, are there any mud servers I can run under windows?
> >> If so, I was planning on running the server, then using a mud client
> >> to play it locally.  My internet connection is not very stable, and
> >> playing a text game on someone else's server has never really apeeled
> >> to me.
> >>
> >> ----- Original Message -----
> >> From: Travis Siegel <[email protected]>
> >> Reply-To: <[email protected]>
> >> To: <[email protected]>
> >> Sent: 24/01/2023 4:52:42 AM
> >> Subject: Re: [blind-gamers] I'm a bit muddy...
> >> _____________________________________________________________________
> >> ___________
> >>
> >>
> >>
> >> Muds are simply games that are hosted online.  There's thousands of
> >> them, in every genre, so your first problem is choosing one that fits
> >> the kind of game you want to play.
> >>
> >> They are text based, so a simple telnet client is all you need to
> >> play them.
> >>
> >> There are mud clients that make interacting with the muds easier, but
> >> they are by no means essential to play.
> >>
> >> Sincce you're new though, you should probably give it a try with a
> >> mud that does have features for visually impaired users, such as 3k,
> >> or alteraeon, since both of those muds have features to cut down on
> >> the amount of spam you receive while logged into the game, and that
> >> can make a huge difference even for veteran players.
> >>
> >> Basically though, head on over to the mud connector
> >>
> >> http://www.mudconnect.com, look for a mud that looks interesting, and
> >> have at it.
> >>
> >> When you first log into a mud, you can (generally) use any name you
> >> like, since it's a game, the point is to have fun, so nobody needs
> >> (or in most cases wants) to know you real name, so just pick
> >> something that sounds good to you, and run with it.
> >>
> >> As you get more and more experience with muds, you'll gravitate to
> >> particular kinds of muds or particular mud drivers/systems. Some
> >> folks love the diku style muds (circle, rom, tartarus, envy, and so
> >> on), others prefer a more custom esperience, LPC muds (btw, 3k and
> >> lostsouls are both lpc muds), Alteraeon is a custom written driver
> >> that kind of resembles both circle and lpc, but it's agood
> >> combination that works.
> >>
> >> If you're looking for a mud that has lots of other blind players so
> >> you can get assistance, alteraeon might be where you want to start,
> >> but if you're interested in just trying things out, 3k may be where
> >> you want to start, because they have areas for science, fantasy, and
> >> chaos (thus the 3 kingdoms monicre), but they do have a bit of a
> >> newbie friendly zone to get started in, though it's nowhere near as
> >> guided as you might find on circle based muds, what with their newbie
> >> school that practically walks you through the first few levels,
> >> telling you what to type, how to type it, and when to do different
> >> things.  I was never a fan of that myself, but I do see the appeal.
> >>
> >> So, anyway, either take a listing from the mailing list that looks
> >> good to you, or check mudconnector and find something for yourself
> >> you think might work, then dive in, you can't break it.
> >>
> >> There's tons of mud clients, aand to be perfectly honest, I've never
> >> in my life used anything other than a mainstream mud client.  I've
> >> never even tried those put out specifically for visually impaired
> >> users, because I personally can't stand the hand holding most mud
> >> clients try to do (even for sighted folks), which is why I've stuck
> >> to things like muddle and tintin over the years, because those both
> >> have scripting languages, but it's more or less up to the user to do
> >> their own scripting to make it do what they want, and that's more my
> >> style.  I never did like preconfigured clients that only allow me to
> >> do cer5tain things, because someone thought it was a good idea to
> >> protect me from commands I might accidentally type.
> >>
> >> (why? You can't break anything, so why bother?)
> >>
> >> The first mud ZI ever played on was called dark wind, and I believe
> >> that mud is gone now, although it still existed a few years ago.
> >> That was also the first mud I became a wizard on, and built areas for
> >> other players to use.
> >>
> >> I've also run my own muds from time to time, (rom, LPMud, mordor,
> >> empire, and others, but running a mud is a *lot* of work, and I just
> >> don't have the patience for it.
> >>
> >> I did host muds for several years in the late 90s, but I eventually
> >> got out of that too, dealing with customer requests got out of hand,
> >> even with terms clearly outlined I was still being asked to compile a
> >> mud, fix a bug, and so on and so on. You run the mud, it's up to you
> >> to maintain the thing.  Too many folks thought running a mud was a s
> >> simple as putting up a server, and the players show up. <sigh>
> >>
> >> Anyway, that's neither here nor there.
> >>
> >> The take away from this message is that there's thousands of muds out
> >> there, find one that works for you, and you'll be happy.
> >>
> >>
> >> On 1/23/2023 11:32 AM, Day Garwood wrote:
> >>> Hi,
> >>>
> >>> I've seen a lot of messages here about muds. I'm getting the
> >>> impression that, given that not many audiogames are made any more,
> >>> seems like muds are the way forward if I want to try anything new.
> >>>
> >>> I don't know a lot about them, in fact I thought "mud" was a game,
> >>> but based on messages that I'm seeing I'm getting the impression
> >>> they're merely a type of game.
> >>>
> >>> The only think I really know is that you need a "mud client",
> >>> suggesting that they're online based. That makes me think of things
> >>> like QuentinC and RS, but even that doesn't quite sound right somehow.
> >>>
> >>> Years ago, I tried to use VIPMud but got nowhere, then was told that
> >>> it wasn't supported so I should go use this other thing (which was
> >>> apparently better anyway). My teacher then Enthusiastically got me
> >>> to press loads of buttons, only to discover that I got a whole
> >>> screenload of errors, and then they didn't know what to do with
> >>> themselves and clicked off. So bang went that idea.
> >>>
> >>> That was the last I heard about muds for a while, up to now.
> >>>
> >>> So I'd be interested to know how they work, how I might go about
> >>> trying one without embarrassing myself, which client I should try,
> >>> which game I should try, etc etc.
> >>>
> >>> Even better, if someone has any free time and would be willing to
> >>> actually sit and go through it with me step by step privately on a
> >>> call or something, that would be amazing. Especially since the one
> >>> lesson I learned from my disaster of a session is that it's not a
> >>> case of download, launch, play, like most audiogames are.
> >>>
> >>> It'll probably turn out to be one of those things that sounds overly
> >>> complicated now, but in a year I'll be a whiz at it. Hopefully.
> >>>
> >>> Cheers.
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
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