Hi Thomas, You have a point there concerning calculations. . It does sound exciting. I am not sure I understand however what exactly is going to be the determining factor in if a hit is scored or not. Will it be a players ability to line up with a sound target AKA Shades of doom, or the game rules for hitting etc. I am not sure I understand how both can be used at the same time. The story line is good, but I would refine it a little. Instead of a spellbook you need to find, what if it were several parts of an item, like an amulet or staff that grants powers. Your character could possess a spellbook, and as he/she wanders around looking for the artifact parts, they could run into scrolls with spells on them appropriate for the area and the monsters in that area.Once they find a scroll, they can learn it, putting it in their spellbook. For example, on lava mountain you find fireball, or it's opposite icestorm , in the woods you might find hold animal, in a graveyard you could find invisibility to undead. Then, once the areas are completed, the character would have the spellsand artifact parts needed to fight the dreaded dragon.
Another option is that the book itself was divided into seperate pages and spread all over the realm. This means you have to gather together the pages to recreate the spellbook of light and dark magic .The spells could be learned the same way. If the first way, using an artifact is used Perhaps the amulet or artifact would grant certain powers with each part until the full power is gained by uniting the artifact together for the big bad power.Perhaps finding artifact part one in the graveyard had the abillity to affect undead as a cleric, and finding artifact part 2 in "lava mountain" might grant limited resistance tofire . Another could give special bonuses to attacks or damage versus dragons (this is called bane in treasure section),etc and so forth.. You see, I think learning spells along the way might be more fun than getting them all lumped on you at the same time . But it is your game world, you have the final say. otherwise for a sample game it sounds like fun. I can't wait to see other elements added in as you experiment more. Hope some of this is helpful, allan ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Friday, January 20, 2006 7:36 AM Subject: Re: audyssey: blind dm II > Hi, Allan. > I've been doing some thinking about rpg games and there playability on a > pc. (I think the game should be definately in real time, and fight seens > would happen more or less in tandem. However, would depend on the same > kinds of dice rolls as the regular d20 game. > For example, a player is fighting some Orks. The Ork takes a swing at > the player The game would pick a random number from 1 to 20. then, it > would add up the player's armor, and other atributes. If less than the > required hit points to score a critical hit you hear the weapon crash > against the player's armor or shield, or sword etc... > If the Ork strikes a blow you hear a flesh sound an the player yells, > grunts, or make some sounds he/she was hit. > At the same time the player is swinging his broad sword down at the ork, > and the same kinds of rolls and attributes applies. The first one to > fall to 0 is dead. > I imagine the player can find healing potions or other magic items > around the levels or areas to heal himself, and to remain in the game. > I suppose real paper and pencil rpg games take turns with combat because > there is no way to do loads of calculations at once in real play. Each > side must roll and do the adding/subtracting where on a computer it > does the calculations so rapidly that it all can be done in real time as > the move is being made. > As soon as the player presses the fire key you hear the sword swing and > it starts calculating where the hit will land, if it will land, or if > the enemy will evade, the blow will hit armor, or do critical damage. > Milliseconds to do that kind of calculation, and then the ork is coming > at you. Smile. > I've been thinking of an idea for a sample rpg type game. It would not > be to complicated, only have one story, but I am going to practice with > these real time dice throws. > > In my rpg idea there is an evil Mage who has assembled a huge army of > Orks, Wolves, Ogres, Skeliton warriors, etc and has sent them throughout > the relm looking for a lost spell book. It is said the finder of the > spell book would have unlimited knolege in light and dark magic, and the > holder would be the most powerful Wizard in the entire relm. > You wishing to have the heart of the princess volinteer to find this > dark mage and destroy him. However, before you find him you must locate > the spell book, discover it's secrets, and fight the mages army and slay > the dragon that gards his mountain castle. > So you would start out with little to no magic powers, but upon finding > the spell book you would be able to cast spells to become invisible, > conjure fire, hurl lightning bolts, and perhaps some other tricks. > Which of course finding this book would be necessary for fighting > powerful creatures like the dragon. > What do you think? > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
