Hi Thomas,
The story sounds great for a first sample run.
In later projects I would add in mini bosses that rule their particular 
armies, like a dire wolf for the wolves, a half orc barbarian for the orcs, 
vampire for the skeletons etc.
I am jazzed up about this, and I got about ten thousand questions...but it 
can wait.
One question I do have is this.
I downloaded the vb express, got the jaws add in, but I am having a heck of 
a time trying to register it with microsoft....any thoughts on this?
also, what book or books would you suggest for someone like me to start 
learning, I decided to try the .net, and leave off the C stuff. When I mean 
someone like me, I mean someone totally devoid of  any inkling of what I am 
doing.lol
thanks for everything
allan

  ----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, January 20, 2006 7:50 PM
Subject: Re: audyssey: blind dm II


> Hi, Allan.
> As far as lining up I would imagine for some weapons like bow and arrow,
> sword, etc that would be vitally important to center the monster in your
> hearing as best as possible. Spells however don't need that degree of
> accuracy unless targeting depends on line of sight.
> When playing a paper/pencil RPG I think it is assumed the player is
> facing his foe unless it is a tail attack. So facing the target is vital
> for the game.
> As for the attributes there is no reason that won't apply. If the hero
> has a high armor class you would expect a monster swinging his ax,
> sword, whatever to do less damage and have a difficult time over coming
> the hero.
> So the first roll would be to see if the blow does damage, and the
> second roll to see how much damage is done in the encounter.
> Fortunately, the end player would not need to worry about the
> calculations as the dm would handle those details for you automatically.
> As for the story I like your ideas. So maybe it could be a lost scroll
> or amulet that has been divided across the realm. The wolves hold a
> piece, the Orck kingdom has a piece, the Goblens have a piece, the Ogres
> have a piece, etc... You must fight each army to obtain a piece of that
> scroll or crystal amulet. That actually gives each level or sub level an
> objective.
> In level one you must travel to the Wolves kingdom and find out which
> den holds the amulet. Once you find the den you must challenge the
> wolves army and get that piece.
> Then, in level 2 go to the Ork kingdom and fight them for the second 
> piece.
> In level three go to the goblin domains and find out which cave holds
> the third piece.
> It continues in like manner until the final battle comes.
> If you have any story adjustments or suggestions send them along. Smile.
>
>
>
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