I'm having a hard time registering the program too, but I can suggest a great resource for learning how to program. It came in real handy when I was learning Java.
http://safari.oreilly.com/ If you don't have the $20 to spare, there is a cheaper option for $10 a month which is great if you only need a handful of books in your bookshelf. HTH, Vapour ----- Original Message ----- From: "allan thompson" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Saturday, January 21, 2006 4:41 AM Subject: Re: audyssey: blind dm II > Hi Thomas, > The story sounds great for a first sample run. > In later projects I would add in mini bosses that rule their particular > armies, like a dire wolf for the wolves, a half orc barbarian for the > orcs, > vampire for the skeletons etc. > I am jazzed up about this, and I got about ten thousand questions...but it > can wait. > One question I do have is this. > I downloaded the vb express, got the jaws add in, but I am having a heck > of > a time trying to register it with microsoft....any thoughts on this? > also, what book or books would you suggest for someone like me to start > learning, I decided to try the .net, and leave off the C stuff. When I > mean > someone like me, I mean someone totally devoid of any inkling of what I > am > doing.lol > thanks for everything > allan > > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Friday, January 20, 2006 7:50 PM > Subject: Re: audyssey: blind dm II > > >> Hi, Allan. >> As far as lining up I would imagine for some weapons like bow and arrow, >> sword, etc that would be vitally important to center the monster in your >> hearing as best as possible. Spells however don't need that degree of >> accuracy unless targeting depends on line of sight. >> When playing a paper/pencil RPG I think it is assumed the player is >> facing his foe unless it is a tail attack. So facing the target is vital >> for the game. >> As for the attributes there is no reason that won't apply. If the hero >> has a high armor class you would expect a monster swinging his ax, >> sword, whatever to do less damage and have a difficult time over coming >> the hero. >> So the first roll would be to see if the blow does damage, and the >> second roll to see how much damage is done in the encounter. >> Fortunately, the end player would not need to worry about the >> calculations as the dm would handle those details for you automatically. >> As for the story I like your ideas. So maybe it could be a lost scroll >> or amulet that has been divided across the realm. The wolves hold a >> piece, the Orck kingdom has a piece, the Goblens have a piece, the Ogres >> have a piece, etc... You must fight each army to obtain a piece of that >> scroll or crystal amulet. That actually gives each level or sub level an >> objective. >> In level one you must travel to the Wolves kingdom and find out which >> den holds the amulet. Once you find the den you must challenge the >> wolves army and get that piece. >> Then, in level 2 go to the Ork kingdom and fight them for the second >> piece. >> In level three go to the goblin domains and find out which cave holds >> the third piece. >> It continues in like manner until the final battle comes. >> If you have any story adjustments or suggestions send them along. Smile. >> >> >> >> >> >> >> to leave send a blank Email to: [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] >> to go nomail send a blank message to: [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! Groups Links >> >> >> >> >> >> >> > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
