I'm having a hard time registering the program too, but I can suggest a 
great resource for learning how to program. It came in real handy when I was 
learning Java.

http://safari.oreilly.com/


    If you don't have the $20 to spare, there is a cheaper option for $10 a 
month which is great if you only need a handful of books in your bookshelf.

HTH,
Vapour


----- Original Message ----- 
From: "allan thompson" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, January 21, 2006 4:41 AM
Subject: Re: audyssey: blind dm II


> Hi Thomas,
> The story sounds great for a first sample run.
> In later projects I would add in mini bosses that rule their particular
> armies, like a dire wolf for the wolves, a half orc barbarian for the 
> orcs,
> vampire for the skeletons etc.
> I am jazzed up about this, and I got about ten thousand questions...but it
> can wait.
> One question I do have is this.
> I downloaded the vb express, got the jaws add in, but I am having a heck 
> of
> a time trying to register it with microsoft....any thoughts on this?
> also, what book or books would you suggest for someone like me to start
> learning, I decided to try the .net, and leave off the C stuff. When I 
> mean
> someone like me, I mean someone totally devoid of  any inkling of what I 
> am
> doing.lol
> thanks for everything
> allan
>
>  ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Friday, January 20, 2006 7:50 PM
> Subject: Re: audyssey: blind dm II
>
>
>> Hi, Allan.
>> As far as lining up I would imagine for some weapons like bow and arrow,
>> sword, etc that would be vitally important to center the monster in your
>> hearing as best as possible. Spells however don't need that degree of
>> accuracy unless targeting depends on line of sight.
>> When playing a paper/pencil RPG I think it is assumed the player is
>> facing his foe unless it is a tail attack. So facing the target is vital
>> for the game.
>> As for the attributes there is no reason that won't apply. If the hero
>> has a high armor class you would expect a monster swinging his ax,
>> sword, whatever to do less damage and have a difficult time over coming
>> the hero.
>> So the first roll would be to see if the blow does damage, and the
>> second roll to see how much damage is done in the encounter.
>> Fortunately, the end player would not need to worry about the
>> calculations as the dm would handle those details for you automatically.
>> As for the story I like your ideas. So maybe it could be a lost scroll
>> or amulet that has been divided across the realm. The wolves hold a
>> piece, the Orck kingdom has a piece, the Goblens have a piece, the Ogres
>> have a piece, etc... You must fight each army to obtain a piece of that
>> scroll or crystal amulet. That actually gives each level or sub level an
>> objective.
>> In level one you must travel to the Wolves kingdom and find out which
>> den holds the amulet. Once you find the den you must challenge the
>> wolves army and get that piece.
>> Then, in level 2 go to the Ork kingdom and fight them for the second
>> piece.
>> In level three go to the goblin domains and find out which cave holds
>> the third piece.
>> It continues in like manner until the final battle comes.
>> If you have any story adjustments or suggestions send them along. Smile.
>>
>>
>>
>>
>>
>>
>> to leave send a blank Email to: [EMAIL PROTECTED]
>> You can contact the list owners/moderators by Emailing
>> [EMAIL PROTECTED]
>> to go nomail send a blank message to: [EMAIL PROTECTED]
>> change "nomail" to "normal" to resume messages.
>> Yahoo! Groups Links
>>
>>
>>
>>
>>
>>
>>
>
>
>
>
> to leave send a blank Email to: [EMAIL PROTECTED]
> You can contact the list owners/moderators by Emailing 
> [EMAIL PROTECTED]
> to go nomail send a blank message to: [EMAIL PROTECTED]
> change "nomail" to "normal" to resume messages.
> Yahoo! Groups Links
>
>
>
>
>
>
> 




to leave send a blank Email to: [EMAIL PROTECTED]
You can contact the list owners/moderators by Emailing [EMAIL PROTECTED]
to go nomail send a blank message to: [EMAIL PROTECTED]
change "nomail" to "normal" to resume messages. 
Yahoo! Groups Links

<*> To visit your group on the web, go to:
    http://groups.yahoo.com/group/blindgamers/

<*> To unsubscribe from this group, send an email to:
    [EMAIL PROTECTED]

<*> Your use of Yahoo! Groups is subject to:
    http://docs.yahoo.com/info/terms/
 



Reply via email to