Hi, Shaun.
I'm sorry, but I am going to say no more than I have already said about 
the security issue. By answering your questions I would be giving away 
to much information on how exactly the USA Games can be compromised.


shaun everiss wrote:
> Will this take long?
> I don't mean to be rood, but would this hacker have to write a program 
> to hack into this hole, or would he be able to enter a code into a box 
> and it just would work.
> I don't think we have that sort of competant hacker on here.
> At 10:37 a.m. 21/02/2006, you wrote:
> >Hi, Shaun.
> >yes, that is correct. we have to start over from scratch if we switch to
> >C++.
> >
> >
> >shaun everiss wrote:
> >> so this means you need to redo the usagames engine to then?
> >> At 08:58 a.m. 21/02/2006, you wrote:
> >>  
> >>> Hi, Shaun.
> >>> I really can't even begin to make a guess at when the updated STFC 
> 1.0
> >>> would be ready. As you might guess some code can be directly 
> copied or
> >>> salvaged, and some of it has to be rewritten do to C++ specific 
> language
> >>> requirements.
> >>> One thing right now is I don't have the USA Games engine now that 
> it has
> >>> the same security issues as the game so everything is upside down, 
> and
> >>> needs to be rethought from the ground up.
> >>>
> >>>
> >>> shaun everiss wrote:
> >>>    
> >>>> I understand, gmagames have a system hardware id bassed system, 
> and others have simular id based systems.
> >>>> Just don't go the way of ms with activation punnishing the lagit 
> guys thats all.
> >>>> Also if you decide to make your data files non hackable, there 
> are those of us that contribute sound and like to look at our sounds 
> we put in places.
> >>>> When will the stfc port be ready in the new c++ code?
> >>>> At 09:53 p.m. 20/02/2006, you wrote:
> >>>>  
> >>>>      
> >>>>> Hi, Shaun.
> >>>>> While it is true there is no way for a developer to absolutely 
> secure a
> >>>>> product from theft, cracks, and piracy there are ways to make it 
> harder
> >>>>> and minimize the chances.
> >>>>> If you think of it this way you can't completely secure your 
> home from
> >>>>> burglers, but you will do whatever is necessary to make it harder.
> >>>>> Before you leave you check the windows to make sure they are 
> down and
> >>>>> locked, lock the doors, and if you have one arm the security panel.
> >>>>> Noone I know of in a high crime neighborhood leaves for work 
> with the
> >>>>> back door unlocked, an open window for people to crawl in to, or 
> owns a
> >>>>> security panel and decides to leave it off. They would at least 
> do those
> >>>>> security measures to make sure their home was safer than it would
> >>>>> otherwise have been.
> >>>>> As for piracy in this comunity sad to say, but I recently found out
> >>>>> there were an alarming number of accessible gamers pirating 
> GMA's Shades
> >>>>> of Doom 1.0. Even though there were plenty of honest gamers like 
> me who
> >>>>> baught their copies GMA and my company USA Games must protect 
> our games
> >>>>>    
> >>>>>        
> >>>> >from those less than honest people as best we can.
> >>>>  
> >>>>      
> >>>>>  shaun everiss wrote:
> >>>>>    
> >>>>>        
> >>>>>> Well I suppose you know what you are doing.
> >>>>>> Its  however good to note that nothing is secure, as you can't 
> secure for everything and or anything.
> >>>>>> I would never hack a program though.
> >>>>>> I am not like that.
> >>>>>> At 08:55 p.m. 20/02/2006, you wrote:
> >>>>>>  
> >>>>>>      
> >>>>>>          
> >>>>>>> Hi, Matt.
> >>>>>>> Thanks. I only wish I had taken more time to research security 
> before I
> >>>>>>> began writing STFC. If I had known how security week the final 
> product
> >>>>>>> would be I would have of course done things much different. As 
> it stands
> >>>>>>> I can not release the game as is, as any reasonably compatent 
> hacker
> >>>>>>> could crack the game in a matter of minutes which is not 
> exceptable.
> >>>>>>> However, on the bright side of this I am finding out some good
> >>>>>>> alternatives to doing things and if I choose that route USA 
> Games not
> >>>>>>> only will be more secure, but there are some extra bonuses 
> involved.
> >>>>>>> I am currently strongly thinking of converting all projects to 
> C++. Not
> >>>>>>> only would I have a better security for the game there is better
> >>>>>>> documentation for writing game scripting engines, better 
> support for
> >>>>>>> SAPI tts engines, etc.... So this might have a bright side to it.
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>> matt wrote:
> >>>>>>>    
> >>>>>>>        
> >>>>>>>            
> >>>>>>>> That is bad news. I must commend you though for being a game 
> creator who
> >>>>>>>> comes out and says when something is going wrong. I do not 
> mean anything bad
> >>>>>>>> about anyone else just saying that is a cool thing to say. I 
> wish you the
> >>>>>>>> best of luck in fixing the problem. Later, Matt
> >>>>>>>> ----- Original Message -----
> >>>>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
> >>>>>>>> To: <[email protected]>
> >>>>>>>> Sent: Sunday, February 19, 2006 11:25 PM
> >>>>>>>> Subject: audyssey: USA Games news.
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>  
> >>>>>>>>      
> >>>>>>>>          
> >>>>>>>>              
> >>>>>>>>> USA Games News
> >>>>>>>>>
> >>>>>>>>> 2/20/2006
> >>>>>>>>>
> >>>>>>>>> STFC Release in Doubt
> >>>>>>>>>
> >>>>>>>>> Greetings gamers,
> >>>>>>>>> We at USA Games have some good and bad news for our fans of 
> STFC. The
> >>>>>>>>> good news the game is practically complete and is pretty 
> reliable. The
> >>>>>>>>> bad news is that recently we have discovered some security 
> issues with
> >>>>>>>>> the product which is of grave concern to me inparticular. As 
> a result
> >>>>>>>>> this security issue could set development back for months, 
> and at the
> >>>>>>>>> least a few weeks.
> >>>>>>>>> Unfortunately, the nature of the issue forces USA Games to 
> choose
> >>>>>>>>> between two options. the first option is to pay a quite a 
> sum of money
> >>>>>>>>> to purchase licenses for pro grade security applications. 
> The second
> >>>>>>>>> option USA Games rewrites STFC in a language in which this 
> security hole
> >>>>>>>>> is not a factor. As USA Games does not currently have the 
> funds for the
> >>>>>>>>> former choice it will likely come down to the second choice. 
> However,
> >>>>>>>>> after just completing the game I am not in any mood to start 
> over and
> >>>>>>>>> port the current game to something new.
> >>>>>>>>> As a result of this security discovery USA Games is haulting 
> production
> >>>>>>>>> on all of our titles until a suitable security can be 
> devised. It is
> >>>>>>>>> possible some projects may have to be rewritten from 
> scratch, or at the
> >>>>>>>>> very least wait until USA Games has enough funds to complete 
> them using
> >>>>>>>>> pro grade security software.
> >>>>>>>>> I hope that in the future USA Games will be able to bring 
> some truly
> >>>>>>>>> awesome titles to you all, but for the time being we will be 
> returning
> >>>>>>>>> to research and experiment. Once we have something we are 
> sure will work
> >>>>>>>>> for us we will continue production of our titles.
> >>>>>>>>> Thanks, and happy gaming.
> >>>>>>>>>
> >>>>>>>>>
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