Hi Thomas, It sounds like a big project, and I am thankful you picked up the task. It would be great to have actual voices that add an element of immersion in the game. Phil used a synthasizer for sarah and those turned out allright. In fact, I would have never have known they were made by synth unless he revealed it. Is it possible to use both SAPPI and Self voiceing someho to save on space? It would be a shame to loose that level of fantasy.
I am not sure what AI means in terms of game making. How do you make a monster react and make descisions with diffrent circumstances?Do you actually right in a response for themonster to deal with every possible situation? For clarification, FPS is first person shooter, right? I am not sure what you mean by FPS not moving in real time. Diffrent rpg games work diffrently. There is the common method. This is where you travel around in a world / dungeon in real time , but when combat comes game play turns into a turn based round for round combat. This is the same with playing an rpg in real life. The players wander around doing their thing, but when combat comes, it is like everything slows down to turn based and all actions occur in order. A variation I have seen is where the combat starts and goes to turn base. Then during a characters turn there will be some kind of meter that goes up and down. You only have a limited amount of time to hit that meter just right to get a great hit, otherwise, you r character makes a normal attack. Also in these kind of games, Marching order is important. There is usually a back and front row of characters, meaning that the back row cannot use melee weapons, but can use ranged weapons and usually cast spells. Another game, the goldbox SSI series of dungeons and dragons enabled the player to place and move their characters around the screen allowing for tactical moves and positions. Of course, in a blind environment that might be hard to do. Other rpg games are totally real time, but this becomes more of an arcade like element. And there are MUD like situations, everything is real time, and again fast typing and sometimes good memory wins the day. MUD's are the first network fantasy game, the great grand daddy of all those online graphic games like everquest, star wars galaxies, and others. Here are some games that have diffrent formats. I don't know if this will help, perhaps there is information concerning them that you can read. wizardry: At least the first two incarnations of the game took place entirely first person view, but nothing moved on it's own until the party moved. Eye of the beholder, and Dungeon master: these are also first person perspective, and real time combat using a party of four characters. Baldur's gate: three quarter view, had the unique pause real time system diablo and Gauntlet: these games are real time combat from a bird's eye view final fantasy, suikoden: These use the three quarter view for travel, and the turn based combat system, with various ways to hit and do damage . Anyway, there it is. allan Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, January 19, 2006 6:21 AM Subject: Re: audyssey: blind dm II > Hi. > Well, thanks to the help from you and Vaper I am slowly coming to know > what exactly the blind DM for the accessible rpg will do. The major > issue is now how in heck to write something so vast. It is an > intelligence far above what I wrote before. > Another thing is weather or not to self voice the game. Self voicing > would be great, but it may have to ship with a Sapi driver rather than > use wav files. > The reason is obvious. RPG games are so expansive recording a wav for > everything in such a game could get quite huge. > Although, I figure I might have to start out small. Some practice > applications. > Like I may even start out with a simple FPS game to explore some ideas > and then work on a real RPG game on the same sort of basis. > One thing remains in question. Do electronic fps games move in real time > or are they move based. A book I am reading seams to suggest that the > Xbox and Play Station RPG games don't operate exactly by the same rules > although they do offer the same kinds of things behind the seens like > missed swings, delays for spells, etc... Although, there is nothing > barring me from using a more triditional turn based game where the > player would use a menu of options like roll dice, select spell, use > magic item, etc... > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
