Yeah, running it is relatively simple.

After it's running, you just use any mud client to connect to it.

I had a copy running for a while on softcon.com, but took it down after a while, since I got what I wanted out of it, which was learning to play it, so I could compete on the official server, but I gave up on that too a few months later, when the whole thing got reset due to internal changes the developer made to the source.  I may go back at some point, since it does have some unique features, even though it's diku based, and I typically don't like those kinds of muds.

But, give me some time to get things arranged, and I'll get a windows port compiled, and I'll post it on my site for folks to grab for home playing.


On 1/28/2023 5:30 AM, Lenron wrote:
This would be nice to give a try if there is a windows port or if you
wouldn't mind making one Travis. Is getting setup with learning how to
use this pretty straight forward?

On 1/28/23, Stephen <[email protected]> wrote:
Hi there.
There doesn't seem to be a windows build available.
Thanks.


----- Original Message -----
From: Travis Siegel <[email protected]>
Reply-To: <[email protected]>
To: <[email protected]>
Sent: 28/01/2023 4:14:58 PM
Subject: Re: [blind-gamers] I'm a bit muddy...
________________________________________________________________________________


You can do that, but the entire point of playing a mud is to interact
with others.  You're missing 95 percent of the mudding experience by
doing that.

But, for what it's worth, check out empiremud for one that has some
pretty good features that will work on a windows machine.  I generally
run it on my linux server, or on my quadra (a pi clone), but it does
work under windows.  I don't remember if there's windows binaries
included or not, but if there isn't, drop me a line, and I'll make one
for you.


On 1/27/2023 11:56 PM, Stephen wrote:
Hi Travis.
You say you sometimes run your own mud.
I was wondering, are there any mud servers I can run under windows?
If so, I was planning on running the server, then using a mud client
to play it locally.  My internet connection is not very stable, and
playing a text game on someone else's server has never really apeeled
to me.

----- Original Message -----
From: Travis Siegel <[email protected]>
Reply-To: <[email protected]>
To: <[email protected]>
Sent: 24/01/2023 4:52:42 AM
Subject: Re: [blind-gamers] I'm a bit muddy...
________________________________________________________________________________




Muds are simply games that are hosted online.  There's thousands of
them, in every genre, so your first problem is choosing one that fits
the kind of game you want to play.

They are text based, so a simple telnet client is all you need to play
them.

There are mud clients that make interacting with the muds easier, but
they are by no means essential to play.

Sincce you're new though, you should probably give it a try with a mud
that does have features for visually impaired users, such as 3k, or
alteraeon, since both of those muds have features to cut down on the
amount of spam you receive while logged into the game, and that can
make a huge difference even for veteran players.

Basically though, head on over to the mud connector

http://www.mudconnect.com, look for a mud that looks interesting, and
have at it.

When you first log into a mud, you can (generally) use any name you
like, since it's a game, the point is to have fun, so nobody needs (or
in most cases wants) to know you real name, so just pick something
that sounds good to you, and run with it.

As you get more and more experience with muds, you'll gravitate to
particular kinds of muds or particular mud drivers/systems. Some folks
love the diku style muds (circle, rom, tartarus, envy, and so on),
others prefer a more custom esperience, LPC muds (btw, 3k and
lostsouls are both lpc muds), Alteraeon is a custom written driver
that kind of resembles both circle and lpc, but it's agood combination
that works.

If you're looking for a mud that has lots of other blind players so
you can get assistance, alteraeon might be where you want to start,
but if you're interested in just trying things out, 3k may be where
you want to start, because they have areas for science, fantasy, and
chaos (thus the 3 kingdoms monicre), but they do have a bit of a
newbie friendly zone to get started in, though it's nowhere near as
guided as you might find on circle based muds, what with their newbie
school that practically walks you through the first few levels,
telling you what to type, how to type it, and when to do different
things.  I was never a fan of that myself, but I do see the appeal.

So, anyway, either take a listing from the mailing list that looks
good to you, or check mudconnector and find something for yourself you
think might work, then dive in, you can't break it.

There's tons of mud clients, aand to be perfectly honest, I've never
in my life used anything other than a mainstream mud client.  I've
never even tried those put out specifically for visually impaired
users, because I personally can't stand the hand holding most mud
clients try to do (even for sighted folks), which is why I've stuck to
things like muddle and tintin over the years, because those both have
scripting languages, but it's more or less up to the user to do their
own scripting to make it do what they want, and that's more my style.
I never did like preconfigured clients that only allow me to do
cer5tain things, because someone thought it was a good idea to protect
me from commands I might accidentally type.

(why? You can't break anything, so why bother?)

The first mud ZI ever played on was called dark wind, and I believe
that mud is gone now, although it still existed a few years ago.  That
was also the first mud I became a wizard on, and built areas for other
players to use.

I've also run my own muds from time to time, (rom, LPMud, mordor,
empire, and others, but running a mud is a *lot* of work, and I just
don't have the patience for it.

I did host muds for several years in the late 90s, but I eventually
got out of that too, dealing with customer requests got out of hand,
even with terms clearly outlined I was still being asked to compile a
mud, fix a bug, and so on and so on.  You run the mud, it's up to you
to maintain the thing.  Too many folks thought running a mud was a s
simple as putting up a server, and the players show up. <sigh>

Anyway, that's neither here nor there.

The take away from this message is that there's thousands of muds out
there, find one that works for you, and you'll be happy.


On 1/23/2023 11:32 AM, Day Garwood wrote:
Hi,

I've seen a lot of messages here about muds. I'm getting the
impression that, given that not many audiogames are made any more,
seems like muds are the way forward if I want to try anything new.

I don't know a lot about them, in fact I thought "mud" was a game,
but based on messages that I'm seeing I'm getting the impression
they're merely a type of game.

The only think I really know is that you need a "mud client",
suggesting that they're online based. That makes me think of things
like QuentinC and RS, but even that doesn't quite sound right somehow.

Years ago, I tried to use VIPMud but got nowhere, then was told that
it wasn't supported so I should go use this other thing (which was
apparently better anyway). My teacher then Enthusiastically got me to
press loads of buttons, only to discover that I got a whole
screenload of errors, and then they didn't know what to do with
themselves and clicked off. So bang went that idea.

That was the last I heard about muds for a while, up to now.

So I'd be interested to know how they work, how I might go about
trying one without embarrassing myself, which client I should try,
which game I should try, etc etc.

Even better, if someone has any free time and would be willing to
actually sit and go through it with me step by step privately on a
call or something, that would be amazing. Especially since the one
lesson I learned from my disaster of a session is that it's not a
case of download, launch, play, like most audiogames are.

It'll probably turn out to be one of those things that sounds overly
complicated now, but in a year I'll be a whiz at it. Hopefully.

Cheers.

























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