Hi, Allan.
As far as lining up I would imagine for some weapons like bow and arrow, 
sword, etc that would be vitally important to center the monster in your 
hearing as best as possible. Spells however don't need that degree of 
accuracy unless targeting depends on line of sight.
When playing a paper/pencil RPG I think it is assumed the player is 
facing his foe unless it is a tail attack. So facing the target is vital 
for the game.
As for the attributes there is no reason that won't apply. If the hero 
has a high armor class you would expect a monster swinging his ax, 
sword, whatever to do less damage and have a difficult time over coming 
the hero.
So the first roll would be to see if the blow does damage, and the 
second roll to see how much damage is done in the encounter. 
Fortunately, the end player would not need to worry about the 
calculations as the dm would handle those details for you automatically.
As for the story I like your ideas. So maybe it could be a lost scroll 
or amulet that has been divided across the realm. The wolves hold a 
piece, the Orck kingdom has a piece, the Goblens have a piece, the Ogres 
have a piece, etc... You must fight each army to obtain a piece of that 
scroll or crystal amulet. That actually gives each level or sub level an 
objective.
In level one you must travel to the Wolves kingdom and find out which 
den holds the amulet. Once you find the den you must challenge the 
wolves army and get that piece.
Then, in level 2 go to the Ork kingdom and fight them for the second piece.
In level three go to the goblin domains and find out which cave holds 
the third piece.
It continues in like manner until the final battle comes.
If you have any story adjustments or suggestions send them along. Smile.






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