Will this take long?
I don't mean to be rood, but would this hacker have to write a program to hack
into this hole, or would he be able to enter a code into a box and it just
would work.
I don't think we have that sort of competant hacker on here.
At 10:37 a.m. 21/02/2006, you wrote:
>Hi, Shaun.
>yes, that is correct. we have to start over from scratch if we switch to
>C++.
>
>
>shaun everiss wrote:
>> so this means you need to redo the usagames engine to then?
>> At 08:58 a.m. 21/02/2006, you wrote:
>>
>>> Hi, Shaun.
>>> I really can't even begin to make a guess at when the updated STFC 1.0
>>> would be ready. As you might guess some code can be directly copied or
>>> salvaged, and some of it has to be rewritten do to C++ specific language
>>> requirements.
>>> One thing right now is I don't have the USA Games engine now that it has
>>> the same security issues as the game so everything is upside down, and
>>> needs to be rethought from the ground up.
>>>
>>>
>>> shaun everiss wrote:
>>>
>>>> I understand, gmagames have a system hardware id bassed system, and others
>>>> have simular id based systems.
>>>> Just don't go the way of ms with activation punnishing the lagit guys
>>>> thats all.
>>>> Also if you decide to make your data files non hackable, there are those
>>>> of us that contribute sound and like to look at our sounds we put in
>>>> places.
>>>> When will the stfc port be ready in the new c++ code?
>>>> At 09:53 p.m. 20/02/2006, you wrote:
>>>>
>>>>
>>>>> Hi, Shaun.
>>>>> While it is true there is no way for a developer to absolutely secure a
>>>>> product from theft, cracks, and piracy there are ways to make it harder
>>>>> and minimize the chances.
>>>>> If you think of it this way you can't completely secure your home from
>>>>> burglers, but you will do whatever is necessary to make it harder.
>>>>> Before you leave you check the windows to make sure they are down and
>>>>> locked, lock the doors, and if you have one arm the security panel.
>>>>> Noone I know of in a high crime neighborhood leaves for work with the
>>>>> back door unlocked, an open window for people to crawl in to, or owns a
>>>>> security panel and decides to leave it off. They would at least do those
>>>>> security measures to make sure their home was safer than it would
>>>>> otherwise have been.
>>>>> As for piracy in this comunity sad to say, but I recently found out
>>>>> there were an alarming number of accessible gamers pirating GMA's Shades
>>>>> of Doom 1.0. Even though there were plenty of honest gamers like me who
>>>>> baught their copies GMA and my company USA Games must protect our games
>>>>>
>>>>>
>>>> >from those less than honest people as best we can.
>>>>
>>>>
>>>>> shaun everiss wrote:
>>>>>
>>>>>
>>>>>> Well I suppose you know what you are doing.
>>>>>> Its however good to note that nothing is secure, as you can't secure
>>>>>> for everything and or anything.
>>>>>> I would never hack a program though.
>>>>>> I am not like that.
>>>>>> At 08:55 p.m. 20/02/2006, you wrote:
>>>>>>
>>>>>>
>>>>>>
>>>>>>> Hi, Matt.
>>>>>>> Thanks. I only wish I had taken more time to research security before I
>>>>>>> began writing STFC. If I had known how security week the final product
>>>>>>> would be I would have of course done things much different. As it
>>>>>>> stands
>>>>>>> I can not release the game as is, as any reasonably compatent hacker
>>>>>>> could crack the game in a matter of minutes which is not exceptable.
>>>>>>> However, on the bright side of this I am finding out some good
>>>>>>> alternatives to doing things and if I choose that route USA Games not
>>>>>>> only will be more secure, but there are some extra bonuses involved.
>>>>>>> I am currently strongly thinking of converting all projects to C++. Not
>>>>>>> only would I have a better security for the game there is better
>>>>>>> documentation for writing game scripting engines, better support for
>>>>>>> SAPI tts engines, etc.... So this might have a bright side to it.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> matt wrote:
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>> That is bad news. I must commend you though for being a game creator
>>>>>>>> who
>>>>>>>> comes out and says when something is going wrong. I do not mean
>>>>>>>> anything bad
>>>>>>>> about anyone else just saying that is a cool thing to say. I wish you
>>>>>>>> the
>>>>>>>> best of luck in fixing the problem. Later, Matt
>>>>>>>> ----- Original Message -----
>>>>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>>>>>> To: <[email protected]>
>>>>>>>> Sent: Sunday, February 19, 2006 11:25 PM
>>>>>>>> Subject: audyssey: USA Games news.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>> USA Games News
>>>>>>>>>
>>>>>>>>> 2/20/2006
>>>>>>>>>
>>>>>>>>> STFC Release in Doubt
>>>>>>>>>
>>>>>>>>> Greetings gamers,
>>>>>>>>> We at USA Games have some good and bad news for our fans of STFC. The
>>>>>>>>> good news the game is practically complete and is pretty reliable. The
>>>>>>>>> bad news is that recently we have discovered some security issues with
>>>>>>>>> the product which is of grave concern to me inparticular. As a result
>>>>>>>>> this security issue could set development back for months, and at the
>>>>>>>>> least a few weeks.
>>>>>>>>> Unfortunately, the nature of the issue forces USA Games to choose
>>>>>>>>> between two options. the first option is to pay a quite a sum of money
>>>>>>>>> to purchase licenses for pro grade security applications. The second
>>>>>>>>> option USA Games rewrites STFC in a language in which this security
>>>>>>>>> hole
>>>>>>>>> is not a factor. As USA Games does not currently have the funds for
>>>>>>>>> the
>>>>>>>>> former choice it will likely come down to the second choice. However,
>>>>>>>>> after just completing the game I am not in any mood to start over and
>>>>>>>>> port the current game to something new.
>>>>>>>>> As a result of this security discovery USA Games is haulting
>>>>>>>>> production
>>>>>>>>> on all of our titles until a suitable security can be devised. It is
>>>>>>>>> possible some projects may have to be rewritten from scratch, or at
>>>>>>>>> the
>>>>>>>>> very least wait until USA Games has enough funds to complete them
>>>>>>>>> using
>>>>>>>>> pro grade security software.
>>>>>>>>> I hope that in the future USA Games will be able to bring some truly
>>>>>>>>> awesome titles to you all, but for the time being we will be returning
>>>>>>>>> to research and experiment. Once we have something we are sure will
>>>>>>>>> work
>>>>>>>>> for us we will continue production of our titles.
>>>>>>>>> Thanks, and happy gaming.
>>>>>>>>>
>>>>>>>>>
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